Where is the Morbidity of death?

Where is the Morbidity of death?

in Necromancer

Posted by: Nekroseth.5186

Nekroseth.5186

I have ny posts, where i clearly state, how good the game was, and that it did give us what they told us, but what a grand disspointment Necromancer was.
And seriously after 5 years of waiting for a class to play, i hardly find any other class to play, so i barely play at all right now.

Why was Necro a big dissapintment?
Whell, why did Anet has to redesign the concept of a Nekromancer? Or the play syle of it?
I understand many just yell, but it is Nekromancer, it has all the things a Necro has. Like Death and dark themed spells, undead minions, and so on….whell thats right, but you have to understand not all have the same quality needs .
Its one thing to have them and another how.

Necromancer was the tipical class, that was not a player class for real resons. Because it, was hard to play out, and implement it correctly. It needed indepth design, and study of the theme.
There are minor differences in his skill, and effects that decide if it fits him or not.
Yes there are many “kind” of Necromancer’s since the video game industry started to use fantasy, but all know and agree with me, that there is that original concept of Nekromancer that was and will be the coolest.
Why?
Because it is themed araund the morbidity and core simbols of death in humanity.

*Like skulls are the simbol of fear, death, evil. Should be a Scepter a simbol of spell casting and power and rituals, and not “swinging it wildly”.
Instead use it in a way the item symbolically represents. *

And that sadly applyes to the most of Necromacer class designs.

And i refuse to understand, why players keep having this narrow minded vision, that it was supposed to be like this. Even Anet portreyed Necromancer in a right way back in Gw1. But they did not have the tools to implement the idea rightfull.

Eve was a perfect eample for it. The plae girl with a skull in her hand, sitting in a graveyard. He even imagines the skull is talking to her. It was perfectly “morbid to death” theme.

Necromancer players should be and were fine tuned for minor details like this. Currently we have a class that “has” the things and it is then?

Where are the themes that make a necro a truly dark themed caster? I mean look up the net. Check out the thousands of artworks of:
Skeletal riders with glowing red eyes. THe skull ornamented armors, and robes. The evil staff tangled with snakes and heads.
Undead mages summoning fort souls from the underworld. Of zombies rising from gaves. Armors with bat like wings. Skulls chained and floating.

Where are the ravens, the simbol of omen of death, bats and rats? Where are the scythes, that represent the reaper itself? (besides some carppy effect)
Where is the caster that is tipically a pure caster and ranged. not some melee stabbing cultist.
Where are the skeletons and zombies that represent the undeath? And not some abiminable, costructs of a prosector, or alchemist from the sepulcher.
Where is the indepth gothic feel of the necromancer?

Please give us back what a TRUE kittenING NECROMANCER IS !!!

Where is the Morbidity of death?

in Necromancer

Posted by: Khailyn.6248

Khailyn.6248

after reading this, especially the girl in a graveyard talking to a skull, reminds me a lot of Eve and Adam from Guild wars 1. for the most part i do agree. it isn’t dark enough, no underworld portals, the minions are generally lumps of flesh spliced together rather than bones. I miss having a bunch of bone fiends around me, taking advantage of corpses.

‘Death smiles at us all. All a man can do is smile back.’

Where is the Morbidity of death?

in Necromancer

Posted by: Nubirak.9371

Nubirak.9371

One of the more glaring examples of lack of good thematic expression for the Necromancer, in my opinion, is in the personal storyline. One would think that, being a necromancer, one would be extra interested in the Risen, or would even offer some kind of input regarding Zhaitan’s awakening. I mean, we summon flesh minions and suddenly people are intrigued by some rising dead bodies. I feel that our character is too passive in the whole matter.

Contrast this to Diablo 2, where when you play a Necromancer all NPCs are suspicious of you.

But I’ve come to accept that it is how things are done today, when monetization, gameplay mechanics and audience broadening trample any attempt of building atmosphere.

Where is the Morbidity of death?

in Necromancer

Posted by: Lukin.4061

Lukin.4061

I actually do not think that necromancer was planned in this game at all and here is why:

- Agree with Nubirak, that necromancers should be especially useful in current story line (undead rising and you are without any additional knowledge?), also I was actually expecting something different while interacting with main npcs for every class, like d2 did.
- There is absolutely minimal effort put into creating a necromancy theme in weapon skills (stabbing with daggers, slashing with axes or waving at the air with scepter has nothing to do with rituals, curses or anything necromancers are related to)
- The minions look strange and out of place in my opinion, but that is just because I have expected some kind of “usual” undead minions instead of skinless rabbits/rats, scorpions, some kind of badgers with skulls for a head.
- The massive amount of bugs
- The devs ignorance towards necromancer forum (play a game “Lets find a red post in necro forum” and compare the results with any other “better” class)
- Traits are sometimes even hazardous to use (the best example – jagged horror), also are not that well working together

Overall I do not feel as a necromancer, just some kind of crazy wizard that instead of casting spells runs towards you and tries to stab you with a knife. Nothing differentiates me from other classes, the main attack is bleed stacking, that is done better by most other classes (thief/ranger), minions are useless (mesmers are a lot better in AI and dmg), death shroud is basically a “block small amount of dmg” button.

