What is the best 1v1 duelist build for necro?
This one has been good fun and quite strong for me:
http://gw2skills.net/editor/?vRAQRBHbhG2IHNUcjd2gtNwejDchKu157HQ7i24LgDQAcAA-TZBFQBC4EAUj9HAwTAIglBewBBAA
Don’t knock it until you try it. Otherwise, you can play one of many different iterations of Condi Reaper.
~Bhawb.7409
Im surprised this build don’t have Reaper so its a core necro. Don’t you miss the dps traits from soul reaping? You have enough damage to kill people?
Dunno atm which condi reaper should i play for dueling.
I’ve been running a Reaper variant of Zero’s build for PvP. Works well for me.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
You really don’t; you have 60% crit chance base and roughly 50% Fury uptime, so you don’t need Death Perception. This build thrives on the fact that natural boon corruption gives you really nice control elements even without being a Condition base. It also easily transitions between ranged and melee pressure. The reason for all the stun breaks is because all you really need to deal damage is an ability to not get trained out by things like Mace warriors or a frontloaded DH burst.
I honestly can’t really give you any one Condi Reaper build because not only are there many marginally different flavors of it, but I also personally play some of the stranger ones well, which I wouldn’t really go out of my way to share with people. I guess when in doubt, this one is always fine for 1v1s:
http://gw2skills.net/editor/?vRAQNBmWD7kGRoyGszGw2GgeTsgLYUph2wXA6qFAWAxXxu4YE-TZhHwACuIAHLDA4IAUe/hAPAAA
~Bhawb.7409
I honestly can’t really give you any one Condi Reaper build because not only are there many marginally different flavors of it, but I also personally play some of the stranger ones well, which I wouldn’t really go out of my way to share with people. I guess when in doubt, this one is always fine for 1v1s:
http://gw2skills.net/editor/?vRAQNBmWD7kGRoyGszGw2GgeTsgLYUph2wXA6qFAWAxXxu4YE-TZhHwACuIAHLDA4IAUe/hAPAAA
I think for condi-dueling you’re better off going with Corruptionmancer than Signetspite. Signetspite is definitely a lot more powerful, but you’re kind of locked into using your signets and trying to burst them down in that limited window where their boons are corrupted and your might stacks are still up.
Corruptionmancer allows for a lot more flexibility in your utility skill choices as it’s strength comes more from trait combinations. And being able to swap to the right utilities is what dueling is all about.
I dunno tho, I think if you really want to get into dueling you should stick with a power build… One vs. One, condi is pretty easily countered (unless you’re fighting a rev) and even if you do win, the other person will just laugh you off with “condi is cheese.” And let’s be honest, dueling is all about the e-kitten—you don’t want to give them any outs.
Tbh, the best 1v1 duelist build for Necro is Druid.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
I honestly can’t really give you any one Condi Reaper build because not only are there many marginally different flavors of it, but I also personally play some of the stranger ones well, which I wouldn’t really go out of my way to share with people. I guess when in doubt, this one is always fine for 1v1s:
http://gw2skills.net/editor/?vRAQNBmWD7kGRoyGszGw2GgeTsgLYUph2wXA6qFAWAxXxu4YE-TZhHwACuIAHLDA4IAUe/hAPAAAI think for condi-dueling you’re better off going with Corruptionmancer than Signetspite. Signetspite is definitely a lot more powerful, but you’re kind of locked into using your signets and trying to burst them down in that limited window where their boons are corrupted and your might stacks are still up.
Corruptionmancer allows for a lot more flexibility in your utility skill choices as it’s strength comes more from trait combinations. And being able to swap to the right utilities is what dueling is all about.
I dunno tho, I think if you really want to get into dueling you should stick with a power build… One vs. One, condi is pretty easily countered (unless you’re fighting a rev) and even if you do win, the other person will just laugh you off with “condi is cheese.” And let’s be honest, dueling is all about the e-kitten—you don’t want to give them any outs.
Don’t get me wrong, my personal favorite Condition builds are always Corruptions variants; to be honest I generally dislike the Signets build. However, even with that said, I understand that from a brute force dueling perspective Signets will generally go that extra distance. Corruptions have a ton more flexible utility and better teamfight, but Signets are better at simply getting them dead.
~Bhawb.7409
Probably the best roaming build at the moment:
http://metabattle.com/wiki/Build:Reaper_-_Chillormancer_Roamer
I don’t run it, because I hate scepter and conditions in general but it is super strong.
