What's some new Skills you want in HoT
Orders.
[characters]
I think I should remove this quote given the recent developement.
Orders.
[characters]
You didn’t explain how your idea works.
I would like the following:
Well of Soul anchoring- spawn a Well that damage enemies inside it, and the damage done gets turned into floating Soul Orbs that allies can’t be healed with by touching them.
Reaper Minion- summon a minion with stealth abilities and the ability to switch locations between the Necro and the Reaper.
Orders.
[characters]
You didn’t explain how your idea works.
Ported the idea from GW1:
http://wiki.guildwars.com/wiki/Order_of_Pain and
http://wiki.guildwars.com/wiki/Order_of_the_Vampire
Basically support damage boosts.
I think I should remove this quote given the recent developement.
Orders.
[characters]
You didn’t explain how your idea works.
Orders
http://wiki.guildwars.com/wiki/Order_of_Apostasy
http://wiki.guildwars.com/wiki/Order_of_Pain
http://wiki.guildwars.com/wiki/Order_of_Undeath
http://wiki.guildwars.com/wiki/Order_of_the_Vampire
Sigil of Vampirism II
Because being trolled once isn’t enough.
Orders and that reflect bubble the toxic krait use.
Anything with life sacrifice. I miss that so much from GW1.
A skill that absorbs attacks and turns them into life force.
Anything that isn’t Signet of Vampirism or Corrosive Poison Cloud.
I’d love for something like Auras from Path of Exile. You toggle on an effect that gives an AoE buff to nearby allies (and yourself), but while it is on it has a significant “harm” to you (in PoE you had to reserve a massive amount of mana unless you had really built for it, we could reserve HP, have permanent conditions, etc.).
Perma Lich form either with the skills (weaker seeing as its perm and with your utility skills unlocked) or just the transformation appearance as a buff for you
Orders and old school spiteful spirit
Would love the ability to enthrall my defeated allies, reviving them as lesser undead versions (no healing, utilities, or elites, only 1-5 skills like a transform to a risen mob), they could feed off my life force and have to attack enemies to refill it, I couldn’t go into deathshroud while they are tethered to me and the tether breaks at 600 range killing them. Though I KNoW something like that would probably never happen. Idk, something dealing with reviving or sorta making a deal with my allies to help or let them live in exchange for servitude.
Also, better corruption type skills.
I want GS to do cleave, bleeds, blinds, torment or interrupt, and a leap finisher.
For new trait skills, I would like better siphons, and more group support utilities/trait skills. After that, a grandmaster trait to further reduce signet cool down, new spectral skills.
Life stealing skills like vampiric gaze or the old unholy feast from GW1
1 new superior utility like the old ones;
→ Well of sucking: Well that pulls enemies inside because it’s like a sandpool tornado on floor
→ The epidemic of torment: AoE condition bounce skill, that gives you 3 stacks of torment and spawns a bouncing orb that applies 2-4 stacks of torment to each of the enemies it touches
→ Minion of soul reaping : Gw1 jagged horror lookalike that has scythe claws, does decent damage and 2-5% ds on each hit
→ spectal tank mode: Give 5 seconds of stability and 25% chance to concert every incoming condition into a boon (also 5s)
→ Signet of BOOM: Become a ghost like thing that’s invuln for 2 sec and has increased movement speed, when effect ends, you get AoE explosion for like 9000 and stuff
→ New healing: no need because CC is fair enough imo
→ New elite: Well/Ranged minion/Corruption/Signet
In an ideal world, we’d lose the blood magic line which just doesn’t work in exchange for a proper support line with:
Boons
Blast Finishers
The toxic krait’s reflect bubble
Leaps or teleports
- leap
- reflect
- evade (1 second)
- block
- stealth
(just kidding #5…)
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I’d like a ‘kill shot’ style move. An elite skill where you become stationairy and drain your life force at say 3-5k a second. After you release the button you’ll shoot a bolt of dark energy at your foe equal to a portion of the amount of life force you drained. Or better yet we make get in touch with our inner weeaboo and we can ‘sheath’ our greatsword, stand there holding it screaming ‘RAAAAAAaaaaahhhhh’ as we drain life force and suddenly release it in a wide iado style attack arc and say some cool Japanese saying for like ‘giant green slash of doom attack’!