Arguments why I still use my necromancer in pvp is basically because rarely I meet any other one, so not many people know things I can do, also in Tpvp removing conditions from allies is quite useful, but thats all…

Where is the Morbidity of death?

in Necromancer

Posted by: Ramethzero.3785

Ramethzero.3785

Avoiding the subject of your grammar and spelling, I’ll move onto what I did understand.

Just so you know, historically a necromancer was never evil. In fact, necromancy started off as an altruistic hoax that was cooked up by religious folk to give closure to the living over the problems of dealing with death in the family.

If you want REAL necromancer in your necromancer, I suggest studying the ancient greeks.

However, that being said… since you like the thematic approach to the evil deathmongering, cursing, and undead raising warlock types. Yes, I will agree that theme is only minimally present in game. That theme was perpetuated by gaming companies, and hollywood. Honestly, I dislike that theme but I can completely understand why some people actively look for it.

If you want complete truthfulness here, the personal storyline does not cater to ANY particular class. The story can lend itself to your personal class choice, but rarely rarely does it even come close to being thematically in line.

As for the problems with the class itself: I can’t speak for. I’ve never played one past level 10 because it just doesn’t fit me.

For the Toast!
Tarnished Coast Server

(edited by Ramethzero.3785)

Where is the Morbidity of death?

in Necromancer

Posted by: Nekroseth.5186

Nekroseth.5186

Aye sorry abaut that Ramethzero. My english grammar might be real bad, since i did not learn english at all, we ware forced to learn german.

I also agree with you in the first part, since i do read a lot abaut origins of relegion/magic/supernetural and i was interested in occultism in my younger years, and Necromancy does have many forms.
But the current Necromancer is something that can be rarely described lately. Surely something other then the current one(in the game), in my opinion.

But still i think the root of the problem is that many players awaited the Necromancer and got the current thing. i dont think bugs only, would paint a so bad picture of a class by themself. So that must be the reson why many are so dissapointed on the class, instead of bugs only.

I also agree with Lukin and the rest, it feels like most classes just got dumbed in last months, like weapons and skills to.

And also dont understand why wont the personal story care for your class. It should be one of the main things that describe your character.
If i pick a class, i want to feel like that class.
Not only to have skills LIKE that class.

Where is the Morbidity of death?

in Necromancer

Posted by: striker.3704

striker.3704

nekro you need to get away from “the game should have the themes I want” and look at how the game portrays itself.

Death has never been particularly morbid in the guild wars universe. People can transition into and out of it with relative ease, communicate with the dead, and even convince the dead to help them. Death will never be particularly morbid in the guild wars universe.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Where is the Morbidity of death?

in Necromancer

Posted by: Nekroseth.5186

Nekroseth.5186

Death is morbid by itself. What you think how morbid would be something that is actually animating the dead?

Second, if you insist on getting me away from " i want the theme" topic, but in that case, you state that it is fine like it is, and in that case i state i dont like it and i am going to stop playing it, and buying stuff, or even care for it.
But remember, by saying that you say to MANY players the same : Good bye….

I dont think thats the solution.
Thats your opinion, feel lucky that the current game they designet fits you, but dont ever argue with others that want something more, because you could be the one that didnt get the things he wanted in game and they do. In that time you would be the one suggestion what way to go.

Besides, i dont say destroy the current game and make something I like….
What i say, “its not good enought.”
This is my opinion, please take it in consideration when you develeop the game further, that there are some players that think this way.

and not that it is the only way players think……like you say.

Before you even go into flaming or disturbing the post i wanted to state this, because there ware decent and good posts removed and locked for the same reson : Someone did not agree with a good suggestion and ruined the whole community, that wanted to improve the game !!!

Where is the Morbidity of death?

in Necromancer

Posted by: Doughguy.5849

Doughguy.5849

Nekro he never stated that he is fine with what it is, you kinda took it personally, he simply stated that you should look how death and necromancer are view in the Guild Wars universe.

Again, he never stated that he “OMG I love how the necromancer is!! Idl your opinion so buzz off OMG!” no, he simply stated that you should look at the GW necromancer and your “ideal” necromancer.

But then again is kinda hard to understand what you meant due to your English not being “perfect,” so I’m sorry in advance if I took it the wrong way.

Where is the Morbidity of death?

in Necromancer

Posted by: gamefreak.5673

gamefreak.5673

I miss all my minons from gw1 and all my health drains i had. I miss how necro worked in the first one and i understand somethings wont work in this one but they tried to make necro into a completely different type of class from the first one it feels like instead of adjusting it. In gw2 necro doesn’t feel like a necro.

I miss all my vampire like skills from one so much i basically had a vampire build, a minion master build, damage over time build, and a very good healing build, now i have a condition, power, and bunker build. Two of which are the same thing and even my bunker build now does slighly decent bleeds so its close to a dps build as well.

Death shroud doesn’t feel like its something a necro should have since it doesn’t summon minions, is not good at applying conditions, or even healing yourself since it doesn’t do a health drain. it can heal others but not yourself which is odd. It just feels right with condition builds and over just clunky to most players. In the betas I loved it I cant lie about that since I figured out how to work with it but since then it feels just off with its changes.