What stat combination do you most desire?

What stat combination do you most desire?

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Hello fellow Scourges-to-be.

I’ve been mathing out what I want for my Scourge’s “damaging as much as possible while still supporting with barriers” build idea.

This got me thinking, there isnt really a 3 or 4 stat combination in game that exactly matches what I’d desire.

The following is an example of the “best” stat combination I could come up with:

http://gw2skills.net/editor/?vRAQFA2CV3Y3NwfDjuha+AbcAQ/gR4QB-TRyXABUrEEBlYBr8IUdAAsPwcXAgGXYIW1fo7BAEAABYmzMAMexLexLexzMn5Mn5MnZpAgZnG-e

If my math is correct, that combination allows me to hit 100% condition duration.

Now, with that said, if we had an alternative to Trailblazer to equip, I’d love to have:

New stat combination:

Mystic – Condition Damage and Healing Power, Vitality and Expertise.

With the above combination, I would be able to trade off that excessive Toughness for some much desired Healing Power to pump out stronger barriers. If my theoretical “Mystic” stat combination existed, my build would have 1356 Healing Power, with the same stats more or less on that sheet minus the toughness. The condition damage would be slightly lower due to the loss of toughness for the crystal’s conversion.

With the above stats, my trait for Scourge would be:

Fell Beacon – This would give me the remaining condition duration along with the 15% from the shades’ minor trait to achieve 100% condition duration.

Desert Empowerment + Sand Savant – The primary traits for the entire build. This would allow me to pulse out 2669.35 Barriers across 10 members of my raid each time I use Manifest Sand Shade at no cost every 6.6 seconds with Alacrity.

This also, at a very low realistic cost due to my vitality, would allow for me to use Sand Swell on all 10 members for 3141 additional barriers, with a 6.4 second recharge, or 4.2 second recharge, at a meager cost of only 2487 Life Force per use, which is literally nothing with my vitality.

3141 + 2669 = 5810 barrier easily applied across the entire raid of 10 people.

Want an interesting number to compare that to? 5822.5 is the minimum “max” barrier a base health Elementalist, Thief, and Guardian can receive.

So to put that into context, every 6 seconds with Alacrity, I can keep the entire raid’s worth of “squishiest” possible people completely max barrier for any incoming spike.

On top of this, I would be able to heal 5 allies around me with Transfusion (which will be spammed off of cool-down, which is 8 seconds in this build with Alacrity) for a continuous 700 damage each pulse, or 6289.2 healing per use to 5 targets, myself included. Bonus effect: I would be able to pull Downed allies to me every 8 seconds, and quickly revive them with my Blood Well trait.

Additionally, each time I use and then complete Desert Shroud, I would heal everyone around me for 2748 and partially revive them for 10% if downed. I can use Desert Shroud every 10.5 seconds, and it ends after 6 seconds, so once its rolling I will do this heal every 10.5 seconds.

As for the offensive portion of the build, every single time I use any of my Sand Shade abilities, I will apply a 10 target area Burn for 6 seconds and a Torment for 4 seconds. My Desert Shroud will apply 7 Burns for 6 seconds each every 10.5 seconds.

All of the above Shroud skills are instant cast, with the exception of Manefest Sand Shade.

This means that in addition to the above, I’m doing my normal necromancer condition damage applications, admittedly weaker than they could be due to not taking Curses, but they still are not insignificant damage applications.

With all that taken into account, I could easily see my build functioning as a mass enemy condi murder machine that also supports its raid with a mass barrier application machine. And this isnt even considering the Utilities or Boon Corruption effects that can apply more torment. I still have a strong Epidemic option as well in addition to the above.

This build would do amazingly well on encounters with a significant number of adds that you want to burn down while sustaining your group’s defenses

Here are some raid situations I’m looking to use this on:

Xera: Easiest thing in the world to cleave down her crystals and adds while still protecting allies and contributing to boss damage.

Bandit Trio: So much aoe to make cleaving down the adds that much faster.

