I have ny posts, where i clearly state, how good the game was, and that it did give us what they told us, but what a grand disspointment Necromancer was.
And seriously after 5 years of waiting for a class to play, i hardly find any other class to play, so i barely play at all right now.
Why was Necro a big dissapintment?
Whell, why did Anet has to redesign the concept of a Nekromancer? Or the play syle of it?
I understand many just yell, but it is Nekromancer, it has all the things a Necro has. Like Death and dark themed spells, undead minions, and so on….whell thats right, but you have to understand not all have the same quality needs .
Its one thing to have them and another how.
Necromancer was the tipical class, that was not a player class for real resons. Because it, was hard to play out, and implement it correctly. It needed indepth design, and study of the theme.
There are minor differences in his skill, and effects that decide if it fits him or not.
Yes there are many “kind” of Necromancer’s since the video game industry started to use fantasy, but all know and agree with me, that there is that original concept of Nekromancer that was and will be the coolest.
Why?
Because it is themed araund the morbidity and core simbols of death in humanity.
*Like skulls are the simbol of fear, death, evil. Should be a Scepter a simbol of spell casting and power and rituals, and not “swinging it wildly”.
Instead use it in a way the item symbolically represents. *
And that sadly applyes to the most of Necromacer class designs.
And i refuse to understand, why players keep having this narrow minded vision, that it was supposed to be like this. Even Anet portreyed Necromancer in a right way back in Gw1. But they did not have the tools to implement the idea rightfull.
Eve was a perfect eample for it. The plae girl with a skull in her hand, sitting in a graveyard. He even imagines the skull is talking to her. It was perfectly “morbid to death” theme.
Necromancer players should be and were fine tuned for minor details like this. Currently we have a class that “has” the things and it is then?
Where are the themes that make a necro a truly dark themed caster? I mean look up the net. Check out the thousands of artworks of:
Skeletal riders with glowing red eyes. THe skull ornamented armors, and robes. The evil staff tangled with snakes and heads.
Undead mages summoning fort souls from the underworld. Of zombies rising from gaves. Armors with bat like wings. Skulls chained and floating.
Where are the ravens, the simbol of omen of death, bats and rats? Where are the scythes, that represent the reaper itself? (besides some carppy effect)
Where is the caster that is tipically a pure caster and ranged. not some melee stabbing cultist.
Where are the skeletons and zombies that represent the undeath? And not some abiminable, costructs of a prosector, or alchemist from the sepulcher.
Where is the indepth gothic feel of the necromancer?
Please give us back what a TRUE kittenING NECROMANCER IS !!!