What did I miss? Necro changes?
Here is a list of them: Spite , Curses , Death Magic , Blood Magic , Soul Reaping
In addition to the traits, we have some base changes to the profession:
Minion skills have all their CDs reduced by 20%
Wells are now ground-targeted
15% larger Life Force pool
Focus skills are 1200 range
Overall, most of the changes are positive or neutral. There are some really good changes like Dhuumfire having no ICD, Necromantic Corruption/Fetid Consumption fusing together and minions now transfering conditions on AA, the new Signet Mastery, the new spite minors, etc. However, Axe Training appears nerfed quite significantly (unless the 2% is actually 2% per hit, and so 4% per AA “chain”, still a bit weird though), Curses having no power-build option at GM, and a few others.
There is definite room for improvement with our trait changes. Blood Magic still needs help, Curses needs a power-based GM, Death Magic should have another non-minion GM, and some other changes.
dhuumfire having no icd, but the damage was dropped by 66%, and to get to the level it is now, you have to hit 3 times (on the slowest, most telegraphed attack in the game – lifeblast), which will force you as a condi mancer to stay in ds for longer. this in turn will be hard because its hard as hell to generate life force on a condi build.
The forced choice between condi duration and terror is another slap to the face on condi builds, and will further limit out output on condi damage.
I want frigging leap skill, some way to get speed without using some kitten kitten weapon, some way to get out of binding roots, frigging useful stability. Funny how some classes get all of these without sacrificing kitten, but necro have to sacrifice everything.
Seafarer’s Rest EotM grinch