What's bugging me

What's bugging me

in Necromancer

Posted by: Gizmo.8623

Gizmo.8623

Ok, all this must have been said but just to underline:
kitten, I am trying my best to play, to try different approaches.
Resigned the staff for 2x dagger. In WvWvW now I can do nothing at all. My frustration was (and is I believe) at it’s peak so I’ll stop here.
In SPvP all i great, kitten I can do ~5k with 2# axe attack, cripple, chill, immobilise and all with my MM build.
However:
All other classes can do EVERYTHING better than me. More dmg, more sustained dmg, longer fear, longer chill, longer daze.
When I go down I am still dangerous (Death’s Embrace) plus minions. Great, but this is not doing me any good because classes which roll me can stomp me as they please:
guardian (hate it, because it just don’t have weak spots, as in any other MMO I believe – this holy, beautiful , righteous warrior must be really digged by everyone…) – when he downs me, next he just turn his stability on and it’s bye-bye for me. Of course, when I down him and go for my kill he CAN disrupt me, but not other way around (not always my Shadow Fiend is alive but when he is, it’s hard kitten hell to coordinate stomp with Haunt). Minion skills should be available while downed. To sum it up – Guardian just use one button while yawning, I must play with mathematical precision.
Next, my favorite – thief. I don’t have AOE, kitten it. I choose my skills deliberately, I know he can kick my butt. But still he is vurneable and can be killed when I am downed. But of course noooo He just make himself invisible and bye-bye for me or just use some skill thanks to which they stomp in fraction of second.
Even camera is against my last chance of survival – it’s so close that it’s a miracle if I can select proper target for my Fear, especially against mesmer. Sometimes when I go down Fear skill is on recharge even when I didn’t use it for some time.
It’s horrible. Few minutes ago I immobilised elementalist on nice flat terrain. It was a moment for my golem to shine. Of course, he got himself stuck one meter away and charge did nothing, and ele just put invurneability on himself, healed two times for about half his health, turned into invurneable mist and fly away.
Then came heartseeker for 15k dmg and I didn’t even saw the thief.

I don’t say that it happens all the time, there are just moments when I fight with all I’ve got and other classes can negate my efforts too easily. When I am down fighting guardian and he just come to me smiling and execute me without sweat it just seems so kittening unfair.

I don’t remember when I last saw Bone Fiend hitting with Rigor Mortis.
I try and try and try to change stategies, adjust skills, use minions more efficiently but most of the time it’s not because opponents require more skills but their skills are just working too good against me or my skills are broken and must be used with too much extra care. No fire and forged. I watch my golem, which is hard in the middle of battle, try to position him right and he randomly start chasing someone or don’t want to move at all.

I believe that there should NOT be skills which give great advantage after pushing one button. Stability is very powerful, it must be adjusted. Stealth could work similar to necro’s Life Pool – it build up as you do something (not fight for example) and can be spend not when you please (it also is unfair when I start match with zero life pool).

So what that I have >25k health and full toughness possible, I just keep seeing damage done to me with values of 2k,4k,5k,11k,15k all the time.

As i said, it all probably was said before but I needed to release some steam.
Cheers for ppl who still stick with necros!

What's bugging me

in Necromancer

Posted by: Galrenmar.7025

Galrenmar.7025

Okay, I’m going to say this as plainly as I can:

You’re taking a support caster into direct combat?

Pick up the staff again and take a look at how the abiilities are structured. Necromancers have neither the tanking ability nor the armor strength to survive up-front combat (at least, not for very long). Daggers are all good, but as a backup rather than a main weapon.

The power of a necromancer is in the support given to the group; you can slow the enemy, poison them, suck away at their health (vampimancer?), throw pets at them, make them run in fear, or go Death Shroud and pound them that way.

For your minion issues, hit your auto-attack skill a couple of times and they should run right over and start attacking.

What's bugging me

in Necromancer

Posted by: Oglaf.1074

Oglaf.1074

The power of a necromancer is in the support given to the group; you can slow the enemy, poison them, suck away at their health (vampimancer?), throw pets at them, make them run in fear, or go Death Shroud and pound them that way.

A lot of the classes and throw Conditions at the enemy (which actually hampers the Necromancer due to Condition stacking mechanics).

Dunno if it has changed, but last time I checked the Life Steal traits were pathetic.

Nercomancer pets are pretty much useless; no control over them (stop aggroing everything, Flesh Golem!) and unlike the Ranger you have to sacrifice normal skill slots to get them.

Fear was nerfed to the ground with the change to make Defiant affect it. Before the one thing that made the Necromancer shine was the ability (with a huge cooldown!) to interrupt any action of a boss regardless of Defiant.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

What's bugging me

in Necromancer

Posted by: Gizmo.8623

Gizmo.8623

I understand mechanics behind staff and reason why everyone SHOULD use it. But I don’t want to.
As I see it, sure, there’s no trinity, but we have other division – classes that can stand in front line and classes that can’t. In other words if two necros meet two thieves, necros are sure to fail because they have no one to support (apart from themselves, which is similar to two medics healing one another while being beat down).

If now someone yell – necros are not crap, use conditiomancer and you’ll roll over anyone then there’s no point for me playing my class because my choice on how I wanna play it is just bad and I’ll regret it.

Why not just give a tip when choosing it – “Class which will not shine, just assist”? If I knew in the beginning that my only role in team will be aid then I definitely would not pick necro.
I know I sound bitter as kitten. Maybe other classes have it too – multiple skills and builds to choose from but only 1 or 2 are viable and any which is viable is build around skill which just do as highest dps as possible. Is it obvious?

Every role is important in team, one have big dps, one have high sustainable dmg, one can support, other CC. As I understand, some classes fulfill one role better, other worse. But I would never have guessed that necro would be on support, kitten