What's some new Skills you want in HoT

What's some new Skills you want in HoT

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

If you want spammable minions there are still better ways to implement and gate their use than on-death.

The good old ‘summon minions with life force’-suggestion comes to mind.

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Gunnar’s Hold

What's some new Skills you want in HoT

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Or skills that summon timed life minions. That’s probably easier.

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What's some new Skills you want in HoT

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

A skill that summoned a jagged horror with no second active so each new use of the skill summoned a new one (up to a cap), a skill that summoned minions for every enemy hit – second skill kills them off for some benefit, summoning them at the cost of LF or HP (either one time, or a permanent reservation of X% of HP or a continual degeneration of HP), an OH pistol skill that summons a jagged horror when it hits the enemy (cough cough). Basically minions with timed life in some way, where it is either practically impossible to keep them alive forever or where you don’t want them to stay alive forever.

There are a number of ways to gate their summoning that don’t involve on-death (remember how garbage Reanimator was?) that can still fit into GW2’s more active playstyle while giving you that feeling of having a huge army. If they do that I’m all for it, and I actually really want them to play more with minions because they are generally the better designed (barring AI problems) summons within the game.

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