Sloth: Slublings mass genocide and avoiding his Shake damage in case mesmer flubs the distort

Gorseval: cleaving all of his spirits to avoid entangle being eatten by one, and also hitting all four of the split phase spirits for great aoe damage + Epidemic to make quick work of that phase or any orbs in the area. Also, during the ground pound, I can keep the entire raid topped off with barrier spam to allow the dps to have less retaliation damage coming in.

Sabatha: easily dealing with any of her adds so they don’t accidentally kick someone into the flame wall, and also Epidemicing her underlings to spread those condis to her once she comes back in. Barriers can let us ignore a few bad aoe time bombs as well.

Vale Guardian: Laughing at all greens and just eating the damage and healing right back up thanks to barriers.

Mathias: Assuming I can prevent a potential one shot from his big nuke, the barrier uptime might prove useful. The constant area healing and condi cleanse on entire raid will help a lot with ice phase. The entire fight is just a slow burn survival fest, and the ability to revive people almost instantly and pull them out of kitten with Transfusion will be godly.

Cairn + MO = Complete easy mode with this build + the in combat portal (if they fix its duration) will be invaluable in letting people get to where they need to go with minimal dps loss.

What stat combination do you most desire?

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Posted by: Lahmia.2193

Lahmia.2193

I’d love the Mystic stat you suggested though I’d prefer Vitality to be a main stat rather than healing power.
Or make a bit more of a dps stat with condi damage, precision, vitality, expertise.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: mazut.4296

mazut.4296

I’d love the Mystic stat you suggested though I’d prefer Vitality to be a main stat rather than healing power.
Or make a bit more of a dps stat with condi damage, precision, vitality, expertise.

We already have that in Shaman’s combo. Not as good as his suggestion

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Posted by: Lahmia.2193

Lahmia.2193

I’d love the Mystic stat you suggested though I’d prefer Vitality to be a main stat rather than healing power.
Or make a bit more of a dps stat with condi damage, precision, vitality, expertise.

We already have that in Shaman’s combo. Not as good as his suggestion

My idea would be more like the 4 stat equivalent of shamans, like Viper is to Sinister.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Power + Precision | Vitality + Toughness (paladin stats from spvp)
Power + Toughness | Vitality + Ferocity
Healing Power + Power | Toughness + Ferocity

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Posted by: Vitali.5039

Vitali.5039

All the actual PvP only stats could be a good start, Destroyer’s in primis.
https://forum-en.gw2archive.eu/forum/game/gw2/PvP-stats-for-PvE/first#post6674117

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Posted by: Lahmia.2193

Lahmia.2193

All the actual PvP only stats could be a good start, Destroyer’s in primis.
https://forum-en.gw2archive.eu/forum/game/gw2/PvP-stats-for-PvE/first#post6674117

Seekers (power/prec, ferocity/concentration) for pve Herald <3

Surrender and serve me in life, or die and slave for me in death.

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Posted by: KrHome.1920

KrHome.1920

From a roamer’s perspective: Paladin and Demolisher

Condi users already have Viper and Trailblazer which they can mix for sustain<>damage as they desire.

Power users can only use Marauder or inferior 3 stat gear mixes like Berserker/Knight.

Commander gear is useless for necros (and even scourges with the new boon GM trait) as we don’t rely on boons for survival. Paladin outperforms this gear (on necro).

(edited by KrHome.1920)

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Posted by: Recursivision.2367

Recursivision.2367

CONDI / HEALING + vit/expertise

POWER/CONDI + vit/healing

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Posted by: Dadnir.5038

Dadnir.5038

Power and ferocity (I’d go for dual stat instead of tristats or quadrastats)

No core profession should be balanced around an optional elite specialization.

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Posted by: Arzurag.7506

Arzurag.7506

Power and ferocity (I’d go for dual stat instead of tristats or quadrastats)

This stat-combiantion would boost the damage of power-reaper into the higher stages of heaven where thiefs and eles make party all the time.
It´s not like I would reject this, it just seems unlikely that we will ever get something like that.