Proly smth like this
http://gw2skills.net/editor/?vRAQNBmWDbkjG6rxObw2GYvxixgFvDDiHRqmQUoWF9zCADAA
You can swap skills/sigils depending on the matchup, or even swap to carrion/death perception if needed
How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?
How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?
I don’t know how do they beat good warriors. Thats why i asked also for a build to atleast have a chance to fight back against warrior not just be killed like a low health pve mob.
Warrior fights goes like stun burst stun blocking avoiding all my condi damage. Warrior ends up with full or almost full health while his burst can finish me in about 5-8 sec.
Maybe only chance is power build but im not sure as im used to scepter/staff weapons.
Player > build.
Also, there’s no such thing as the best build at every 1v1.
Different matchups require different skills or traits.
For example, against warriors with a power build you need enough corrupts to deal with their stability and maybe Spectral Armor and/or Last Gasp to tank their bursts in Shroud. If they play a condi build you need things like Plague Signet, Plague Sending or Well of Power.
So most necro builds can be tweaked to deal with certain opponents more easily with just a few utility changes. The rest really is up to the player.
ps: for those who posted builds with Spec Walk and Flesh Wurm, those are “run away from noobs” roaming skills. In 1v1s there are almost always better alternatives.
(edited by flow.6043)
I always find the double range reaper wellmancer staff/axe+focus/warhorn pretty good in 1v1, though against some mobile ranged opponets liek druid or thief it is lacking alot in open field. though on point it is pretty effcient.
How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?
Thief nor druid should be able to kill you with traited CC plus correct positioning. For warrs swap spectral armor for Boon Corrupt and if you kite properly you should end by killing him(or at least have a fair chance)
Player > build.
Also, there’s no such thing as the best build at every 1v1.
Different matchups require different skills or traits.
For example, against warriors with a power build you need enough corrupts to deal with their stability and maybe Spectral Armor and/or Last Gasp to tank their bursts in Shroud. If they play a condi build you need things like Plague Signet, Plague Sending or Well of Power.
So most necro builds can be tweaked to deal with certain opponents more easily with just a few utility changes. The rest really is up to the player.ps: for those who posted builds with Spec Walk and Flesh Wurm, those are “run away from noobs” roaming skills. In 1v1s there are almost always better alternatives.
I dont know a better kiting skill for strict 1v1s than wurm (obv not in an open field, my build is based in “pvp duels”). What are the alternatives?
How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?
Thief nor druid should be able to kill you with traited CC plus correct positioning. For warrs swap spectral armor for Boon Corrupt and if you kite properly you should end by killing him(or at least have a fair chance)
So you cab kill druids and thiefs no problem? might add you aswell to see that.
How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?
Thief nor druid should be able to kill you with traited CC plus correct positioning. For warrs swap spectral armor for Boon Corrupt and if you kite properly you should end by killing him(or at least have a fair chance)
So you cab kill druids and thiefs no problem? might add you aswell to see that.
First of all, I said you shouldnt die, after that killing the enemy may be more or less hard. You can always swap smth if you feel like it like rats for safer casts against teefs.
Second, do as you please ^^
(edited by Krysard.1364)
How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?
Thief nor druid should be able to kill you with traited CC plus correct positioning. For warrs swap spectral armor for Boon Corrupt and if you kite properly you should end by killing him(or at least have a fair chance)
So you cab kill druids and thiefs no problem? might add you aswell to see that.
First of all, I said you shouldnt die, after that killing the enemy may be more or less hard. Second, do as you please ^^
Im confused, you said that neither thief or druid should be able to kill necro with proper cc spec and correct positioning right? SO that means what? Necro has enough CC and mobility and low CDs to stay alive on a 1vs1 till they beat then or till necros run away?
Im just trying to understand your reasoning and how you seem to do well against them?!
How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?
Thief nor druid should be able to kill you with traited CC plus correct positioning. For warrs swap spectral armor for Boon Corrupt and if you kite properly you should end by killing him(or at least have a fair chance)
So you cab kill druids and thiefs no problem? might add you aswell to see that.
First of all, I said you shouldnt die, after that killing the enemy may be more or less hard. Second, do as you please ^^
Im confused, you said that neither thief or druid should be able to kill necro with proper cc spec and correct positioning right? SO that means what? Necro has enough CC and mobility and low CDs to stay alive on a 1vs1 till they beat then or till necros run away?
By CC i meant Consume Conditions. Traited Consume conditions plus weakness spam allows for good sustain and heal outside of RS. By proper positioning i mean LoS to thief so he cant interrupt your heal or bristleback from druid for instance. Also you can use stab and go somewhere where thief cant steal and safely cast your heal there.
