What do we need for condi buffs?

What do we need for condi buffs?

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Posted by: tboneking.2531

tboneking.2531

So by now we’ve all kind of realized that guardians, engis and eles all leave the “king of condis” behind in the dust as far as damage output goes. So my question: what tools do we need to fix this problem?

Our problem as I see it is this: our biggest way to apply conditions quickly is to transfer them off of ourselves. An ordinary reaction is to think we need our skills buffed, but that simply won’t do: a great number of our skills are reactionary in nature and do not promote proactive aggressive gameplay. One change I’d like to see is our profession get more out of using poison. Maybe a trait that increases poison damage like the one rangers used to have? Decreasing the interval that CPC pulses at could give us some nice stacks of poison. I don’t know I’m just spit balling here. Maybe change the corruption trait to “reduces recharge by 20% and applies additional conditions to the target”? Either that or we need more/more consistent ways of transferring conditions.

I’m just sad sitting here with my sinister gear and looking at my LONG windup times as other classes get zerker-sized numbers for their condis every second.

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Posted by: punahou.3986

punahou.3986

1st and foremost
we need bleeds to stack more and faster

all the bleed skills we have need to apply more stacks per hit.

dagger1 needs to have a bleed component added.

if burns cant stack to 20k per tick…… well that in and of itself says it all

then so should bleeds.

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Posted by: Zaroua.2714

Zaroua.2714

In PvE, the problem stems from a game design issue. Simply put, dungeons and fractals are trivial: trash doesn’t have enough health survive long enough for the Necro to use Epidemic. The game revolves around burst, which is anti condi. If every mob in dungeons and fractals had 2-3 times more health, then condi Necros would be the meta that everyone rallied behind.

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Posted by: tuman.6593

tuman.6593

In PvE we need an ability that doubles current amount of condition on target(capped at 25 stacks)

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I think they should just add Torment to more of our skills. Necromancers, if I’m not mistaken, were the first profession to receive Torment and at the time it was supposed to be unique to Necro’s.

Adding it to Feast Of Corruption and maybe a trait that causes Torment to deal more damage would sound good to me. Maybe even a trait that causes minions to apply Torment at certain intervals.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Kury.8210

Kury.8210

Haven’t been a player terribly long, but here are my thoughts. First, dagger 1 stacking bleed probably isn’t a good idea as it’s power’s turf. Getting a bleed on it would likely result in losing something elsewhere. Thieves have had the issue with duel pistols for ages.

Poison is a mess right now. The use for stopping heals gets hurt by no longer stacking duration. The other problem is it’s not as common as bleed so typically the stack remains low when soloing.

As for ideas to make necro hold it’s rightful place as king of condies, maybe a mix of these?

*More boon corrupting
*Condies have reduced effect on necro, then full effect when transferred.
*Added damage to bleeds made while target “has X condies”/“has X bleeds.”
*Trait giving auto attacks a chance to make all DoTs made by you tick.

(edited by Kury.8210)

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Posted by: Chokolata.1870

Chokolata.1870

Just because burning is ridiculous does not mean necromancers need a buff. They have a very nice balance between spread out condition application, manipulation and sustain.

As far as PvE goes, never bring conditions.

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Posted by: Nikkinella.8254

Nikkinella.8254

Condi necro does not need buffs. Its extremely powerful now. Its just that all the other classes have stupidly OP condi builds now. Condis are out of control right now. They need to be brought down below necro, necro doesnt need to be buffed above them. Last thing we need is more condi spam. Power builds are generally useless on every class now because condi is just superior in every way after its been overbuffed to godlike levels. I’d rather they nerf the hell out of condis on everyone else so power builds actually have a place again. Right now power is only useful in pve.

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Posted by: Kevin.5980

Kevin.5980

I see necro more as a counterparty against condi users though, maybe they could give us a trait like increasing c.dmg/dmg by 5% for each condition applied on us? I think thst will be a pretty fun idea.

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Posted by: Rym.1469

Rym.1469

Condi necro does not need buffs. Its extremely powerful now. Its just that all the other classes have stupidly OP condi builds now. Condis are out of control right now. They need to be brought down below necro, necro doesnt need to be buffed above them. Last thing we need is more condi spam. Power builds are generally useless on every class now because condi is just superior in every way after its been overbuffed to godlike levels. I’d rather they nerf the hell out of condis on everyone else so power builds actually have a place again. Right now power is only useful in pve.

Remove Plague Sending and Plague Signet from your condition build, don’t use Spite traitline.

You’ll see how “extremaly powerful” Condition Necromancers are.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Condi necro does not need buffs. Its extremely powerful now. Its just that all the other classes have stupidly OP condi builds now. Condis are out of control right now. They need to be brought down below necro, necro doesnt need to be buffed above them. Last thing we need is more condi spam. Power builds are generally useless on every class now because condi is just superior in every way after its been overbuffed to godlike levels. I’d rather they nerf the hell out of condis on everyone else so power builds actually have a place again. Right now power is only useful in pve.

