What you did with Consume Conditions...
Just gonna go with the flow just for the giggles.
Just make Consume Conditions auto-stun yourself mid-cast. That ought to make it so interesting.
Master of Corruption should change too:
100% cooldown reduction on corruption skills but cast time on corruption skills are now a flat 5 seconds.
You immediately go to down state after using corruption skills and receive all known conditions to mankind, charrkind, asurakind, sylvarikind and nornkind.
Your down state skill #1 transfers all of your conditions to every enemy around you. (not mentioning the skill name cause of a future specialization called the “downed horror” with different downed skill names)
Damage in down state increased by 999%.
Now, anybody who doesn’t want to take this trait raise a hand!
- if healing ourselves leaves us vulnerable, then logic only dictates that damaging the adversary should leave them invulnerable! change axe 2 so after hitting the enemy, the enemy has invulnerability for 3 seconds!
- Also, well of blood should cause vulnerability to all allies standing on it!
- fearing the foes should give them stability after the fear falls off, i don’t know why nobody thought of this before. It seems like a very balanced change.
- aplying bleeds should give the enemy regeneration, what else?
Please, anet, do consider these changes, to make the necro profession far more interesting! we are all going to have a great time dealing with it!
My guardian, warrior, engi, mesmer, and elementalist all support these changes!
Also, the elementalist says that, since we are to follow this path, then burning precision, on top of applying burn on crit, should also apply chill to compensate!
(edited by Aenesthesia.1697)
Just make Consume Conditions auto-stun yourself mid-cast. That ought to make it so interesting.
“A complaint that came up often was that necro was lacking in terms of teamplay. We felt that the need to have an allied guardian to provide stability added some interesting teamplay options to necromancer players.”
How about the following corruption trait:
‘Sorry guys, I need to use my skills’
Reduces recharge on corruption skills by 33%. Corrupt a boon on ALL nearby foes and allies when using a corruption skill.
Seriously though, this could actually be sort of interesting…
Passive: Spontaneous Combustion
-75% chance of catching fire when activating any ability.
-catching fire applies 10 stacks of fire to self.
33% chance to be assaulted by the Mossman when casting a corruption skill.
I honestly want a trait that bring allies’ boons to me and one that allows necro to move in downstate too.
The Dhuumfire thread
Terror – using a skill that cause fear cause all players in the game to suffer spectral agony(not fractal agony) for 3 hours
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
this topic confirmes that nobody reads the necro forum xD
Make it fear us for 3 seconds or inflict 25 stacks of bleed for 10 seconds if traited so that it properly kills us.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Reaper, being thematically similar to death itself, is now immune to dying. However, you are now cursed with the Burden of Undeath and must suffer random skill activation, an insatiable thirst for blood and a constant state of decay which will erode your armor at a rate of what would be equivalent to one death’s worth of repairs per 5minutes. If you do not satisfy your bloodthirst you will begin to curse any one within a radius of 600 causing them to die instantly upon their next skill activation. The “curse” effect cannot be removed until the player that has been inflicted with the curse has died. This includes allied players as well as enemy.
PATCH NOTES
Changed the effect of Curse to only harm the Reaper upon skill activation. Failing to kill a player every 5minutes will result in all armor being 100% broken. We felt this added a more unique feel to the Reaper and would benefit them in group play by having to actively kill players as often as possible.
Tooltip fix. Burden of Undeath now properly displays immunity to death.
Increased the cooldowns of all skills by 100%.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma