What's the worry with buffing greatsword?

What's the worry with buffing greatsword?

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Posted by: Gwaihir.1745

Gwaihir.1745

There’s a post on the page with some pretty legit PvP gs.

What's the worry with buffing greatsword?

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Posted by: mazut.4296

mazut.4296

Every time I try to pvp with GS it feels like secondary weapon. All the skill are used once, maybe twice and then back to the other weapon set. And this is why I tend not to play with GS. It feels like the staff, you swap to it use skill 1 to auto attack and either spam all marks or hold to 4 and 5 for few sec then use them and swap back to your main weapon.

What's the worry with buffing greatsword?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

1. Dagger main-hand needs to not be purely out-classed.
2. Greatsword damage is fine as-is, but Necros lack modifiers in general. Without these, our DPS will never be top of the pack. Still, Gravedigger spam puts out very good DPS.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Anchoku.8142

Anchoku.8142

1. Dagger main-hand needs to not be purely out-classed.
2. Greatsword damage is fine as-is, but Necros lack modifiers in general. Without these, our DPS will never be top of the pack. Still, Gravedigger spam puts out very good DPS.

^ This but dagger did get corruptions so the dev’s knew it needed help.

IMO, Necromancer does not need to put out the most dps or spike damage as long as it has a valid function in groups. It is when Necromancer is undesirable for group / objective support and has low dps that dps becomes an issue for me.

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Posted by: redcomyn.4651

redcomyn.4651

You guys aren’t making much sense. The greatsword needs high damage because it is very slow. Right now, it seems that the dps is too low, because the damage isn’t high enough to account for the slow swings.

The whole point of the reaper is to be a frontline meleer.

Then again, I only have the first 2 specialization skills, and not real likely to ever to be able to fully fill it out. Too many of the HP spots aren’t soloable.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Greatsword auto is I believe identical to dagger auto for DPS already. It’s damage is fine for cast speed.

As for hero points, get core tyria map completion and you have over 80% of Reaper unlocked. Most HoT hero points are also soloable as a minion master.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: arenta.2953

arenta.2953

honestly i think GS’s dmg is fine. but the 1 skills need to NOT be so interruptable.

the 3rd attack in the cycle fine. but the first 2 shouldn’t be interuptable. because it makes the ENTIRE weapon USELESS vs someone with interrupts (like thief with pistol)

and the #5 skill for GS, is supposed to pull enemies to you. Still had horrible pathing where more often than not all it does is make enemies stumble in place. and not pull to you at all.

dmg is fine, but let us USE the freaking thing instead of being shut down cause every single attack is interruptable and since they slow attacks its easy to interrupt or dodge…..(how about the GS trait gives all GS skills a 5% chance to make attack instant, avoiding the cast time)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

What's the worry with buffing greatsword?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

(how about the GS trait gives all GS skills a 5% chance to make attack instant, avoiding the cast time)

Because an instant, 12k single hit sounds fair…

No. Just no.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: arenta.2953

arenta.2953

(how about the GS trait gives all GS skills a 5% chance to make attack instant, avoiding the cast time)

Because an instant, 12k single hit sounds fair…

No. Just no.

fair enough
i actually ment for just the 1 skill cycles. a 5% chance for the cast times to be instant(like with quickness).

i didn’t mean it for skills 2-5
just 1 skill. as the entire cycle takes 3 secounds. and is easy to dodge. so it would be nice to have a 5% chance for your enemy to be surprised when the sword moves faster than expected for an attack.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

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Posted by: spoj.9672

spoj.9672

I will admit greatsword auto is fine. I dont think that needs any damage changes. Maybe slightly longer chill duration.

Gravedigger needs its after cast removed though. And it could also maybe do with a slight buff.

Greatsword overall is not far off being good. Remove the aftercast on gravedigger and its a good weapon. The lack of damage necro has stems from lack of damage modifiers. We should get those on traits rather than on a single weapon. If you put it all on greatsword you restrict the class and render dagger and shroud options useless.

Couple of suggestions i have mentioned in the past:
+ Make Strength of Undeath 10% instead of 5%
+ Add additional modifer to Reaper minor trait Cold Shoulder. Deal 10% more damage to chilled foes.
+ Vampiric Presence should also grant allies affected with a 5% damage buff.
+ Buff Spiteful Talisman to 10% damage to enemies with no boons. And/or add a 5 or 10% modifier to Siphoned Power. Or revert Unholy Fervor so that it grants a 10% modifier when attacking foes with vulnerability regardless of weapon used.