As long as you can proprly use your skills you should have enough sustain, and from there kill druids/thieves or at least stalemate them, as they have good reset also. You can also run Corrupt boon in order to condi burst druids after they use celestial and are out of condi clears, or rise shout plus on crit sigils for more consistent presure to the thief. There are a lot of tweaks that makes matchups more or less viable according to each one, my original build was just a rly safe build that should be able to stay alive against anything
How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?
Thief nor druid should be able to kill you with traited CC plus correct positioning. For warrs swap spectral armor for Boon Corrupt and if you kite properly you should end by killing him(or at least have a fair chance)
So you cab kill druids and thiefs no problem? might add you aswell to see that.
First of all, I said you shouldnt die, after that killing the enemy may be more or less hard. Second, do as you please ^^
Im confused, you said that neither thief or druid should be able to kill necro with proper cc spec and correct positioning right? SO that means what? Necro has enough CC and mobility and low CDs to stay alive on a 1vs1 till they beat then or till necros run away?
By CC i meant Consume Conditions. Traited Consume conditions plus weakness spam allows for good sustain and heal outside of RS. By proper positioning i mean LoS to thief so he cant interrupt your heal or bristleback from druid for instance. Also you can use stab and go somewhere where thief cant steal and safely cast your heal there.
As long as you can proprly use your skills you should have enough sustain, and from there kill druids/thieves or at least stalemate them, as they have good reset also. You can also run Corrupt boon in order to condi burst druids after they use celestial and are out of condi clears, or rise shout plus on crit sigils for more consistent presure to the thief. There are a lot of tweaks that makes matchups more or less viable according to each one, my original build was just a rly safe build that should be able to stay alive against anything
Unless the thief or the druid know how to play, which in this case easy inturrpt to that obvious skill.. the battle against good thieves or druids is battle of staying alive. the longer you stay alive on point the better. I mostly kill them when they get frustrated and stop kiting. The best tip you can have is managing your shroud and have lf regen traits and skills.
How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?
Thief nor druid should be able to kill you with traited CC plus correct positioning. For warrs swap spectral armor for Boon Corrupt and if you kite properly you should end by killing him(or at least have a fair chance)
So you cab kill druids and thiefs no problem? might add you aswell to see that.
First of all, I said you shouldnt die, after that killing the enemy may be more or less hard. Second, do as you please ^^
Im confused, you said that neither thief or druid should be able to kill necro with proper cc spec and correct positioning right? SO that means what? Necro has enough CC and mobility and low CDs to stay alive on a 1vs1 till they beat then or till necros run away?
By CC i meant Consume Conditions. Traited Consume conditions plus weakness spam allows for good sustain and heal outside of RS. By proper positioning i mean LoS to thief so he cant interrupt your heal or bristleback from druid for instance. Also you can use stab and go somewhere where thief cant steal and safely cast your heal there.
As long as you can proprly use your skills you should have enough sustain, and from there kill druids/thieves or at least stalemate them, as they have good reset also. You can also run Corrupt boon in order to condi burst druids after they use celestial and are out of condi clears, or rise shout plus on crit sigils for more consistent presure to the thief. There are a lot of tweaks that makes matchups more or less viable according to each one, my original build was just a rly safe build that should be able to stay alive against anything
Ok so this works in wvw scenarios right? Well if u dont mind im getting good players on each profession to help me show that necro is below other professions when left alone in a 1vs1. i probably wont be participating unless on my DH but i wanna prove that equal skill players will top necros and end this discussion that says otherwise.
BTW i think the topic creator is talking about WvW and so was i. Couldnt care less for spvp. no complains there since it doesnt seem appealing fighting with restraints.
I dont know a better kiting skill for strict 1v1s than wurm (obv not in an open field, my build is based in “pvp duels”). What are the alternatives?
I know what you mean, Wurm is indeed good for kiting or getting away from a situation you don’t want to be in. It’s difficult to make up a specific scenario where this would apply, but especially in 1v1s those alternative skills might allow you to not have to kite or escape in the first place.
For example: an opponent with stability is about to land a lot of damage on you. You have the choice between Flesh Wurm and any boon corrupting skill. Clearly, both of these skills would have you avoid that damage. However, corrupting stability is obviously the better option as it allows for counter pressure as well.
Or another example, something you see people do a lot: teleport away so they can safely cast Consume after eating a lot of conditions. Clearly that would be a good use of Flesh Wurm. However, what about other cleansing skills? Not only would they allow you to keep your CC cooldown, but they would also come with more utility than just the 10% life force you’d get from the dying wurm.
How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?
