What if...

What if...

in Necromancer

Posted by: Rannulf.9417

Rannulf.9417

If had an AoE immobilize on marks or wells? as a power necro i find it very hard right now to use wells against moving targets so what if we had an immobilize on one of the mark skills or one of the wells, imo it would make wells stronger and much more useful in pve and pvp, what you guys think?

What if...

in Necromancer

Posted by: Dariroch.6482

Dariroch.6482

I think focus 5 and dagger 3 + epidemic would work ok. Staff 3 before wells helps too. The chill on weapon swap helps from time to time as well.

Typically when i play power wells, I’m looking to spike dps ( i know i am a necro lol) on one target anyways. So I’ll first focus 5 to chill and then 4 for vuln then axe 2 wait for them to dodge once then swap to dagger for immobilize then well / dagger 1 spammage.

The key is to make them waste dodges before wells go down. Unless they are a thief then it doesnt matter how much dodge they have because they will always be able to escape wells anyways.

What if...

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Dropping wells is about either anticipation or zone control. Zone control is a no brainer, drop it onto a zone, enemies move out of the zone, or stay and get killed.

When your target is moving, don’t drop your well right off the bat. You go in for a few choice attacks and depending on how you do, your target is going to move, either to chase you or to run away. Then you drop your well. And then you root them in place because wellmancers probably use daggers. And if you still have wells to put them in after that, you fear them back to it.

I’d say what OP said is more of a problem back when we had those terrible 8 second wells that pulse every 3 seconds, but it really isnt anymore.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.