I recently made the swap from Staff and Scepter/Dagger Condimancer to Greatsword and Axe/Warhorn Power Reaper for sPvP, and I’ve been really enjoying it, except that greatsword feels extremely underwhelming. I can understand that the entire premise of Reaper is to be constantly in Reaper shroud, but at the same time a new weapon should at the very least be a lateral move from other weapons, not a downgrade.
I also understand I’m about 2 years too late, and that if they haven’t changed anything in the past 2 years, it’s unlikely they will change anything now, but there’s always hope.
I removed my previous suggestions and explanations to shorten the post.
Let’s give this another shot based off some of the suggestions in the thread:
Greatsword
1. Chilling Scythe - Cleave foes in front of you and chill them.
Cast Time: 1s (no change)
Cooldown: 0s (no change)
Damage: 705 (1.8) (increased from 565 (1.4))
Chilled: 2s (no change)
Life Force: 3% (decreased from 5%)
Number of Targets: 3 (no change)
Range: 180 (up from 130)
Reasoning: Removed first two attacks in chain because they served no purpose (applied no debuffs, did minimal damage), increased base damage and Power ratio of Chilling Scythe to compensate for long cast time, increased range to compensate for long cast time and to fit Reaper ‘scythe’ theme.
2. Gravedigger - Perform a huge swing that deals heavy damage. Recharges if it hits a downed or low health foe.
Cast Time: 1.25s (no change)
Cooldown: 6s (reduced from 8s)
Damage: 1,320 (3.4) (increased from 1,210 (3.0))
Health Threshold: 50% (no change)
Recharge Reduced: 100% (no change)
Life Force: 5% (increased from 0%)
Number of Targets: 5 (no change)
Range: 220 (up from 170)
Reasoning: Reduced cooldown because damage per second above 50% is abysmal, increased base damage and Power ratio, increased range to compensate for long cast time and to fit Reaper ‘scythe’ theme.
3. Death Spiral - Conjure a drill of dark energy on your blade and dash forward, rending the armor of foes in front you.
Cast Time: 1s (no change)
Cooldown: 12s (no change)
Damage (6x): 880 (2.2) (increased from 798 (1.98))
Vulnerability (10s): 10 stacks (decreased from 12 stacks)
Life Force: 3% (increased from 2%)
Number of Targets: 3 (no change)
Range: 280 (increased from 220)
Reasoning: Added dash to provide a small gap closer and fit ‘drill’ theme, slightly increased damage and Power ratio, decreased Vulnerability stacks to compensate for dash, range slightly increased.
4. Nightfall - Surround yourself with shadows, damaging and applying conditions to nearby foes per pulse. Gain Life Force for each struck foe.
Cast Time: .5s (no change)
Cooldown: 16s (decreased from 25s)
Damage: 320 (0.8) (increased from 282 (0.7))
Blind: 2s (no change)
Crippled: 2s (no change)
Boons Converted to Conditions: 3 (decreased from 4)
Number of Targets: 5 (no change)
Life Force: 1%
Pulses: 4 (no change)
Interval: 2s (no change)
Radius: 300 (decreased from 360)
Combo Field: Dark
Reasoning: Changed from ground targeted ability to aura around player as the area of denial created was so small and easily avoidable, decreased cooldown as 25s on a melee ability is far too long, slightly increased damage and Power ratio, decreased amount of boons converted to compensate for change to auro, removed ‘growing’ effect and made radius a flat 300 which is slightly larger than furthest ranged melee ability.
5. Grasping Darkness - Toss out spectral scythes at a targeted foe, Chilling them and nearby foes and pulling them to you. Gain Life Force for each struck foe.
Cast Time: 1s (increased from .75s)
Cooldown: 18s (decreased from 25s)
Damage: 680 (1.4) (increased from 524 (1.3)
Chilled: 4s (no change)
Life Force: 4% (no change)
Number of Targets: 5 (no change)
Range: 800 (increased from 750)
Reasoning: Changed from a directional projectile ability to a targeted ability as the directional portion is bugged (GW2 Wiki), decreased cooldown as the kit has no significant gap closer, slightly increased damage and Power ratio, slightly increased range.
Alright, I’m pretty confident in this one, and think they’re solid changes based on feedback from this thread and elsewhere on the forums. Let me know what you think!
(edited by Helbjorne.9368)