(edited by Archaeopteryx.7409)
What has changed over the past few months?
Dagger builds got a bit of a buff, and we can now interact in death shroud. Those are the big changes with necromancer.
The real changes are what happened around the necromancer – warriors and thieves took some nerfs and no longer are as big of a counter to us. Boon heavy classes seem to be the dominant classes in the meta, and we have ways to hurt them. Overall I think the balance team did a great job with this patch, as much as I raged about our lack of buffs at the time. In context, it was a good patch.
Dagger builds got a bit of a buff, and we can now interact in death shroud. Those are the big changes with necromancer.
The real changes are what happened around the necromancer – warriors and thieves took some nerfs and no longer are as big of a counter to us. Boon heavy classes seem to be the dominant classes in the meta, and we have ways to hurt them. Overall I think the balance team did a great job with this patch, as much as I raged about our lack of buffs at the time. In context, it was a good patch.
I must admit, I noticed dominance in my Might Stacking FT Engi in Wvw.
Thank you very much for that!