Im not saying add all of these. But considering how much necro lacks modifiers. Even with all of these it still wouldnt put us above ele for damage. But it would make us very competative on foes with smaller hitboxes. And it makes vampiric aura more desirable to the group.

(edited by spoj.9672)

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Posted by: gavyne.6847

gavyne.6847

I genuinely do not get the responses in this thread.

Greatsword is comparable to dagger in PvE. But that only means dagger needs PvE buffs, too.

We’re not supposed to be comparing necromancer weapons to each other. We’re supposed to be comparing necromancer to other classes. That’s how groups and raids decide whether they should take a necromancer.

As it stands — and this is just basic math — greatsword does roughly 19,000 DPS on a target below 50 percent health in an optimal environment.

For comparison, other classes — elementalist, engineer, thief, revenant, guardian — can do at least 25,000 DPS in an optimal environment no matter the target’s health. So we’re talking about a fairly huge gap.

Dagger, by the way, does about 14,000 to 15,000 DPS — about the same greatsword does on a target above 50 percent health. (Although you should be using both in an ideal rotation on a target above 50 percent health.)

So I really don’t understand the responses in this thread. That greatsword is about as good as dagger on targets above 50 percent health is a testament to just how bad it is.

But since greatsword is never used in PvP while dagger sometimes is, I do think the argument for greatsword buffs is a bit stronger.

Good response, few times I’ve actually seen someone on this forum respond with #‘s. I think too many reapers get caught up on the big #’s that pop up on their screen, that they don’t realize power reaper isn’t really high up on the dps chain. I mean I knew GS is clunky and too slow to be viable to use in PvP. But it wasn’t until I talked to some PvE buddies ingame, from those that raid and such, that I realized power reaper really isn’t that good dps wise.

Here I was all this time thinking GS was all great and wonderful for PvE. Apparently people prefer condi reapers for PvE as well from what I’ve been told. If this is all true, then I really don’t get why people think GS is “fine”. It was already not viable in PvP due to clunky unreliable skills such as GS 2 & 5. It was already not viable due to slow GS auto and lackluster GS 3, or a GS 4 that all reapers pop by instinct but really honestly don’t do a whole lot. Now that I’m hearing GS isn’t all that in PvE either, it boggles me really.

(edited by gavyne.6847)

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Posted by: Sigmoid.7082

Sigmoid.7082

Grave digger needs to be returned to its original 2 strikes. Then you can do more things with it skill wise and make it less bland.

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Posted by: Flumek.9043

Flumek.9043

Just dont use it and write hate mail or ingame bug reports. Even Anet can read statistics.

Theres no “ugh, maybe, but….”.
The weapon is trash and were just wasting time here talking on how to come up with a working car from a garbage can.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Anchoku.8142

Anchoku.8142

This is a really old argument from way before Reaper.

Consider how many traits add soft CC instead of a damage modifier.

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Posted by: Flumek.9043

Flumek.9043

Just dont use it and write hate mail or ingame bug reports. Even Anet can read statistics.

Theres no “ugh, maybe, but….”.
The weapon is trash and were just wasting time here talking on how to come up with a working car from a garbage can.

Btw i just felt crazy and threw another game playing GS. What caught my eye tho:

Rev sword#2
7.500 dmg

Not being captain obvious with “rev is OP”, just as comparison on how lame gravedigger is and how many million hindrances there are to the abilities.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Anchoku.8142

Anchoku.8142

People can use GS for PvP but it shines with might and targets just standing there. GS is more PvE than PvP because of its cast and after-cast times.

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Posted by: Rym.1469

Rym.1469

1. Dagger main-hand needs to not be purely out-classed.
2. Greatsword damage is fine as-is, but Necros lack modifiers in general. Without these, our DPS will never be top of the pack. Still, Gravedigger spam puts out very good DPS.

I wouldn’t mind if Dagger was pushed into more siphoning-centred weapon. It’s already weapon that gets best value out of siphons due to number of hits. Buffing Life Siphon (reducing cast time by 1,5s, maybe affecting up to 2 nearby targets with 50% effectiveness/healing allies?) skill, reducing it’s cooldown for completing auto attack chain and Life Siphon giving Quickness if all 9 siphon ticks hit.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)