(edited by Lily.1935)
Where might we get Resistance?
Just to avoid confusion, the boon is called Resistance, not resilience. That said, I think some sort of a Resistance boon gain on corruption skills tied to a corruption trait might be good.
The problem I see, is we’d essentially be training for a baseline mechanics of Revenant. It’s sort of unfortunate, I feel they’re sort of a more modern/polished approach to the same GENERAL idea. I don’t think having it though is quite as necessary as it is for the rev because at the very least, we do get rid of them quite well. I think revs have so much resistance because they don’t have much actual removal.
Warlord Sikari (80 Scrapper)
Just to avoid confusion, the boon is called Resistance, not resilience. That said, I think some sort of a Resistance boon gain on corruption skills tied to a corruption trait might be good.
The problem I see, is we’d essentially be training for a baseline mechanics of Revenant. It’s sort of unfortunate, I feel they’re sort of a more modern/polished approach to the same GENERAL idea. I don’t think having it though is quite as necessary as it is for the rev because at the very least, we do get rid of them quite well. I think revs have so much resistance because they don’t have much actual removal.
Thanks, I caught that and changed it. Also, we haven’t seen all their skills yet and I think they will have much more condition removal through other legends.
Just to avoid confusion, the boon is called Resistance, not resilience. That said, I think some sort of a Resistance boon gain on corruption skills tied to a corruption trait might be good.
The problem I see, is we’d essentially be training for a baseline mechanics of Revenant. It’s sort of unfortunate, I feel they’re sort of a more modern/polished approach to the same GENERAL idea. I don’t think having it though is quite as necessary as it is for the rev because at the very least, we do get rid of them quite well. I think revs have so much resistance because they don’t have much actual removal.
Thanks, I caught that and changed it. Also, we haven’t seen all their skills yet and I think they will have much more condition removal through other legends.
Their other legends may, but to effectively weave with Mallyx, it might not be ideal. They seem to want to horde conditions to allow for copying them. It’s going to be interesting to see it play out and people try to strike a balance with it. I’m personally still iffy of the Revenant conditions game, but it’s certainly interesting.
That said. I still feel corruptions need love and more play. I think resistance added to corruptions is a good idea to make them more attractive.
Warlord Sikari (80 Scrapper)
Perhaps Master of Corruptions gives some Resistance when a Corruption is used? The trait right now is a little underwhelming compared to Terror, Spectral Attunement, and Banshee’s Wail.
For untraited uses, I think it’s most likely on Plague. You’re a hovering ball of disease then. How can that bleed?
Perhaps Master of Corruptions gives some Resistance when a Corruption is used? The trait right now is a little underwhelming compared to Terror, Spectral Attunement, and Banshee’s Wail.
For untraited uses, I think it’s most likely on Plague. You’re a hovering ball of disease then. How can that bleed?
I really hope so. Plague might get it. I thought about elite skills before, but I didn’t want to say anything about it.
Personally, 3 seconds of resistance on corruption activation would be great. 2 would be fine, but I think 3 would be perfect.
Maybe on Reaper’s Touch
-Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration and resistance on allies.-
1 sec resistance per hit if it lands on a allied target, so you can bounce it between yourself and 1 teammate to stack 3 sec resistance on him and 2 sec on yourself.
Currently there is little incentive to use this skill on allies as bouncing it between foes is much better, so this would give it some diversity.
EDIT: i remember that in the last poi they said the new boons/conditions will be available to specializations only, not the base professions (outside of revenant)
(edited by foste.3098)
Maybe on Reaper’s Touch
-Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration and resistance on allies.-
1 sec resistance per hit if it lands on a allied target, so you can bounce it between yourself and 1 teammate to stack 3 sec resistance on him and 2 sec on yourself.Currently there is little incentive to use this skill on allies as bouncing it between foes is much better, so this would give it some diversity.
EDIT: i remember reading a red post that said that the new boons/conditions will be available to specializations only, not the base professions (outside of revenant)
can you link the post? because I haven’t heard anything like that.
at the very least access it via wop.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
can you link the post? because I haven’t heard anything like that.
