Q:
Why Aren't Jagged Horrors a Minion Skill?
We’re about to get a shout that summons them (maybe).
I made note of that, but I mean beyond just the shout, I guess it would mostly be for kittens and giggles than significant value (though they can be effective at times).
You can also get them from Runes of the Lich. If you’re playing Minion Master, don’t cheap out, take every minion you can get.
I would but I feel the balance of stats and the 25% movement speed increase from the Runes of the Traveler, which is what I’m currently using, are greater than one jagged horror every 60 seconds (plus I’m not a true Minion Master build so that’s also why, but if I switch to that build in its entirety I may consider those runes).
Lich Runes are awful. I get the desire to summon jagged horrors, but I think they’d have to be introduced as an OH weapon, where one of the OH skills summons jagged horrors as a bonus on-hit, and the other destroys them for some additional effect.
The problem with jagged horrors on a skill is that they aren’t really interesting; their DPS is really mediocre, they die passively (and procing death nova is their nicest use) so play involving keeping them alive is meaningless, and any secondary-actives on a summoning skill would basically make them glorified bone minions. So yeah, they’re just kind of boring, funny to swarm maybe, but it’d get old fast since you don’t have any mechanical depth to it. However they could make them really interesting, it will require more than just a slapped on utility skill though.
Yeah, I see your point, I’m just hoping to be able to get a lot of them going at any point in time. In reality, I’m hoping to be able to do something like in Dishonored, if you’re familiar with the game, with the rat skill the protagonist had (if you don’t know the game, it summoned a swarm of rats to mercilessly swarm and potentially devour your foes).