What if not "Spite"?
Go Hybrid? Alternatively, 30 in Soul Reaping is never a bad idea.
It’s duration stacked. So your burn should come first, unless someone has higher cond. dmg than you.
Soul Reaping 15 is the best trait a necromancer has. Get it.
It’s duration stacked. So your burn should come first, unless someone has higher cond. dmg than you.
Most recently applied is what ticks. Condition damage sadly has nothing to do with it.
PVE i go 10/30/10/20/0
Full rabid 3 krait 3 afflicted
It’s duration stacked. So your burn should come first, unless someone has higher cond. dmg than you.
Most recently applied is what ticks. Condition damage sadly has nothing to do with it.
Nope. The higher condition damage gets the priority. Everything lower will be pushed back.
It’s duration stacked. So your burn should come first, unless someone has higher cond. dmg than you.
Most recently applied is what ticks. Condition damage sadly has nothing to do with it.
Nope. The higher condition damage gets the priority. Everything lower will be pushed back.
No…. it doesn’t work that way. I have tested this quite a bit.
There is no priority system on conditions at all other than when the condition was cast relative to when another source of the same condition is cast from a different source.
So for burning, if I apply a 10 second burn and have 2500 condition damage, it will tick for 10 seconds then stop. If someone else, say a lowbie with a 5 second burn trait at 100 condition damage, applies his before mine runs out, the burn duration will go up by 5 seconds and the last 5 seconds are now HIS burn, and HIS damage once my 10 seconds are up.
Even if during his weak and feeble 5 second burn, I apply another 10 second burn, the duration will just go up by 10 seconds, and his 5 seconds will completely tick out before my burn takes any effect, and before my damage has any impact on the target.
And honestly if it didn’t work this way think about condition builds withe rare gear in dungeons…. they might very well deal no damage at all… or God forbid what it would be like for him on an open world mob with10 other people there. He would never get any condition damage.
The system currently is setup to be as fair as possible, which makes sense if we all hold hands and wait in line, but sucks in dungeons and other places where people who incidentally apply effects, DON’T want their effects to blow mine away. But that is how it works.
I could go into bleeds and how they work, but I have done it before and I don’t have the heart to go dig it up. But no, there is no damage priority system for any conditions.
EDIT: For the sake of argument though, I will go retest it again tonight to see if anything has changed in the last few months that wasn’t noted anywhere in the patch notes.
(edited by Rennoko.5731)
That is not what I notice before. My necro’s dhuumfire always proc. While my guardian’s f1 doesn’t always show. The blue flame will come up but the fire logo (thanks to the new system) won’t immediately show. I will actually test it tonight.
That is not what I notice before. My necro’s dhuumfire always proc. While my guardian’s f1 doesn’t always show. The blue flame will come up but the fire logo (thanks to the new system) won’t immediately show. I will actually test it tonight.
The new floater is a great way to test, good idea. I will try to do that tonight as well to help verify. If we get conflicting info, I will make a vid for comparison sake.
Youtube makes my full HD video looks kitten, just watch it in 720p.
http://youtu.be/j0jLKG97McI
Guardian is built full zerker so it doesn’t have much condition damage. Killed a small mob with F1 to show the burning only deal ~400dps.
The drake champ already has 20s of burning before I hit it. When I hit F1 for burning, you can see my guardian’s blue flame but my burning never proc. That’s because someone in the zerg has higher condition damage than me and my burning is being pushed back.
Youtube makes my full HD video looks kitten, just watch it in 720p.
http://youtu.be/j0jLKG97McIGuardian is built full zerker so it doesn’t have much condition damage. Killed a small mob with F1 to show the burning only deal ~400dps.
The drake champ already has 20s of burning before I hit it. When I hit F1 for burning, you can see my guardian’s blue flame but my burning never proc. That’s because someone in the zerg has higher condition damage than me and my burning is being pushed back.
Or, more likely, someone else applied burning before yours would have ticked, so theirs ticks instead and yours is delayed.
Youtube makes my full HD video looks kitten, just watch it in 720p.
http://youtu.be/j0jLKG97McIGuardian is built full zerker so it doesn’t have much condition damage. Killed a small mob with F1 to show the burning only deal ~400dps.
The drake champ already has 20s of burning before I hit it. When I hit F1 for burning, you can see my guardian’s blue flame but my burning never proc. That’s because someone in the zerg has higher condition damage than me and my burning is being pushed back.
Or, more likely, someone else applied burning before yours would have ticked, so theirs ticks instead and yours is delayed.
Possible. Then we’ll have to wait for Rennoko’s test
Yeah I am going to do it this evening. I got lazy on reset night.
I am not entirely sure on the push off feature for burns. For instance, a target cannot have an infinite number of burn applications. At some point it starts to throw out OLD burns for new burns, otherwise every open world mob would have 5 minutes of burn before it died.
I almost feel like if you kept your video going you would have eventually seen one tick, unless your burn just got pushed off before it could even tick once, which could be possible.
I am going to test it with 2 people, because I am not really concerned with the push off feature. It is easy enough for me to accept that you have a max number of applications of burn, and once you hit that point, the current running burn stops, the next in line burn goes, and the newly applied burn takes its place at the back of the stack.
Given two people applied new burns at the same time, it could very easily push out your guardian burn before it can even tick.
I will get back to this thread.
Not sure how, even in burning “queues,” dhuumfire becomes useless in pve dungeons. Even if you just add to the duration in a worst case scenario, that just makes it 100x easier to keep burning up in a mass area via Epidemic while fighting groups. While fighting single champions/bosses, you can easily switch out Dhuumfire for Close to Death or something else if you know procing is going to be an issue before hand. We necros underestimate our ability to proflierate conditions to an ever increasing amount of enemies.
It’s only an issue when you bring 3-5 full condition based builds that are all able to stack 15-25 stacks of everything alone. Then you are utterly wasting your DPS. No one does that anymore if they can avoid it.
Here you go:
Should be self explanitory, but the priority is application order, not condition damage.
ty, that is clear. But it won’t be “overwritten” either if that’s what OP concerns. Damage will be delayed though. Sorry to detour the original topic.
ty, that is clear. But it won’t be “overwritten” either if that’s what OP concerns. Damage will be delayed though. Sorry to detour the original topic.
It will be eventually. Only so many applications get added on to the total condition duration, so if enough stacks get added in time, yours may cease to exist all together. I believe Burning is 5 stacks like Chill, Weakness, and Immobilize.
With the right food it’s going to stay up for 7-8 out of every 10 seconds and proc every 10 seconds with 50ish% critical chance. So I don’t believe it would be entirely discarded in a normal DPS situation. I would only see a problem in trying to get credit on an open world champion-like boss or low level mobs destroyed in seconds. However, since Anet lessened the required damage for getting kill credit months ago, I have found any condition damage for a few ticks at 50%+ enemy health gives it to you, even on normal mobs DPSed down by zerkers.
That doesn’t change the fact that it can be wasted DPS when you’re fighting 1 enemy that’s going down instantly. I would argue that the DPS doesn’t matter in that instance. Again when fighting groups of enemies dhuumfire+other burns=more burn duration to epidemic to surrounding enemies.
I took Nemesis’ suggestion and went with 30 in Blood Magic https://www.youtube.com/watch?v=8QwiTyE5vqw
The heal you get may seem pretty low, but with Rabid’s high toughness it is noticable and makes a difference, especially during longer fights.