Walking’s good, fighting’s better, fcking’s best

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Posted by: Anchoku.8142

Anchoku.8142

Power and ferocity (I’d go for dual stat instead of tristats or quadrastats)

This stat-combiantion would boost the damage of power-reaper into the higher stages of heaven where thiefs and eles make party all the time.
It´s not like I would reject this, it just seems unlikely that we will ever get something like that.

Being able to equip an Ele or a Thief sounds great.

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Posted by: Gaveon.6749

Gaveon.6749

Im happy with most of the stat combinations.
I just want the major changed on some

Eg. viper have Condi damage as the major not power
actually would it be better to have viper without power all together

And for World roaming
Knights & cavalier but have Power main instead of toughness

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Posted by: mazut.4296

mazut.4296

Im happy with most of the stat combinations.
I just want the major changed on some

Eg. viper have Condi damage as the major not power
actually would it be better to have viper without power all together

And for World roaming
Knights & cavalier but have Power main instead of toughness

You need to understand that in this game there is no such thing as pure condition damage. All weapons that are classified as condition are actually hybrid. They all have direct damage part of their skills. So Viper without power will be damage loss.

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Posted by: Amityel.5324

Amityel.5324

condi healing vitality for my ventari rev pls

What stat combination do you most desire?

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Posted by: Dadnir.5038

Dadnir.5038

Power and ferocity (I’d go for dual stat instead of tristats or quadrastats)

This stat-combiantion would boost the damage of power-reaper into the higher stages of heaven where thiefs and eles make party all the time.
It´s not like I would reject this, it just seems unlikely that we will ever get something like that.

To be honest, I’m not even sure that it would be enough to allow the necromancer to compet as a power dps.

No core profession should be balanced around an optional elite specialization.

What stat combination do you most desire?

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Posted by: Aplethoraof.2643

Aplethoraof.2643

Condi Damage/Vitality + Toughness/Condi Duration

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Posted by: mygamingid.5816

mygamingid.5816

Condi, Healing | Expertise, Concentration

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Posted by: Morgan.5170

Morgan.5170

I’ve always wanted a Power + Ferocity/Condi.

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Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Power, Ferocity, Condi & Vit

A true Reaper: hard hitting crits with massive bleeds from his scythe with an almost never ending life force

— Slave of the Free World —

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

WvW specific:

It depends on how Scourge feedback is processed.

Healing Power:

Many of us gave feedback that barrier was weak and decayed too quickly.
So if that feedback is ignored I would not want to spec into healing power at all.
If they have made barrier better then Healing Power could be very good as a major or minor stat.

Concentration:

Nefarious Favor converting 2 condis into boons on a very short cooldown makes concentration a very attractive stat. Perhaps better suited to a minor stat. Would only want it as major stat if running full support. Everyone is saying warrior elite = no boons but that’s only 10 seconds for every 90 seconds and assumes you stand in the boon strip bubble – the reality is people will learn not to stand in the bubble – then it’s back to condi/boon city.

Condition Damage:

An obvious choice for a major. People always want to do damage.

Expertise

Good choice for minor given it’s difficult to obtain through food now.

Toughness

Major stat – basically required for tier 1 WvW blob fights.

I would want something like this (I want to play damage or hybrid):

WvW damage:

Condi, Toughness, Concentration, Expertise
Condi, Toughness, Concentration, Healing Power
Condi, Toughness, Concentration, Vitality

WvW support:

Healing Power, Toughness — Concentration, Vitality
Healing Power, Toughness — Concentration, Condition damage
Healing Power, Concentration — Toughness, Vitality
Healing Power, Concentration — Toughness, Condition damage

WvW hybrid:

Condi, Healing Power — Toughness, Vitality
Condi, Healing Power — Toughness, Expertise
Condi, Healing Power — Toughness, Concentration
Condi, Concentration — Toughness, Healing Power