A mobility skill would also be nice. Something like Bull’s Charge where we lunge forward 900-1200 units, leave a trail or poison behind us, and blasted the trail at the end doing an AE weakness and also stunning your target.
I want a well elite that does a constant pull/knockdown on any target near its center while putting cripple and torment on those near its edges.
Defensive cooldowns?
If not that, then more boon corruption.
1. http://guildwars.wikia.com/wiki/Blood_Renewal
2. http://guildwars.wikia.com/wiki/Atrophy – % of stats
3. http://guildwars.wikia.com/wiki/Price_of_Failure
4. http://guildwars.wikia.com/wiki/Mark_of_Pain
5. http://guildwars.wikia.com/wiki/Cacophony – Chant to Boon. Reverse AHealing.
Optional:
http://guildwars.wikia.com/wiki/Grenth%27s_Balance – for sheer trolling.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
“Possess” (Elite)
Possess your target with your Life Force. Possessed targets become allied, unable to attack you but may be attacked by their own kind. [Cooldown: 180seconds / Cast time: 1 1/2seconds / Range: 800 / Duration: 15seconds]
“Spectral Vigor” (Spectral)
Become spectral, gaining Vigor and siphoning life from nearby foes. You gain Life Force when hit – Breaks stun. [Cooldown: 50seconds / Radius: 290 / Duration: 10seconds / Targets: 5]
“Verse Of The Grimoire” (Corruption)
Blind yourself and Torment your target, gain Fury. [Cooldown: 35seconds / Cast time: 1second / Range: 1,200]
“Well Of Possession” (Well)
Target area pulses, causing fear on foes [Cooldown: 60seconds / Cast time: 1/4seconds / Radius: 240 / Number of targets: 5 / Pulse: 1sec / Duration: 5seconds / Combo field: Dark]
“Summon Aatxe” (Minion)
Summon an Aatxe to attack foes [Cooldown: 35seconds / Cast time: 1 1/2seconds]. – Poltergeist Command your Aatxe to viciously maul your target, launching them and causing cripple. [Cooldown: 50seconds / Number of targets: 3 / Range: 900]
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
(edited by SpellOfIniquity.1780)
1. http://guildwars.wikia.com/wiki/Blood_Renewal
2. http://guildwars.wikia.com/wiki/Atrophy – % of stats
3. http://guildwars.wikia.com/wiki/Price_of_Failure
4. http://guildwars.wikia.com/wiki/Mark_of_Pain
5. http://guildwars.wikia.com/wiki/Cacophony – Chant to Boon. Reverse AHealing.
Optional:
http://guildwars.wikia.com/wiki/Grenth%27s_Balance – for sheer trolling.
Whaaaaat, some of these are awesome! Did you make these? I would love to have Atrophy, that is amazing.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
1. http://guildwars.wikia.com/wiki/Blood_Renewal
2. http://guildwars.wikia.com/wiki/Atrophy – % of stats
3. http://guildwars.wikia.com/wiki/Price_of_Failure
4. http://guildwars.wikia.com/wiki/Mark_of_Pain
5. http://guildwars.wikia.com/wiki/Cacophony – Chant to Boon. Reverse AHealing.
Optional:
http://guildwars.wikia.com/wiki/Grenth%27s_Balance – for sheer trolling.
Whaaaaat, some of these are awesome! Did you make these? I would love to have Atrophy, that is amazing.
Guild Wars 1 Necro skills, all of them.
Yup, believe it or not, Necros were actually very good in GW1.
Yup, believe it or not, Necros were actually very good in GW1.
Not missing the one dungeon where they were actually required in your party, though.
I want…a Devourer minion. Shadowy thing that attacks at ranged but follows you and every 5 sec removes a condition from each of your other minions (not you) and… It’s use ability rips up to 3 Boons on 30 sec cd…… And gives 5% lf for each boon it successfully rips. Instsnt, but a 1-1.5 sec fast on the minions behalf.
Some Aoe protection and boon ripping.