Thief nor druid should be able to kill you with traited CC plus correct positioning. For warrs swap spectral armor for Boon Corrupt and if you kite properly you should end by killing him(or at least have a fair chance)
So you cab kill druids and thiefs no problem? might add you aswell to see that.
Sure, you can survive a thief’s onslaught pretty easily as a necro, but the problem is that it’s literally impossible to kill a good thief as a necro. Even if you chain together some cc, a good thief will escape and then it’s stealth and reset. Stealth and rest, stealth and reset, stealth and reset until either you get lucky with your AoE marks to pull him out of stealth or he eventually wears down your life force. Not the most fun.
As for warriors, I think we actually have the advantage condi vs condi, but it’s going to be a real long fight… But if they’re power, no chance.
Druids are whatever… It’s a pretty fair fight, probably slanted in our favor as boon corruptions absolutely destroy their chance of doing serious damage to you. You can usually just go HAM at them, force them to use their celestial form as a cleanse, and then repeat because they won’t have their cooldowns back before you do.
Oh, this is all from a condition necro PoV tho… I’m sure power necros might have it a little easier vs warriors—only have to wait out two pain suppressions (8 secs) instead of two suppressions and 24 seconds of resistance.
How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?
All 3 classes have the tools to disengage so theoretically you can’t beat them.
If they don’t run away:
Druid:
Go full zerk Dagger/Warhorn + Axe/Focus + Suffer! to get rid of that Immob. … pretty easy (most druids won’t try to run away, because they think they hardcounter you, bad mistake!)
Warrior:
Boon corrupt! The more the better! It’s easier to corrupt boons on a power build but difficult to find a sweet spot between your damage and your armor. If you are too squishy he will outsustain you. If you are too tanky it becomes an endless fight as it is not possible to dodge every Adrenal Health proc and then he will outheal your damage. If you run condi you are usually tanky enough but have less corruption options.
I think Curses is mandatory vs. warriors. You need that low cooldown Shroud2 boon corrupt and weakness to debuff him. I’ve never won vs. a skilled warrior on a Spite build.
Thief:
Best way is a full zerk core necro running Spite / Soulreaping / X. Then 2-shot him with your Shroud1 homing missile + Chill of Death proc. On Reaper there is no reliable way to win vs. a skilled thief (fortunately most thieves are mediocre at best).
(edited by KrHome.1920)
This is my current roaming build: http://en.gw2skills.net/editor/?vRAQNBmWD7kjGozGs8GwdTgeTsEMYRJtAQDIeIuEjiUXhpwvC-TlyCQBI7KAIt9HKoKFXSdlKqchBHEA9obAAPAAUqEELKpIEwi1A-w
For bigger fights I’d use the epidemic build on metabattle.
Against guaranteed good duelists (organized 1v1,etc…) I’d swap runes to undead and just remove the whole terror aspect since you’d probably be playing against optimized builds.
Terror is maybe not the best choice always but I personally find the playstyle fun and rewarding. Plus now you have the choice to either use your fears as CC or as a combo to do big damage.
Assuming your opponent runs some pvp meta build and not some dumb wvw roaming bullkitten like shadow arts thief, condition is better than power and core nec is better than reaper in 1v1. If your opponent runs some dedicated 1v1 build, he is likely to have 1030932190 condition removals as he has already acknowledged that he is terrible (although he doesn’t admit it) and can’t dodge anyway (and obviously claims conditions are op), then you might try your luck on power reaper or nec and hope that he dies to passive procs, because power damage is not that easy to counter.
I dont know a better kiting skill for strict 1v1s than wurm (obv not in an open field, my build is based in “pvp duels”). What are the alternatives?
but especially in 1v1s those alternative skills might allow you to not have to kite or escape in the first place.
I know, I actually use wurm for 1v1s very rarely, the build i posted was just a rly safe build against most matchups, and from there I said that u can swap skills according to each opponent ^^
BTW i think the topic creator is talking about WvW and so was i. Couldnt care less for spvp. no complains there since it doesnt seem appealing fighting with restraints.
Well, in WvW most builds work as long as you have proper gear/food cause everything is power creeped, so just build correctly around smth, get nice damage buffs and survivabilty skills and kill those plebs
Necros are poor in 1v1 at the moment. With that said, spite curses reaper using wanderer’s amulet and krait runes with staff scepter dagger triple signet is likely overall the strongest necro 1v1 build right now.
yeah no real point in trying to 1v1 with necro rn.
Yet I dueled a Legendary rank warrior yesterday with a power necro, and won the duel rather easily.
He came off respawn and went far/our home on Foefire. I came from mid to greet him. I was on the point most of the fight, aside from when I needed my heal.
