What condition necro is this?
well.. we have 4 ways to play with condition
1) consume conditions: heal skill—→ heals good and heal more per condition on us, removing them
2) deadly swarm ( 4° dagger, OH)——> bounce between enemies and send up to 3 conditions to them, but it’s bugged.. send ONE condition PER enemie
3)4° staff——> it’s a mark.. when an enemie trigger its, it deals damage and send EVERY condition to the allies in the mark from all enemies in the mark
4) plague signet——> utilities skill ( signet). istantanly send all contions to an enemy ( and the passive effect, theorically steals ALL conditions from ally, but it seems bugged..
well.. we have 4 ways to play with condition
1) consume conditions: heal skill—→ heals good and heal more per condition on us, removing them
2) deadly swarm ( 4° dagger, OH)——> bounce between enemies and send up to 3 conditions to them, but it’s bugged.. send ONE condition PER enemie
3)4° staff——> it’s a mark.. when an enemie trigger its, it deals damage and send EVERY condition to the allies in the mark from all enemies in the mark
4) plague signet——> utilities skill ( signet). istantanly send all contions to an enemy ( and the passive effect, theorically steals ALL conditions from ally, but it seems bugged..so, u can see that your attacks that inflict conditions, are used against you!!
well.. we have 4 ways to play with condition
1) consume conditions: heal skill—→ heals good and heal more per condition on us, removing them
2) deadly swarm ( 4° dagger, OH)——> bounce between enemies and send up to 3 conditions to them, but it’s bugged.. send ONE condition PER enemie
3)4° staff——> it’s a mark.. when an enemie trigger its, it deals damage and send EVERY condition to the allies in the mark from all enemies in the mark
4) plague signet——> utilities skill ( signet). istantanly send all contions to an enemy ( and the passive effect, theorically steals ALL conditions from ally, but it seems bugged..so, u can see that your attacks that inflict conditions, are used against you!!remember that: we have many conditions to use in a fight
One of the devs said he sees necros as the “profession you cannot get away from”. That means cripples, chills, some immobilizes, and a couple teleports. If a necro can stay alive, it will often win longer battles. It hard to beat a condition necro using a condition build because necros can thrive on them. A burst build does okay, but one has to get past the death shroud first, which takes some time. The above mentioned dev also said that necros don’t have that many escapes, because that would be too powerful.
Bleed is a condition necro’s bread and butter damaging condition. He can’t apply many poisons, or any burns, to my knowledge.
Doing what I can for DB during EU primetime
sounds like a well based spec you might not notice but the dark ground under you thats pulsing is a well it gives conditons on you while you stay in it. most well specced necros are melee so once you are criplied frozen and can barely move they start to unload on you. you should be able to dodge tho unless he immobilized you first wich happens with dagger 3 it sounds like he immobilized you and then start the well process of giving you multiple conditions the criple part is probably from his pet the flesh golem or from axe 3
the be a power spec and have coniditon duration is mostly possible because of our spite trait wich gives power and condition duration that kinda explains the long conditions you see on you
to counter this watch out for the cast animation dark pact has a 1 sdec cast animation and isp retty clear to see when you see a necro dong nothing for 1 second.. you probably know its comming your way.. stability fixes this.
the main flaw in necro is that there very sensitve to cc.. its kidna funny no.. the class that ccs you has to do so because we’re very vulnerable to it.. we have no stability unless traited into soul reaping or qlite plague or lich form so the next time you see soemthing like that.. get out of the dark pulsing ground and knock back the necro a few times.. also net helps to get some distance engineers shouldnt have a big problem with necros in the first place because of there many knockbacks and immobilizes
to me its seems like power/hybrid necro 30 spite 30 curses and using well of suffering and well of corruption if you are defending some point you have to leave it if he uses wells on that or you will just die this build is something like condition glass cannon very powerfull in 2vs2 3vs3 but quite weak in 1vs1
Necros are Inherently tough for most Mesmers, since Mesmers rely on phantams and illusions and necros almost inherently do most of their damage over an area. If you can’t burst a necro down quickly, then skip the fight because it is likely that you are going to lose.
Additionally, nullfield is a godsend.