Lmao. Condition Mesmers and Thieves maybe. Otherwise no. Condition builds are far from godlike. Despite what people might think, there is actually skill in playing condition builds properly. With Necromancer, it’s actually the opposite and condition is more difficult than power due to less Life Force generation and long ramp up time for damage to become significant.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Shiki.7148

Shiki.7148

Actually we “only” would need 2 things (sadly #2 is way too major a change…maybe in HoT content? :/) :

  1. Make transfers scale on our OR the affected targets condition damage (whichever is higher).
  1. A LOT more PvE-Mobs that buff themselves with buffs that convert to damaging conditions ( retaliation,regeneration,vigor; aegis would be a stretch), or that put damaging conditions on you and your group.

With that, there would be no need to touch our condition-appliance at all, because we could go with the unique thing we have going on, corrupting and transferring (and transfers not being really bad against power-based stuff that only adds bleeds as a sideeffect like warriors).

Straight up buffing our condition application wouldn’t fix anything, burning is way too superior for that to happen. They’d propably need to add a “100% more bleeding damage” trait and that would break all sorts of things. Although, if they made Dhuumfire back into a “33% chance on crit” trait, but instead of applying burning it would actually apply a unique condition with damage and duration inbetween bleeding and burning… Or made it “when applying bleeds also apply 1-2 stacks of that new condition for 2-4 seconds” instead of 33% chance on crit… That might be pretty helpful, but still nothing more than a massive damage buff and all sorts of problems like “what does it convert to” and all that nonsense. I just don’t see anything i mentioned ever happen unfortuenatly.

Condi necro does not need buffs. Its extremely powerful now. Its just that all the other classes have stupidly OP condi builds now. Condis are out of control right now. They need to be brought down below necro, necro doesnt need to be buffed above them. Last thing we need is more condi spam. Power builds are generally useless on every class now because condi is just superior in every way after its been overbuffed to godlike levels. I’d rather they nerf the hell out of condis on everyone else so power builds actually have a place again. Right now power is only useful in pve.

It is literally just you playing mirror with enemies extremely high and strong condition stacks. That doesn’t help one bit in PvE as long as mobs don’t start buffing themselves and debuffing/dotting allies, and it doesn’t mean Necro condi is strong. It means the other condiusers are so strong they cannot protect themselves from their own conditions.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

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Posted by: tboneking.2531

tboneking.2531

Condi necro does not need buffs. Its extremely powerful now. Its just that all the other classes have stupidly OP condi builds now. Condis are out of control right now. They need to be brought down below necro, necro doesnt need to be buffed above them. Last thing we need is more condi spam. Power builds are generally useless on every class now because condi is just superior in every way after its been overbuffed to godlike levels. I’d rather they nerf the hell out of condis on everyone else so power builds actually have a place again. Right now power is only useful in pve.

For the record, I was mainly referring to PvE scenarios, thats where I mostly spend my time although I dabble in pvp. And in pve as well, other classes can just stack bleeds and burns so much faster than necros that they even work against trash mobs.

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Posted by: Zin.6170

Zin.6170

Condi necro does not need buffs. Its extremely powerful now. Its just that all the other classes have stupidly OP condi builds now. Condis are out of control right now. They need to be brought down below necro, necro doesnt need to be buffed above them. Last thing we need is more condi spam. Power builds are generally useless on every class now because condi is just superior in every way after its been overbuffed to godlike levels. I’d rather they nerf the hell out of condis on everyone else so power builds actually have a place again. Right now power is only useful in pve.

Rampage warriors, PU mesmers, backstabe thieves, etc. are all really strong in pvp currently and are power based. I’d say they have a place in pvp.

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Posted by: Lily.1935

Lily.1935

Not a whole lot actually. A few trait changes should help it quite a bit. The biggest issue I’m seeing at the moment is with Corruptions, condi duration and trait placement. Although the placement is fine for a signet condi build a corruption or terror build is just abysmal at the moment and I feel these are two areas that need to be improved. The missing 30% duration I used to enjoy is really hurting me in PvE as well.

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Posted by: zapv.8051

zapv.8051

Well here is what I would do.

Scepter 2 Grasping Dead: Make it 3 bleed stacks everywhere
Scepter 3 Feast of Corruption: Make it apply 1 stack of torment for 4 seconds for every condition on you foe. Retain life force gain, scrap excess power damage.

Swap Terror and the Scepter trait. Change the scepter trait to be 20-40% condition duration for everything while wielding scepter and 150 condition damage. Make terror apply extra damage (1.5X) to targets interrupted by fear. Either make dhummfire a 4 second burn, or make life blast fire at a rate of 1 per second (currently 1 per 1.4 seconds I think).

Other than that, maybe add an extra bleed back to staff or add an extra bleed on dagger 5.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

(edited by zapv.8051)

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Condi will never be viable. Too many hard counters with solider runes with no icd (which is an anomoly), diamond skins and the like.

In general necro wont be good as all the heals are trash

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Klaeljanus.7695

Klaeljanus.7695

Fairly simple really. Two choices: A grandmaster trait in condi that does two things.

1) Swaps out staff for Harpoon on land.
A fast Auto attack bleed, AOE LF gen, leap attack that leaves a nasty poison trail, an immobilize and an AOE chill.

2) Overwrites all DS abilities with their underwater equivalents.

OR

1) Give us more underwater content.

These are already fully balanced abilites. Underwater, condi necro is very fun, harpoon 3 allows you to easily stack 18+ stacks of poison on a mob. Plague blast is what Dumbfire should have been in the first place, and it fires off much faster than life blast.