What new spells do U want in the big update
Something to stop players running from us… Like, a new condition that no other class has, that hurts them more when they run.
Actually give it to Mes & Thief as well, and make sure Thief can apply more stacks. Just so it’s harder to chase down the super mobile class’s…
Oh wait…
How about more attrition by adding burning passive on crit proc…
Sarcasm aside. Some sort of ‘avoid damage’ like Block/Vigor/Invul so were not behind other class’s in 30sec+ fights, preferably something ‘active’ so it’s skill not luck to play.
I’d love them to fix our bugs, work on fixing blood magic & minion. Also with the new ‘can be 1shot thru death shroud & our life bar’ it’d be very nice to get ‘some’ heals to our life while in death shroud. Even 30% of others heals, would stop others ‘wasting’ heals on a necro.
icwutudidther
New spells I want are new minions to satisfy a few things that I think could be expanded upon: condi-based minions, self-sustain minions, tank minions, and mass-produced minions. Not necessarily needing 4 of each, but even a single skill that addressed each of those areas would be nice, so minions could have a bit more variety.
And I want Orders.
Similarly to what Bhawb i want new minions.
Ive been thinking of this elite minion for a while now, that would fit with conditionmancers well.
Lets call it the Hive.
The appearance of this creature would be something akin to the air elemental, except it would be a bloated ball of flesh and puss with spider legs.
What it would do is spawn jaggeies out of itself in 3-5 second intervals, it would not have any attack capabilities of its own.
The activation skill of the minion itself would order the minion to implode, releasing 5 jaggies and perhaps crippling nearby enemies for 2 secs (though the cripple might be a bit over the top, so maybe not for balance sake).
Also more fun minions, and perhaps give existing ones some cleave capabilities.
How about new Plague Form utilities in the 4th and 5th slots? One could apply Torment and Weakness. The other could be just Fear… over and over, again. (^_^)
The other could be just Fear… over and over, again. (^_^)
Plague 5: Clown Plague, particle effects of spewing out balloon animals, red noses, assorted clown-related items, and causes 1s of fear every second.
OH i got one.
Seeing as we have a power focused transform, how about a conditon focused elite transform? (I know we have Plague From and this would probably never see the light of day, but who knows…)
To offset it and make Plague From usefull you wouldnt get stability i guess.
Fleshlord Form:
1)A 3 attack chain, first 2 stack a bleed stack, the last drains HP and heals you
2)Noxious vomit: Similar to Eles fire and frostbreath, but inflicts poison and/or weakness
3)Hungering Block: Similar to warriors second mace skill, you go into a blocking stance and if you block you hit your target with an attack that bleeds and drains some HP
4)Tendrils: You expel many fleshy tendrils to impale nearby foes, on a successful hit it applies torment
5)Bonewall: Like the Guardians staff 5th ability you make an impassable wall that can only be passed with stability (would probably look silly if you went through the wall with stability but hey…)
The other could be just Fear… over and over, again. (^_^)
Plague 5: Clown Plague, particle effects of spewing out balloon animals, red noses, assorted clown-related items, and causes 1s of fear every second.
Imagine the forum outcry from a plague form fear scattering a zerg. Then, imagine two groups of opposing Necro’s just being sick as they tear into each others’ battle formations herding other professions off cliffs, into walls and corners… Arenanet should do this for just one day to capture the footage.
I’d love an elite which continuously spawns highly expendable minions in a small area. Kind of like a minion spawning super well.
I do not support Anet adding new spells to the game until they fix the numerous bugs in the present abilities.
Stability longer than a second that I don’t have to spec 30pts into. Maybe in a corruption like BiP.
I want The Darkness.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
Summon Aatxe? Please? :p
perma stealth that sees through other stealth
drop a phylactery and possess one of your minions
There is only one skill we need and should have and that is Spiteful Spirit.
I guess in 200 years we forgot how to use it.
IDK about new skill but here is what i think we need from a wvw perspective ( from a two necro roam team pov)
Deathshroud at 5 sec baseline.
All beneficial aspects of marks trigger whether youre standing in them aswell or not.
Plague and lich form are both instant casts, work like deathshroud’s life force bar now, you can pop in and out as much as you want for a set time over 3 mins, after 3 mins the time limit is refreshed.
Life force has a passive 1% recharge every 3 secs.
Spectral skills have their CD dropped by 1/3.
abilities dont randomly miss for no reason.
increase siphoning of health.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
How about new Plague Form utilities in the 4th and 5th slots? One could apply Torment and Weakness. The other could be just Fear… over and over, again. (^_^)
Based on how fast people dodge roll away when they notice a Necro Plague forming near them, it almost has Fear built in already.
I’d like a 4th ability called “infect” that attached the current active toggle onto a targeted nearby enemy as a hostile aura. If you attached all 3 toggles you drop plague form but the attached toggles last for the remainder of the normal Plague form duration.
Summon giant spiders.
http://cdn.obsidianportal.com/assets/190737/giant_spider.jpg
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
I want them to make DS more visually appealing and add either mobility or spells that stops the enemy from getting away (AOE, and something more original than immobilize)
I’d like an elite ability that allowed us to resurrect enemy player corpses to fight for us for a short time. They would just have to sit and watch as they killed their teammates.
