When talking with the community or looking at what the devs have to say its very clear to me that absolutely no one has any idea what it is this profession actually needs, myself included. The big issue isn’t that the community is complaining allot either. That is understandable. it isn’t even that many of us get really angry about our profession considering we are straight up being denied from group content and aren’t competitive.
A couple of the issues I see is on the devs part. It doesn’t seem that any of them really spend much time playing a necromancer. Perhaps a 100 hours at most when a good percentage of us have gone well over 1k hours on our necromancer alone. They seem to have this misconception about the profession or believe we have more defense and offense than we actually do. On both sides. When testing for the necromancer the person facing the necromancer might have just as little knowledge of how the profession works in practice as the one playing the necromancer. Which can result in easy wins for the person playing the necromancer. But they miss the bigger picture of the fight and don’t understand why the necromancer won or how the opponent could have played differently to easily take full advantage of the necromancer in turning all of their strengths into weaknesses. Because that’s exactly what happens in PvP.
Another Issue I think might be happening is that they listen to part of the conversation that’s taking place about the necromancer but not the whole conversation. A good example of this is terror. The community was actually fairly split. But it wasn’t split into 2 ways. It was actually 4. You had the people who wanted it as grandmaster, people who wanted it in a different trait line, people who wanted it as a master and people who thought it was currently too weak as a grandmaster but was otherwise okay with its placement. One thing about this though was before it was revealed the debate was actually settling more in favor of keeping it as a grandmaster, at least from what I could see. But merging it with Master of terror(now fear of death) to free up some much needed space in Soul reaping to make a terrormacer more competitive.
There are also issues on our end as well. We aren’t always very clear on what we want from out profession. We also tend to pre-nerf all suggestions anyone else has or nerf everything ahead of time before it happens. These two facts combine kinda puts us in a bad situation as we’re trying to compromise our suggestions down and Anet sees this and if the suggestion gets in its compromised far further than what we wanted. A good example of this is Lingering Curse. Gone from an amazing trait to a really boring and un-creative trait.
One example of improper understanding of the necromancer is with Consume condition. It seems that the devs assume that this skill is over powered in its current form. When that’s far from the truth. The skills is quite powerful but thats because the necromancer without it has a really hard time dealing with conditions. And considering we can’t block, evade beyond our endurance bar, go invuln, stealth, get stability we absolutely need something like this in order to be even remotely competitive. This coupled with the fact that our other heals are extremely weak even when compared to racial skills. When the patch hits I’m probably going to use Prayer of Dwayna because its actually just going to be better than our other heals. I’m not joking about that either. If we had proper condi cleans and our other heals were actually useful we wouldn’t notice it so much. However this isn’t the case. The necromancer doesn’t have proper condition cleansing or good heals outside of Consume condition. Which I’ll agree was one of the best heals in the game, but not the best by any stretch of the imagination. If it was given to a guardian for example they’d still probably just use shelter over Consume condition.
So how do we fix this? I honestly have no idea outside of having an honest and open line from the devs to the players. Considering the necromancer community feels under-represented and rather ignored. We need to be sure we have someone with both ears open to us.