Why does reaper replace death shroud?
I think that if you want to be highly effective at range, you should stay a necromancer or go reaper condi with scepter/dagger. Reaper isn’t suppose to replace 100% of the class (even though in most cases it’s a straight upgrade).
I personally like the trade-off. If I spec Reaper, I need to plan on being in melee. If you know an upcoming boss is going to punish melee heavily, you can always swap Reaper out for Blood or something and go back to Death Shroud.
I’m a fan of meaningful choices in general, so I personally don’t see the need for this change, as flexible as it sounds.
“He’s like a man with a fork in a world of soup.”
Dragonhunter didn’t get any flat out additions.
Dragonhunter didn’t get any flat out additions.
Their F skills have the same passives but improved actives.
>Their F skills have the same passives but improved actives.
Ha ha ha… ahhhh, no. The loss of ability to instant activate is a HUGE loss.
For example, it means when clearing trash, a Dragonhunter cannot blind spam.
It also means if knocked down, and you need an emergency blind, you cannot emergency f1 to blind foes.
Dragonhunter is a tradeoff of Guardian utility and defense for more Power and Range.
Yea I still use DS for WvW (reaper for pve and pvp). It would be nice to have the option to spec reaper for that 15% attack speed for DS well bombing. I drool for it
I think it is a bit unfair that all other classes get something in addition with their elite specialization and only the Necro doesn’t.
Replacing death shroud with reaper also removed the only good dps option for ranged attacks in power builds.
When I have to fight a boss with ranged attacks i feel useless with my axe.In my opinion the Necro should have access to both death shroud(f1) and reaper(f2) and both share the same cd. That would’t give you more power in most fights. Because reaper is stronger than shroud, most of the time you would use reaper over death shroud. The only advantage is, when you have to fight with range, because the mechanic of a boss forces you to.
What do you guys think about it?
I 100% agree with this idea.I want use reaper´s traits for classic necro´s death shroud,i think it can´t be overpowered.It can be very funny.
tbh, i disagree.. if they did this then reaper would become a Required choice in the necromancer based on the fact it’d hold everything with more power making it a 100% Replacement of the necromancer.
This would ensure new players were at a complete disadvantage in both pve and pvp not owning the expansion, which isnt rly what anet is aiming for, also its ment to add choice not a replacement, why not just Make Reaper the base proffession doing that, because no one would venture outside of it due to how much more it’d offer.
Reaper needs that trade off to make Standard Necromancer viable in choice, also to ensure there are functional builds outside the Reaper.
I think the tradeoffs are fine. The only negative i feel is that deathly chill and RS+dhuumfire improve so much on condi necro that you just cant really go without. Would be nice to have deathly chill on classic necro. But thats just wishful thinking and do not expect that to change.
Reaper is such a good line for all builds its kind of pushed classic DS out completely. Which is a shame. I would have liked at least one build direction to have better usage out of classis Shroud. (This could actually be partially rectified simply by making specialisations weapons available to the core professions at all times).
Reaper is such a good line for all builds its kind of pushed classic DS out completely. Which is a shame. I would have liked at least one build direction to have better usage out of classis Shroud. (This could actually be partially rectified simply by making specialisations weapons available to the core professions at all times).
I think the biggest problem with classic Shroud (and core Necro at large) is, like we’ve said for three years, the lack of finishers/fields. RS/GS gain a ton of decision making and skilled play due to proper combinations between their skills, both with and without utilization of combo fields/finishers. Base Shroud has almost no meaningful combos that change how you use the skills, you mostly just use them for their obvious utility with no emergent gameplay.