When will necro be viable for raids?
How!? Isn’t power necro supposed to doing https://wiki.guildwars2.com/wiki/Well in every aspect of the game?
Necro is viable in raids. Necro just isn’t good in raids. There is a difference.
Lack of useful group utility means Necromancer has to fight for baggage class slots.
Arenanet really needs to stop treating source professions the same on bosses. For example, if a Necro, Thief, or Ranger uses poison, then it does double damage. Another example might be blinds created by finishers off a Necromancer’s fields actually stick.
It’s not all bad. Necro’s viability depends on raid team quality. If we’re taking speed clears and pro runners then epidemic is most likely the only reason you’re there.
But if we’re talking..less extreme raiding squad then a necro may be a godsent. Let’s not forget that when push comes to shove no one even comes close to necromancers ability to revive. And since in raids there is nor ressing the defeated, only painful trip to checkpoint, having a good resser may be a difference between a “minor setback” and a wipe.
Also a necro is known for being able to go tanky at very little loss do dps, which is another high point of the class. A necro player’s damage may not be high, but he’s far more likely to survive and keep his damage going vs professions that either go full dps or go home because going tank would kill their damage potential.
Another issue is that necro suffers from elementalist syndrome.
That is people are so fixated on meta they fail to see other classes in other roles then what’s on metabattle.
Ele can be a great healer, but no one sees him as such. Druid or go home. Necro has the ability to do damage while healing others and being tanky. He’s not top dog at any of the 3 (albeit his damage mitigation can get very powerful), but key thing most neglect is that he doesn’t switch between the three roles – he can do it all at the same time, while most even if they can do dps and heal, have to change modes and either heal, or dps at a given moment.
And yeah as a necro main i too feel that A-net despite improving in PvE design is still dropping the ball in raids by failing to see that it shouldn’t always be “dps first” philosophy.
I ain’t got time atm to write essays on it, but take a look at spvp. You can build many ways, not only dps and it often makes sense and is good. Hell i play defensive power core necro (a.k.a. my “battlemage build”) and i can say it’s great. When i die it’s because i’m not using it right (there’s some depth to it) and not because build itself is lacking.
Now let’s see raids test our defenses for once, instead being a dps checks with “dodge & move to this spot to live”. I’d very much like to see a raid that makes you eat damage and tests how well you can defend your hp bar to pass the test, instead if you graduated the dps university and little more.
(edited by ZeftheWicked.3076)
It’s not about speed of the clear, it’s about other classes do it better.
Look at this benchmark https://www.youtube.com/watch?v=uynFZgiyeW0 done by Brazil, one of the most renowned pro players of gw2.
And look at his conclusion
" If you are playing raids, you want to play a different class because this DPS is kittening kitten? "
Oh and btw, doesn’t expect this situation changes until next big paid expansion of the game. We had this exact scenario for dungeons some years ago and it never changed.
Cynicism aside, and there is good reason for it, HoT did address the lack of cleave. Perhaps the next elite line and weapon will add group utility that greatsword and shouts fell short of.
It’s not about speed of the clear, it’s about other classes do it better.
Look at this benchmark https://www.youtube.com/watch?v=uynFZgiyeW0 done by Brazil, one of the most renowned pro players of gw2.
And look at his conclusion
" If you are playing raids, you want to play a different class because this DPS is kittening kitten? "Oh and btw, doesn’t expect this situation changes until next big paid expansion of the game. We had this exact scenario for dungeons some years ago and it never changed.
Just looked at the video and it just confirm my thought.
Anet really need to fix this.
Cynicism aside, and there is good reason for it, HoT did address the lack of cleave. Perhaps the next elite line and weapon will add group utility that greatsword and shouts fell short of.
Orders please. They make up for the lack of Necro utility but keeps in line with the Necro theme (which anet loves so much).
Here are some thoughts based upon the Sand/torch rumor.
New elite line will synergize with toughness -Gara style
There will be a shroud mobility skill similar to a teleport.
Protection will be a core shroud boon and it will be shareable.
Spectral skills could have synergized but will be left out in the cold.
Utilities will be party buffs but start OP and be over-nerfed before ending up just a bit better than wells. The theme will be defensive Bunker to support professions with limited dodge and block.