What id like to see from the necromancer

What id like to see from the necromancer

in Necromancer

Posted by: lorndarken.3702

lorndarken.3702

fear being skill slot being 4 seconds with a 90 second recast .
life siphon increased by 15 % more from its current state .
pet ai / pathing fixed , they would attack what you attack .
ds getting a complete over haul with life stealing in place of attack number 1 , for attack number 2 change that with a root for 2 or 3 seconds , attack 3 being a heavy dot , 4 being a condition transfer to your enemy .
the snares , roots , fears should be more of a priority . pets should serve a purpose on tanking , so for a signet , the damage you would take 20% gets transfer to your nearest minions , hexes return to the necromancer , the list of hexes id like to see that were based on gw1

enfeeble , it weakened your enemy for a set amount of time so their damage was at 10 % ,

insidious parasite , it went like this when ever a target foe hits with an attack , you would steal health from them for a short period of time

a hex that if a condition is removed , the enemy takes damage based on the amount of conditions they had .

id like to see pets with a little more health than they currently have .

pet damage could use a little increase .

so what are your thoughts on my opinion of what the necro should be able to do ?

What id like to see from the necromancer

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

I play a D/D necro vampire (I know not compatable, but it suits me) and as such I would love to see the life siphon get a boost. Putting a minor poison on the dagger chain attack wouldn’t hurt either. As I never use minions (AI is usually bad to terrible in these games), even once fixed your changes wouldn’t apply to me, but I’m sure many would find them quite valuable. Your DS changes sound interesting, but honestly I would settle for just seeing my actual hit point pool while using it. Most of the other skills/utilities we may see eventually, but until they fix the core mechanics I can’t see them adding much here.

What id like to see from the necromancer

in Necromancer

Posted by: Seetoo.9316

Seetoo.9316

I would like to see condition durations and stacks on our skills/utilities swapped.
Example:
Scepter applies 1 stack of bleed for 4 sec. I would like to see that changed to 4stacks of bleed for 1 sec.