Why don't marks trigger on downed players
Yes I think marks should work on downed players as well. I find it a flawed mechanic that I can drop a mark on a downed player, that’s actively healing themselves or attacking me, and nothing happens. Bad design.
Very good point, this always seemed strange to me as well. I get why inanimate objects like gates wouldn’t trigger them… but players who are lying on the ground don’t? It’s not like they are holding still, they still attack you in downed state. Or what if a player (thief, mesmer..) teleports on top of a mark, or an ele mist-floats onto it… wouldn’t it be logical that the mark triggers at that moment?
Also weird: downed state under water. When you place a mark at the edge of a shore, so half of it is under water. A swimming player will trigger it, when he touches it.
Now… a downed player is even still able to swim! I’ve actually never observed this rare scenario, but I’m assuming that in that case, the downed underwater player would still not trigger the mark.
Personally, I think its an outstanding mechanic to not trigger on downed players. Think about it like this -
It gives the necro incredible control in 2v2 scenarios where dropping a reapers mark on the downed player is the difference between the opponent ress-ing, turning a 2v1 back into a 2v2.
If triggered it would only fear the downed player.
Now compared to triggering on an attempted res, which has now been prevented – a shroud stomp finish seals the deal – it becomes the deciding factor in turning a 2v1 into a 2vNone.
It’s good as an anti-res mechanic to not have them trigger as has already been said.
It’s far more annoying to not have them trigger on frickin DRAGONS.
Makes staff far less useful in fights where just maybe one does not want to be within a certain range.
Personally, I think its an outstanding mechanic to not trigger on downed players. Think about it like this -
It gives the necro incredible control in 2v2 scenarios where dropping a reapers mark on the downed player is the difference between the opponent ress-ing, turning a 2v1 back into a 2v2.
If triggered it would only fear the downed player.
Now compared to triggering on an attempted res, which has now been prevented – a shroud stomp finish seals the deal – it becomes the deciding factor in turning a 2v1 into a 2vNone.
Why would the mark only work on the downed player??
Like every other aoe skill in the game, marks too affect up to 5 targets.
It’s good as an anti-res mechanic to not have them trigger as has already been said.
It’s far more annoying to not have them trigger on frickin DRAGONS.
Makes staff far less useful in fights where just maybe one does not want to be within a certain range.
Same as kevin… anti-res mechanic would still work.
But yes on the dragons… I think the name tag of a dragon is in yellow writing or something, like a gargoyle head or gate. So maybe the game treats them as inanimate objects.
Seems strange to me from a mechanics stand-point. There is no real good reason why they shouldn’t trigger. Downed players are not structures after all. All good vs. bad discussion aside, why don’t they trigger?
I found it more unusual that you can’t fear downed players, but you can knock them back. Downed state is very odd about how selective it is about the effects that can work. Knock back is fine, stun/fear are not, immobilize is fine… its just strange. Why not lockout knockback if you are going to lockout everything else?
Yeah I don’t follow the whole reaper mark not working. Just throw it down as soon as the ress-er comes into range. Even if it was worthwhile to throw down the reaper mark beforehand, I don’t see how anybody could find that to be an acceptable trade-off to not being able to apply bleeds, poison, or transfer conditions with the other marks. It is really frustrating when the enemy is obstructed (e.g. such as up on a wall) that I am able to bring them down but then unable to finish the job because there is nobody else in the area to trigger my marks. And there are countless other scenarios where it is a major hindrance.
Regardless of personal preference, it has no bearing on whether or not the mark should trigger or not. The person is alive, can attack me and can be affected by mark effects IF they are triggered, so why can they not trigger it themselves?
Because they are not standing on the mark. They are sitting on it.
Do you know that if you type /sit your become immune to enemy marks? :P [/troll]
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
Regardless of personal preference, it has no bearing on whether or not the mark should trigger or not. The person is alive, can attack me and can be affected by mark effects IF they are triggered, so why can they not trigger it themselves?
100% agree. Too bad great questions like these never get answered on the boards. This would be an excellent question for a dev to answer.
Anti-res mechanic, bah, the player won’t need a rez, because he will just rez himself and you don’t have the time to both DPS his buddy and the downed player.
I would far rather have them hit downed players. Can’t count how many fights I’ve had other professions come back from downed because as a condimancer, our DPS goes to crap on downed players since 1 of our 2 weapons becomes useless. And of course we don’t have virtually any stability for easy stomps.
(edited by Pendragon.8735)
Not sure, but happy with it either way. Probably not intended to be this way. Not the most pressing issue however.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
The Marks also don’t trigger on a lot of world bosses that have targeted spots in the air, dragon claws and such things, even if they bring them to the ground they don’t trigger. They just sit on the ground below them doing nothing. Once again, diminishing our DPS and contribution. This really needs to be fixed.