Warlord Sikari (80 Scrapper)
Yup, believe it or not, Necros were actually very good in GW1.
Same with mesmers. Anyway, I think orders would be a nice touch to gw2, as necros don’t really have the group utility they need/deserve. Although if necros get orders, I think mesmers should get the proper domination Mesmer from gw1. After all, everyone loved a good dom mes (If you weren’t playing against them of course).
Retired.
Orders.
[characters]
This.
SigNET of Vampirism II
Because being trolled once isn’t enough.
This also, lol.
(edited by leman.7682)
I want something that just summons a bunch of minions, like Aura of the Lich in Guild Wars 1.
I want a skill or an ult that allows necros to sink into the ground, and become invulnerable while draining health and crippling in an aoe.
if they ever introduce new weapons to the game, necros and thieves should get CHAINS.
it would be preferable to have stuff like Blood is power or corrosive be made useful before we get new things. but anyway:
i hope for more corruption/blood magic/sacrifice spells in general. skills that are more extreme than what we have now; way more self-hurting but also more powerful.
and just something that is worth using in normal pve besides swalk and 2 wells.
1. http://guildwars.wikia.com/wiki/Blood_Renewal
2. http://guildwars.wikia.com/wiki/Atrophy – % of stats
3. http://guildwars.wikia.com/wiki/Price_of_Failure
4. http://guildwars.wikia.com/wiki/Mark_of_Pain
5. http://guildwars.wikia.com/wiki/Cacophony – Chant to Boon. Reverse AHealing.
Optional:
http://guildwars.wikia.com/wiki/Grenth%27s_Balance – for sheer trolling.
how could you forget Soul Barbs with all the boons in the game?
http://wiki.guildwars.com/wiki/Defile_Defenses
would also be great to kitten with people.
Gunnar’s Hold
(edited by RashanDale.3609)
(I have to know! In WvW, do Legendary NPCs drop Legendary loot?)
Teleport like mesmer or elementalists.
After all, we’re also magicians!
How about minions that attack instead of standing there? :O cool concept I know
And give bone fiends leaping attacks as gap closers, like instead of running up to attack they constantly leap
How about minions that attack instead of standing there? :O cool concept I know
And give bone fiends leaping attacks as gap closers, like instead of running up to attack they constantly leap
Bone fiends don’t need to close gaps smaller than 900 range. I think you mean Bone Minions.
And Bone Minions jumping to auto attack is useless except to make it too easy to land Putrid Explosion. Their AA DPS is garbage, the only thing that AAing does for them is proc VM, and its your job to make sure they can stay caught up.
Orders Would be awesome. Minions that actually use corpses. If we get to take over the Ritualists flavor from GW1 and not the Revenant(which is a possibility) then binding rituals would be nice. Curses as well. Although I can’t say how they’d work. I’d imagine that a Curse would be an AoE field that’d stalk people much like those trolls in Silverwastes do with their bug swarms. Hmmm. If I think of more I’ll let you know.
Orders Would be awesome. Minions that actually use corpses.
I hope it never comes to this. It surely would make more sense but it’s very hard to make corpse-using abilities that are consistently good; similar to on-death-traits.
In GW1 it worked relatively well most of the time because you got plenty of corpses. but if there was a tough bossfight or enemies without corpses and you ran out of minions, you became almost completely useless.
I’d rather not be forced to run around and grind neutrals to get minions up before i can engage the actual enemy.
Curses as well. Although I can’t say how they’d work. I’d imagine that a Curse would be an AoE field that’d stalk people much like those trolls in Silverwastes do with their bug swarms. Hmmm. If I think of more I’ll let you know.
Basically, curses are skills with a duration, that stay on an enemy and deal damage over time or have a conditional effect.
A lot of them have been turned into conditions, ‘simple’ AoEs or illusions. Other still ‘sit’ on an enemy, but arent conditions:
-Signet of Vampirism
-Impale
So i guess, if we get more curse-like abilities, they’ll probably be like that or AoEs, but with subtler effects than most AoEs. But considering how much kittens already whine about conditions and how theres no counter to them, i doubt that Anet introduces more curse-like abilities.