Dark Evasion: drop a dark combo field at your location and leap backwards thru the shadows 600 range. (dark field + leap finisher for blinds)
Wicked Wall: summon a ghastly wall that absorbs ranged attacks. Each attack absorbed generates 1% LF.
Summon Wraith: summon a wraith that steals health from its target. Sacrifice wraith, absorbing its essence and gain vigor for 10s.
[TTBH] [HATE], Yak’s Bend(NA)
Evade/Invul/Block/Vigor/Reflect, just give me some.
Melee cleave!!!!
Orders for a new skill type.
Minor trait revamp in spite line (25pts in spite rewards players for being bad while also being a terrible reward anyway). Withering precision rework. A minor trait which grants vigor on crit would be nice.
And obviously melee cleave on a new weapon.
I’d like an elite ability that allowed us to resurrect enemy player corpses to fight for us for a short time. They would just have to sit and watch as they killed their teammates.
Not going to happen, because its entirely against our lore as a class.
Gimme hammer
A addition to a skill/s to reveal stealth (not necro specific) My idea to have well of darkness pull players from stealth and put user on the normal 3sec reveal CD. Maybe on tick add 1 sec of revealed while in the well. For non stealth well acts the same.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
Minions, I just want a kitten load of minions. I don’t want fleshy looking undead pets, I want disposable, swarming, teeming, easily killed minions.
I’d like new versions of existing spells that also have new graphics:
Blood fiend:
- minion constantly siphons health from target and giving it to caster. It also heals itself.
- minion heals caster for less and don’t heal on sacrifice but with every attack it puts random condition on target and itself and on sacrifice it transfers these conditions on 2 other enemies near target.
- minion flies to target and attaches itself to it and starts to poison it and siphon health.
- minion fully healths itself and gives considerable amount of life to caster after enemy kill (once every 5 seconds). Sacrifice gives health to nearest allies but not the caster.
And so on.
I’d like for new skills (or new variants) to be acquired through short story missions that are unique to necromancer and through fight with bosses, etc.
All in all I would very much like to see big content update for necros only >:)
Anthia Swarm Acid Spray Attack (Warhorn 5 alt fire)
“All insects gathers and release their acid attacks at once. Up to 5 foes in front in 1,200 distance are hit for 1k-3k and suffers from burning for 3 seconds. Locust Swarm ends after this attack.”
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
Primarily, I would like to see new skills on our existing weapons that we can swap out. For example, something to replace Dark Pact or Spinal Shivers with in PvE. For example, in slot #3 you could either take Dark Pact for single target control or switch it our for an AoE lifesteal skill. Etc.
First of all I’d like the Reanimator 5 point trait changed to something somewhat decent.
Then… I’d love to have Aura of the Lich. Minions would have to be improved ofcourse, but it would exploit all nearby corpses and summon a Jagged Horror for each corpse. They bleed on attacks and constantly lose health.
Basically somewhat similar to Lich Form’s Mark of Horror
Well, since they are going to give rangers the ability go give revealed to its target (making its target immune to stealth for a period of time), i would also love to be able to do that using a necro skill. Or maybe even have epidemic working on a revealed target (how awesome would be to unstealth 5 guys around you target in WvW after a thief eagerly attacked you?). Maybe DS#5 could give revealed as well as torment to its targets. It has a very big cooldown, and its purpose already is to stop you enemy from fleeing (by giving movement damange and immobilize), so i think it makes alot of sense.
Another thing i would like would be a skill to convert damage directly into life. It would be something that has a very big cooldown (maybe an elite), and that lasts for very few seconds (like maybe 3 seconds?), but while in that mode you heal for the amount of damage taken. It could be named spectral soul or something, and it would give you life force as well when hit. This would be awesome because:
1- it would work against every attack for its duration, meaning that when focus fired you could actually have a skill that works against multiple targets and is actually better the more you get hit
2- Currently there is no spectral elite, and this could be it
3- It would improve our life force generation and “siphoning”, which is something we kinda lack
4- It would work wonders against getting one shotted in PvE by bosses.
This skill could also be built into Death Shroud (maybe a trait), or maybe only work while in DS, since it would make sense that while in death form you heal when taking damage. It also would be a good fix for the “no heals while in DS” problem.
New spells I want are new minions to satisfy a few things that I think could be expanded upon: condi-based minions, self-sustain minions, tank minions, and mass-produced minions. Not necessarily needing 4 of each, but even a single skill that addressed each of those areas would be nice, so minions could have a bit more variety.
And I want Orders.
My thoughts exactly, more minions allowing some build diversity within the MM playstyle and bringing back the Order spells for some real fun Necro-styled support options.
I just want multi-classing…
- Cleave to our melee attacks
- Faster staff projectiles
- Way to remove defiant
- Extra Plague form skills
- Give us back our spike damage defense in Death Shroud
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Traits:
- Blood 30 pts trait: You also benefit from life-siphoning while in deathshroud.
- Something that makes death magic worth it
Skills:
What we need the most is invus, escape possibilitys, stability and reliable blast finishers for group support, what about a skill that lets you port to a friendly target while doing a blast finisher and applying weakness to enemys or something like that?
And we need a ability to get some stability for power necros to make meleeing more viable.
Besides that, we need faster projectil, mainly for ds 2 and spectral grasp
(edited by Acaro.4067)