Is there any other class/weapon where against a downed opponent or dragon they can only use the autoattack skill???
Is there any other class/weapon where against a downed opponent or dragon they can only use the autoattack skill???
No… but there is also no other class weapon that drops circles on the ground that people trigger when they walk over them.
It’s good as an anti-res mechanic to not have them trigger as has already been said.
dodge it and say bb to anti-res mechanic
Is there any other class/weapon where against a downed opponent or dragon they can only use the autoattack skill???
No… but there is also no other class weapon that drops circles on the ground that people trigger when they walk over them.
Ranger traps.
Actually there is a very similar discussion in the ranger forum about it… because they also do not trigger on players in downed state.
It’s good as an anti-res mechanic to not have them trigger as has already been said.
dodge it and say bb to anti-res mechanic
You mean… cancel the revive in order to dodge away? How is this different from being interupted by fear?
Nothing that needs to be triggered works on downed players. This includes marks, ranger traps, and thief traps. The only downed person who can trigger these are mesmers, thieves, and elementalist because they move during downed state and can therefore trigger it.
You mean… cancel the revive in order to dodge away? How is this different from being interupted by fear?
so where’s the difference between “anti-res mechanic” and marks that trigger on downed players ?
Nothing that needs to be triggered works on downed players. This includes marks, ranger traps, and thief traps. The only downed person who can trigger these are mesmers, thieves, and elementalist because they move during downed state and can therefore trigger it.
but normally you dont have to move to trigger it
(edited by pierwola.9602)
Personally, I think its an outstanding mechanic to not trigger on downed players. Think about it like this -
It gives the necro incredible control in 2v2 scenarios where dropping a reapers mark on the downed player is the difference between the opponent ress-ing, turning a 2v1 back into a 2v2.
If triggered it would only fear the downed player.
Now compared to triggering on an attempted res, which has now been prevented – a shroud stomp finish seals the deal – it becomes the deciding factor in turning a 2v1 into a 2vNone.
Think about it like this -
Don’t use Reaper’s Mark on the downed enemy with no one rezzing him…
just a point : You can always move while downed underwater, even while healing.
Fun fact, Marks dont trigger on objects, game probably counts downed people as a object for the interaction (rez/stomp) and to make them outlined in PvE~
You mean… cancel the revive in order to dodge away? How is this different from being interupted by fear?
so where’s the difference between “anti-res mechanic” and marks that trigger on downed players ?
One is irrelevant to the other. Once a mark is triggered, it also affects the downed player. So… when one player is reviving the other, I don’t care which one triggers the mark bacause the result is the same: reviver gets feared away, downed player only gets the direct damage from the mark. Therefore, if marks would trigger on downed players as well, the “anti-res mechanic” would still work exactly the same.
Nothing that needs to be triggered works on downed players. This includes marks, ranger traps, and thief traps. The only downed person who can trigger these are mesmers, thieves, and elementalist because they move during downed state and can therefore trigger it.
but normally you dont have to move to trigger it
pierwola is right, movement is irrelevant to marks being triggered. A player who is standing still will trigger a mark. And no… thiefes, mesmers, eles won’t trigger them in downed state if they teleport on top of one.
One is irrelevant to the other. Once a mark is triggered, it also affects the downed player. So… when one player is reviving the other , I don’t care which one triggers the mark bacause the result is the same: reviver gets feared away, downed player only gets the direct damage from the mark. Therefore, if marks would trigger on downed players as well, the “anti-res mechanic” would still work exactly the same.
you got it wrong, this it not “anti-res mechanic”
by “anti-res mechanic” i mean (same as kevin.8623) drop marks on your downed enemy and wait for his friends, but for me this is the worst thing that you can do
(edited by pierwola.9602)
One is irrelevant to the other. Once a mark is triggered, it also affects the downed player. So… when one player is reviving the other , I don’t care which one triggers the mark bacause the result is the same: reviver gets feared away, downed player only gets the direct damage from the mark. Therefore, if marks would trigger on downed players as well, the “anti-res mechanic” would still work exactly the same.
you got it wrong, this it not “anti-res mechanic”
by “anti-res mechanic” i mean (same as kevin.8623) drop marks on your downed enemy and wait for his friends, but for me this is the worst thing that you can do
Oooooh… now i get it. Well, I would never use reapers mark as a pre-amtive measure, just to make a downed player unapproachable. It’s not like I drop the mark and walk away… I’m still around to finish the job. I might as well wait for the other player to attempt a rivive before I mark spam both of them.
I’m sure you agree that it’s more effective and devastating for your opponant, to interrupt him while reviving someone instead of just making sure that he doesn’t even try to stop fighting you for a moment to attemp a revive.