Also, Bindingrituals are fitting and possible but may be too close to ranger’s spirit.
Gunnar’s Hold
i want a land version of how spear works underwater. really badly.
As true as Odin’s spear flies,
There is nowhere to hide.
I do, too, Lightsbane, but it sounds like that will not be happening in the expansion.
I do, too, Lightsbane, but it sounds like that will not be happening in the expansion.
better for them to just delete those weapons from the game then.
As true as Odin’s spear flies,
There is nowhere to hide.
Anything that isn’t Signet of Vampirism or Corrosive Poison Cloud.
I use vamp in pvp and poison cloud in pve and love them both. You could pick worse necro skills than that!
I want bosses that are actually susceptible to our conditions so our group utility is validated.
I hope it never comes to this. It surely would make more sense but it’s very hard to make corpse-using abilities that are consistently good; similar to on-death-traits.
In GW1 it worked relatively well most of the time because you got plenty of corpses. but if there was a tough bossfight or enemies without corpses and you ran out of minions, you became almost completely useless.
I’d rather not be forced to run around and grind neutrals to get minions up before i can engage the actual enemy.Curses as well. Although I can’t say how they’d work. I’d imagine that a Curse would be an AoE field that’d stalk people much like those trolls in Silverwastes do with their bug swarms. Hmmm. If I think of more I’ll let you know.
Basically, curses are skills with a duration, that stay on an enemy and deal damage over time or have a conditional effect.
A lot of them have been turned into conditions, ‘simple’ AoEs or illusions. Other still ‘sit’ on an enemy, but arent conditions:
-Signet of Vampirism
-ImpaleSo i guess, if we get more curse-like abilities, they’ll probably be like that or AoEs, but with subtler effects than most AoEs. But considering how much kittens already whine about conditions and how theres no counter to them, i doubt that Anet introduces more curse-like abilities.
Also, Bindingrituals are fitting and possible but may be too close to ranger’s spirit.
So I was just throwing out ideas. Also, Do note that I didn’t say that minions that use corpses would replace the old minions now. And minions now are useless during boss fights so I don’t really see your point. Minions were not consistently good in the first game. Just because a skill isn’t good 100% of the time doesn’t mean it can’t be fun to use or in the game. Look at epidemic. Its a really powerful skill that has no use in a boss fight who doesn’t have any support form minions/underlings. Or Doom against bosses who are immune to Crowed control. Or Dhuumfire against destroyers. Or well of darkness against dredge. Or marks against objects. Or conditions against objects. or… I think you get the point.
I know a lot of hexes have been turned into conditions. However, the flavor and concept of hexes isn’t so much into the game. A talking spirit might be interesting as an aoe field that doesn’t last too long and can be dodged or defended against would be an interesting idea.
So I was just throwing out ideas. Also, Do note that I didn’t say that minions that use corpses would replace the old minions now. And minions now are useless during boss fights so I don’t really see your point.
Yes, because the boss design is mostly kitten. But at least you CAN summon them, and with some fixes even successfully, i guess.
If they need corpses? not so much, unless they add trash to most bossfights.
Minions were not consistently good in the first game. Just because a skill isn’t good 100% of the time doesn’t mean it can’t be fun to use or in the game. Look at epidemic. Its a really powerful skill that has no use in a boss fight who doesn’t have any support form minions/underlings. Or Doom against bosses who are immune to Crowed control. Or Dhuumfire against destroyers. Or well of darkness against dredge. Or marks against objects. Or conditions against objects. or… I think you get the point
you got a point there. i was looking at it mainly from an WvW perspective.
Gunnar’s Hold
Current minions are just fine in most boss fights in the game. They’re subpar compared to just taking DPS options usually, but they tank really well on most bosses so if you have a group of idiots you have to carry you can just use minions to tank for you. The only time minions are actually useless in any situation in the game is when you have to ranged, when they die too quickly (which is fairly rare now that they have a base of over 15k HP in PvE), or when the boss needs to move around. But those situations are relatively rare, and they are objectively better off than the old minions from the perspective of how many situations they can be used in.
If you want spammable minions there are still better ways to implement and gate their use than on-death.