What skill/effect u wanna back from gw1?

What skill/effect u wanna back from gw1?

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Posted by: DreamyLove.8947

DreamyLove.8947

gw1 has some special skill/effect i love it
but didn’t see it show on gw2

what skill u wanna it come back to gw2?
(and for what class


Mesmer

Mistrust
Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10…82…100 damage to target and nearby foes.

Arcane Larceny
Spell. (5…29…35 seconds.) Disables one random spell. This skill becomes that spell.


Mesmer or Necromancer

Soul Barbs
Hex Spell. (30 seconds.) Deals 15…27…30 damage when an enchantment or hex is cast on target foe.


Necromancer

Vampiric Bite
Touch Skill. Steals 29…65…74 Health.

Order of Pain
Enchantment Spell. Enchants all party members (5 seconds). 3…13…16 more damage whenever these party members hit with physical damage.

Insidious Parasite
Hex Spell. (5…13…15 seconds.) Steal 15…39…45 Health whenever target foe hits with an attack.

Price of Failure
Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1…37…46 damage whenever it fails to hit.

Mark of Subversion
Hex Spell. (6 seconds.) Target foe’s next spell fails and you steal 10…76…92 Health.

Scourge Healing
Hex Spell. (30 seconds.) Whenever target foe is healed, the healer takes 15…67…80 holy damage

Spiteful Spirit
Elite Hex Spell. (8…18…20 seconds.) Deals 5…29…35 damage to target and adjacent foes whenever this foe attacks or uses a skill.


Condition.

Disease —-- necro only
While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.


Guardian

Life Bond
Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3…25…30.


Ranger

Tranquility
Nature Ritual. Creates a level 1…8…10 spirit (15…51…60 second lifespan). Enchantments expire 20…44…50% faster on creatures in range. Does not affect spirits.


Thief

Signet of Twilight
Signet. Removes one enchantment for each hex on target foe.


Other

Pacifism
Hex Spell. (8…18…20 seconds.) Target foe cannot attack. Ends if this foe takes damage.

Ebon Dust Aura
Elite Flash Enchantment Spell. (30 seconds.) Deal +3…13…15 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1…6…7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon.

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Posted by: Obed.8093

Obed.8093

Life Siphon direct drain/heal.
Well of blood, convert corpse to healing well.

Edit: on second thought, basically I miss the entire Blood Magic line. BM as implemented in GW1, to me defined the necro, and was completely gutted in GW2.

(edited by Obed.8093)

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Posted by: Dadnir.5038

Dadnir.5038

I understand your choice of GW1 spell but the reality is that GW2 is done in such a way that most of them are replaced by the condition : confusion.

What I’d want to see (on the necromancer) would be mostly “orders” and for fun the ranger’s spell frost soil (which could be a killer move in pvp environment)

No core profession should be balanced around an optional elite specialization.

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Posted by: xXLuggXx.4018

xXLuggXx.4018

Mistrust
Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10…82…100 damage to target and nearby foes.

Soul Barbs
Hex Spell. (30 seconds.) Deals 15…27…30 damage when an enchantment or hex is cast on target foe.

Mark of Subversion
Hex Spell. (6 seconds.) Target foe’s next spell fails and you steal 10…76…92 Health.

Spiteful Spirit
Elite Hex Spell. (8…18…20 seconds.) Deals 5…29…35 damage to target and adjacent foes whenever this foe attacks or uses a skill.

Disease —-- necro only
While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.

I really like those. I think we lack the “don’t destroy your allies” kind of spells. Where a target dmgs nerby foes like the “fire bubble” in the volcanic frac end boss fight. I would love to see Spiteful spirit to cover this field, or if the new condition (disease) is too hard to implement (cantagious) you could make the target enemy pulse posion in an area.
I also love the “passive” interruptions, which i miss in gw2. We currently have only activ ones but passing the ball to your enemy is quite interesting. Like do X and suffer Y or don’t do anything and suffer Z. So it’s the target’s choice what to do. Wait till the effect is over (-> that you kind of dazed it), or force it to use an other skill, so the one he originally wanted shouldn’t be wasted etc.
Soul barbes is really cool aswell since it could add direct dmg to conditions. Could function as a trait (“when you aplly a condition deal dmg to foes”) or kind of a debuff as it origanally was.

Vampiric Bite
Touch Skill. Steals 29…65…74 Health.

it’s like vampiric or vampiric aura. Or dagger 2. So i think the “idea” is already in the game

Order of Pain
Enchantment Spell. Enchants all party members (5 seconds). 3…13…16 more damage whenever these party members hit with physical damage.

it’s basically might, or am i missing something?

Insidious Parasite
Hex Spell. (5…13…15 seconds.) Steal 15…39…45 Health whenever target foe hits with an attack.

Signet of Vampirisms passive effekt

Life Bond
Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3…25…30.

bullwark gyro/ Rise!/ Illusionary Defender/… could be interesting to have this as a player character though.

Pacifism
Hex Spell. (8…18…20 seconds.) Target foe cannot attack. Ends if this foe takes damage.

Seems nice but can’t see many situations where this would work. Is it affected by defiance bar? (-> no effect on champions/ bosses etc.). And for pugs it’s too hard to not dmg them in open world..even in PvP. Immobilizing a melee enemy from distance does similar effects without the restrictions^^

Ebon Dust Aura
Elite Flash Enchantment Spell. (30 seconds.) Deal +3…13…15 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1…6…7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon.