I really don’t understand why ppl feel Foot in the Grave is a bad trait. I think it’s the best trait in SR. A stunbreak on 7 s cooldown that also gives stab? I think that’s pretty cool.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
I think you need the damage trait as without the damage.. good players of other classes will outlast you as you don’t have enough damage so all of their defense skills will be ready again as you don’t have the damage to kill them and they will kill you sooner or later.
I think you need the damage trait as without the damage.. good players of other classes will outlast you as you don’t have enough damage so all of their defense skills will be ready again as you don’t have the damage to kill them and they will kill you sooner or later.
I can hit 25 Might before a Heavy Golem dies so damage really isn’t a problem. Boon steals/corrupts are a danger because it sets back damage and gives opponents time to finish me. But that’s a manageable issue.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
If you think damage isn’t problem then go for it. For me i never have enough damage pressure if i take FitG.
I think you need the damage trait as without the damage.. good players of other classes will outlast you as you don’t have enough damage so all of their defense skills will be ready again as you don’t have the damage to kill them and they will kill you sooner or later.
The thing is, all of his other traits and weapon choices point to this being a flash shroud build… Taking a trait that only increases your damage in shroud would be counter-productive to the rest of the choices he made.
I think you need the damage trait as without the damage.. good players of other classes will outlast you as you don’t have enough damage so all of their defense skills will be ready again as you don’t have the damage to kill them and they will kill you sooner or later.
The thing is, all of his other traits and weapon choices point to this being a flash shroud build… Taking a trait that only increases your damage in shroud would be counter-productive to the rest of the choices he made.
Just want to point out that the traits nor weapon choices point to it being a flash build, because it isnt. Its actually more a sustain/bruiser build. Everything is picked due to trait/skill synergy.
I could make a very long post on the exact synergies but I am lazy. But in short:
Spite
- First trait cause reaper chills and works with trait 2 and 3
- Axe is builds main weapon so being able to generate more LF, do more damage and corrupt more boons faster. Also works with trait 3
- aoe boon corrupt, is an axe skill so trait 2 boosts its damage by 10%. Has huge synergy with reaper trait 2 and 3 causing you to heal a lot/ generate LF. Retaliation is also under rated.
SR
- Takes because you dont use staff and dont need more vuln, also has synergy with spite trait 3 and SR trait 3.
- No better choice for sustain builds
- Most under rated trait. Synergy with SR trait 1 and Reaper trait 3. Seriously this trait is amazing. People seem to be blinded by 50% crit chance which is also a good choice but overrated.
Reaper
- Because shouts
- Has huge synergy with spite trait 3 and reaper trait 3. Explained this is another thread at length.
- Has huge synergy with sigils and entire spite traitline. Probably builds core trait since most things build around making the most use out of it to keep you alive.
There is also a proc based on swap version of this that can cause entering shroud to do huge damage/finsh someone off. Less sustain though but hitting someone with SS+CN+CoD+Sigil of Hydromancy+Sigil of Air/Blood/Fire is just funny and you cant line of sight the combo due to how SS/Unholy feast work.
(edited by Sigmoid.7082)
One of the beautiful combos with Axe is that Ghastly Claws is counted as a single attack, so it actually procs Chilling Victory 8 times if your target is chilled. Which in turn procs Blighter’s Boon. So if you land the entire skill, it will in truth give you almost 30% LF in one go.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
(edited by Yannir.4132)
This is what I’m currently running in wvw. It’s working really well for me against warriors and especially those druids that are everywhere. I chose to use soldiers armor to be a bit more tanky but ive ran it full marauders and berserker also and it still works, just gotta play a bit more carefully.
No(or close) escape, no invu, no blocking, no reflect, dispel on hit … I believed necro was the class to endure pain; well, it is … until death.
I play core necro in both PvP and WvW, actually I have better result than trying hard with reaper.
Core necro not bad for 1v1’s but in conquest you are just make yourself weaker by not taking reaper.
Yet I dueled a Legendary rank warrior yesterday with a power necro, and won the duel rather easily.
He came off respawn and went far/our home on Foefire. I came from mid to greet him. I was on the point most of the fight, aside from when I needed my heal.
I really don’t understand why ppl feel Foot in the Grave is a bad trait. I think it’s the best trait in SR. A stunbreak on 7 s cooldown that also gives stab? I think that’s pretty cool.
i dont think anyone feels ftg is a bad trait. The reaction when ftg became a stun break (for a long time it wasnt) was overwhelmingly positive. Most felt it was one of those things that took too long to happen.