Where's ours mang?
http://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm
Sacrifices!
I think this should work the other way around….Flesh wurm appears were ever you Necrotic Traverse to causing a poison explosion (make the spawning animation take 1 second).
Maybe scrap it – summon a flesh wurm to eat you and take you somewhere else and you explode out of his belly at the target location causing a poison cloud.
(edited by JohnCrow.7482)
What’s the deal? Look again at how many conditions each of those cleanse. The number is hugely important, since necros without even trying stack 4+ conditions on in just a couple seconds if they are doing a condition build.
Like Drarnor said, it is up to how many they can cleanse. Necros can apply, in the dumbfire build, burning, bleeding, chill, poison, cripple, weakness, and fear in one bleed rotation. A rotation that is up every 20 seconds, and can deal massive damage if you don’t get those conditions off you. Plus if you do it right, the bleeds (the real damage) are the furthest condition in, meaning you have to cleanse 6 conditions before you remove the important damage.
Oh btw, cute healing skills. Now try to use them while fear-locked.
Like Drarnor said, it is up to how many they can cleanse. Necros can apply, in the dumbfire build, burning, bleeding, chill, poison, cripple, weakness, and fear in one bleed rotation. A rotation that is up every 20 seconds, and can deal massive damage if you don’t get those conditions off you. Plus if you do it right, the bleeds (the real damage) are the furthest condition in, meaning you have to cleanse 6 conditions before you remove the important damage.
Oh btw, cute healing skills. Now try to use them while fear-locked.
try to do anything as a necromancer when there’s more than one person cc’ing. plague form is not worth it for the stability. 180 second cooldown? funny joke.
As true as Odin’s spear flies,
There is nowhere to hide.
try to do anything as a necromancer when there’s more than one person cc’ing. plague form is not worth it for the stability. 180 second cooldown? funny joke.
Bring a stun break, use your two dodges, you also have up to three fears, chills, cripples, possibly a swiftness, and I’m assuming your team isn’t braindead and knows how to help peel for you. Worst case scenario you only down one person and take everyone else’s HP down 20% before you get downed yourself.
Oh, and if multiple people are CCing you, then they have 2 or more people doing no damage to the team, while your team is completely free to do whatever they want. Does it mean you get to do a lot besides try to survive? No, which is the point of focusing someone, you shouldn’t be able to ignore CC and also have the damage output to kill entire teams on your own.
Least dodge’s, no block/invul/avoid any sized dam. 30 Trait points, to get 3 sec stability, CC destroys us worse than others as our defense is ‘aggressive’ meaning we have to activity attack. Single target fear is our only downed defense. So were worst at attrition, excluding as a pure glass cannon, we last a bit longer than others pure glass builds.
Everyone can build a Condi counter build. (We can’t really build a CC counter build).
I think this is why soo many necro’s stick up for DumbFire, even tho it’s bad in soo many ways. With burning & Torment, we can ‘counter the counter build’ with ‘burst condi’s and too many to quickly cleanse’.
I never run Dhuumbfire. I actually run a 0/30/0/20/20 build. Even so, my condition rotation applies bleed, poison, weakness, cripple, chill, and torment in the space of about 4 seconds (and all but the Torment are accompanied by more bleeds). Sometimes I’ll pop a fear to force them to eat it outside of Contemplation of Purity/Plague Signet. Even without the fear, if they cleanse three conditions (which is what most of the condition removal skills do, or less), they are still typically left with the bleeds, poison, and more stacks of torment (depending on if tainted shackles runs its course). Outside of necros and Guardians, everyone has issues with that kind of condition loading. Heck, by popping a single utility skill (Signet of Spite), we can overload all but total condition cleanses.
So the prevelance of condition cleanses on short cooldowns is actually not that big of an issue for condition necros as they can reliably apply five or six conditions on a shorter cooldown.
However, for those cases where they do have total cleanses, it’s easy to spread out the rotation and get a similar effect. By slowing down your assault, you actually get to be more effective in these cases.
Please post your build so we can help. Necromancer can stack conditions faster than any job can remove them with either axe or scepter and transfer conditions just as fast with other weapons. Most in PvP opt for a power CC build with at least one stun-breaker. In the right team, or against the right team, a condition damage build is devestating causing whiners to post accusations about Necromancer being OP. Keeping chill and poison on an opponent practically guarantees a teammate can gank him.
I’ve already said that a dumbfire/terror build is the exception to condition stacking of which I and many of yourselves have said will most likely be getting (directly or indirectly) nerfed very soon. So for me any dumbfire/terror counter point isn’t valid. And besides why be forced to play that way?
And my main point is there seems to be this rock-paper-scissors type of class system. Necro’s are weak against CC sooooo who has the must cc? .. warriors. So warriors beats necros.. What are warriors weak against? Well who has the mosyt stun breakers? Class X.. and what is class X weak against? Class Z. ect.
Except that it doesn’t work on a class by class basis, its build by build. Fight a warrior without Berzerker stance, its one of the easiest (and most pathetic) things you’ll ever do. Its builds that counter other builds, not classes. And its not as simple as “we’re weak against this therefore it counters us”.
For example, MM necros aren’t weak to CC. Or warriors that are destroyed by conditions, yet one specific warrior build counters condi-necros. Its never just a simple “I am on X class, you are on Y, therefore I win”, its down to builds, and even then there aren’t too many hard-counters when it comes to build v build.
thats exactly my point is forcing builds. Obviously if you dont run any kind of stability on a warrior you are pretty much taking a chance to say the least and is less viable. The idea here is balance across the board.
The idea of the holy trinity was supposed to be less distinguished in this game but I have a solid feeling they are pulling that punch entirely an trying to cater to people who cant think outside that format. To have a “job”. (“im gonna cast this on class A all day and thats because i am class B whilst that class is being protected by class C” and so forth)
But since its not only those people they are catering to they are also trying to enter into the pro gaming scene which is all about rock paper scissors. You see it most prominently in LoL and I think thats their goal.
So to lessen the variety and give classifications and “jobs” to certain classes not only players but viewers will have an easier understanding like football. So thats my story and im sticking to it lol
just bothers me is all. So okay.. we suck against stun warriors (or just hard cc) and we cant do anything about it really so now we are like robots performing the protocol and watnot. lol
None of the condition cleansing abilities you listed will really slow down a Necro applying his conditions, so I am not really sure what you are asking…
If you want to know what builds are weak against conditions, I would say mainly guardians who don’t specifically build for lots of cleanses, and also 95% of mesmers too. Non-Lyssa thieves are also pretty weak vs. conditions, and also rangers.
Really the only classes that are strong vs. conditions are engineers and other necroes, and yes the current OP warrior stun build gives us trouble.