Would love to see the Dervish-Playstyle return to GW2 but i think they tried to cover this area with the herald. Facets as enchantments and “sacrificing” these for effects. So Facet of Darkness (? the one that gives fury) is basically Ebon-Dust Aura: More dmg (fury) while active and a stunbreak when sacrifiered.

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Posted by: Liewec.2896

Liewec.2896

for Necro,
Life Transfer, my gods was that skill awesome, massve health degen for them, massive health regen for you, in later updates they made it an AoE!

also GW1 minions, how they functioned so you could have an army if you could maintain them, and how they looked (they looked way cooler!)

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Posted by: Silverthorn.8576

Silverthorn.8576

Hex in general was really cool necro spell, but we will never see this because there is no Monk able to dispell it :’(

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Posted by: Lahmia.2193

Lahmia.2193

I’d want to see Orders as a utility line for the next elite spec, as our party support.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: DreamyLove.8947

DreamyLove.8947

Vampiric Bite
Touch Skill. Steals 29…65…74 Health.

it’s like vampiric or vampiric aura. Or dagger 2. So i think the “idea” is already in the game

need it for more skill can heal

Order of Pain
Enchantment Spell. Enchants all party members (5 seconds). 3…13…16 more damage whenever these party members hit with physical damage.

it’s basically might, or am i missing something?

this is plus dmg, not same at might
more like durid [Glyph of Empowerment]

Pacifism
Hex Spell. (8…18…20 seconds.) Target foe cannot attack. Ends if this foe takes damage.

Seems nice but can’t see many situations where this would work. Is it affected by defiance bar? (-> no effect on champions/ bosses etc.). And for pugs it’s too hard to not dmg them in open world..even in PvP. Immobilizing a melee enemy from distance does similar effects without the restrictions^^

it is hard use, but that is why it is cool and fun skill

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Posted by: Gryphon.2875

Gryphon.2875

Life Siphon direct drain/heal.
Well of blood, convert corpse to healing well.

Edit: on second thought, basically I miss the entire Blood Magic line. BM as implemented in GW1, to me defined the necro, and was completely gutted in GW2.

This. I used to spam Life Siphon and Life Transfer. It was awesome.

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Posted by: Ravezaar.4951

Ravezaar.4951

basicly the Minion power from gw1, get that to gw2 plz

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

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Posted by: Lily.1935

Lily.1935

Specifically I’d like the disease condition to make a return in gw2. And Minions that are spammable and use corpses to be summoned.

Disease was an awesome condition that would spread from like creature to like creature. Though they would have to change it to spreading from foe to foe, it would be a fun condition to return to. With conditions stacking intensity now, regardless of the damaging condition, it would need to be reworked, however it could be balanced and would be a very interesting tool the condi necromancer could use.

Corpse Minions would be fun. At the moment no matter what I do I don’t feel like the master of undead that I felt like in GW1. And this has a lot to do with dedication. The Minion Master in gw2 will never be as dedicated to the art as the gw1 was because they didn’t design pro support in mind when designing their minions.The necromancer doesn’t have a dedicated support weapon that has an added benefit for minions and the minions themselves are effectively pets and not fodder. Now of course that’s not entirely true with Jagged horrors, however the jagged horrors are hardly noticeable through the trait and on Lich form they still don’t have that same feel that the MM had in GW1. I understand the problems of allowing minions to snowball like they did in GW1, however there will always be a missed opportunity in GW2 with minions we just wont get… Not until GW3 comes out.

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Posted by: Gryphon.2875

Gryphon.2875

Specifically I’d like the disease condition to make a return in gw2. And Minions that are spammable and use corpses to be summoned.

Disease was an awesome condition that would spread from like creature to like creature. Though they would have to change it to spreading from foe to foe, it would be a fun condition to return to. With conditions stacking intensity now, regardless of the damaging condition, it would need to be reworked, however it could be balanced and would be a very interesting tool the condi necromancer could use.

Corpse Minions would be fun. At the moment no matter what I do I don’t feel like the master of undead that I felt like in GW1. And this has a lot to do with dedication. The Minion Master in gw2 will never be as dedicated to the art as the gw1 was because they didn’t design pro support in mind when designing their minions.The necromancer doesn’t have a dedicated support weapon that has an added benefit for minions and the minions themselves are effectively pets and not fodder. Now of course that’s not entirely true with Jagged horrors, however the jagged horrors are hardly noticeable through the trait and on Lich form they still don’t have that same feel that the MM had in GW1. I understand the problems of allowing minions to snowball like they did in GW1, however there will always be a missed opportunity in GW2 with minions we just wont get… Not until GW3 comes out.

I would like a combo of the new pet minions and the old expendable ones, for variety

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Posted by: GenoGar.5497

GenoGar.5497

I want Discord because it would be an interesting skill to have for a Power Necro.

A low CD, high damage burst with condition retrictions would be neat as a power necro because then your terrible but numerous conditions would have a purpose of setting up for Discord rather than ramping up condition damage.

Then when people stack necros and bounce epis, they’ll burst targets down with Discord, giving them that extra oomph and focus, dealing terrible condi damage but super high power bursts.

Then we can have a party comp called Discordway 2.