I made a mistake (and re edited my post) it is not a red post, it was said in the last point of interest stream
https://www.youtube.com/watch?v=MfYvmHyqumA
I am not sure at what point in the video it is said, but just take my word for it, they said the revenant has the new boons/conditions and that they are going to be available to other professions via specialization. Or watch the whole vid to get the time stamp.
BUT they may give some access to some base professions after the initial release the same way torment was given to warriors some time after it was implemented.
The idea of having it applied when using a Corruption skill sounds the most viable to me. At first I was thinking that Resistance removed conditions but I forgot that it only makes you immune to the damage of ones currently applied to you.
A few seconds of Resistance upon using Corruption skills sounds absolutely perfect to me. I couldn’t honestly think of a better place for us to receive this boon.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
The idea of having it applied when using a Corruption skill sounds the most viable to me. At first I was thinking that Resistance removed conditions but I forgot that it only makes you immune to the damage of ones currently applied to you.
A few seconds of Resistance upon using Corruption skills sounds absolutely perfect to me. I couldn’t honestly think of a better place for us to receive this boon.
Not just the damage, but rather all effects.
No reduced endurance regen from Weakness, no healing reduction from poison, no missed attacks due to blind (unsure if the blind would get removed or not, my guess is “yes”).
The idea of having it applied when using a Corruption skill sounds the most viable to me. At first I was thinking that Resistance removed conditions but I forgot that it only makes you immune to the damage of ones currently applied to you.
A few seconds of Resistance upon using Corruption skills sounds absolutely perfect to me. I couldn’t honestly think of a better place for us to receive this boon.
Not just the damage, but rather all effects.
No reduced endurance regen from Weakness, no healing reduction from poison, no missed attacks due to blind (unsure if the blind would get removed or not, my guess is “yes”).
Wow that actually sounds great. Most of the updates that we’ve heard about haven’t excited me too much to be honest but this sounds awesome!
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
The new mechanics are only guaranteed to be available on new content. They have not made a single promise or even mention of reworking old skills with the exception of the stability change. Traits are a separate deal, they have said they were going to go over them.
But realistically if they don’t rework old skills to have not only the new boon/condition/taunt but also the new targeting mechanics, old skills are going to feel incredibly boring compared to the new ones.
#ShroudedResistanceTrait2015
The new mechanics are only guaranteed to be available on new content. They have not made a single promise or even mention of reworking old skills with the exception of the stability change. Traits are a separate deal, they have said they were going to go over them.
But realistically if they don’t rework old skills to have not only the new boon/condition/taunt but also the new targeting mechanics, old skills are going to feel incredibly boring compared to the new ones.
Well, considering their track history with this game. If they don’t implement them into the base profession at launch it will be about half a year of nearly unused skills and traits form all professions to realize that they actually have to apply the new technology to old skills to prevent stagnation.
We’ve already seen examples of this with torment application.
That awful blood trait that pulls conditions might give us a second or two of resistance.
Other than that, I don’t see resistance on the necromancer.
Elsewhere, I see resistance coming from changes to blasting fields, new weapons, auto-immune response on Engineer, and Diamond skin on elementalist.
That awful blood trait that pulls conditions might give us a second or two of resistance.
Other than that, I don’t see resistance on the necromancer.
Elsewhere, I see resistance coming from changes to blasting fields, new weapons, auto-immune response on Engineer, and Diamond skin on elementalist.
you mean you don’t see the necromancer getting any defensive abilities? Why not?
I see Resistance on Necro for sure. We’re the best profession for it, really, and ANet has a decent track history of doing small changes to old skills when all they need to do is add a single new boon/condition. Those kind of changes are very likely to happen to the older skills, its stuff that require a rework of the skill itself (like turning Axe 2 into a cascading skill, which is an idea I put on the forums months ago) that are less likely.
As for Resistance, I can see it on our transformations (at least Plague), I can see it making its way into our traiting since they said they will be redoing a lot of traits, and I could maybe see it being added onto skills that are currently a bit weak. It would be a really cool boost to CPC for it to pulse Resistance on allies.
(edited by Bhawb.7408)