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Why is healing power in the Vitality Tree?
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Traits. in the Healing Power Tree.
Vampiric Rituals – Uneffected by Healing Power.
Vampiric – Uneffected by Healing Power.
Bloodthirst – Uneffected by Healing Power.
Vampiric Precision – Uneffected by Healing Power.
Why is “Healing Power” in the Vitality Tree?
They should trade Healing Power for Critical Bonus, this would make much more sense since it utilizes Daggers (Power Weapon.) and Wells (Power Utility.).
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(edited by Daecollo.9578)
Healing power in soulreaping is about as useless.
Could someone enumerate our skills that actually scale with healing power? I’m having a tough time, all I can come up with is Regen from mark of blood and the 3 healing skills.
I made a reddit post about it: http://www.reddit.com/r/Guildwars2/comments/10wgz2/how_healing_affects_necromancers/
@OP, just because the siphon traits don’t benefit from healing doesn’t mean they shouldn’t be there. Given the layout of everything else it is the best place for them. That line also gives the regeneration when struck which benefits from +healing, bonus damage above 90% HP which more healing helps you achieve, mark of blood on dodge, lower well CD so you can use Well of Blood more, autocast well of blood on rez, Transfusion, and Deathly Invigoration. Plus if you are using daggers then you are probably using dagger 2 which benefits from +healing. It’s fine as is.
+healing in the Soul Reaping tree would be even worse, there is nothing in there, not even any minors, that benefits from it.
(edited by lettucemode.3789)
I made a reddit post about it: http://www.reddit.com/r/Guildwars2/comments/10wgz2/how_healing_affects_necromancers/
@OP, just because the siphon traits don’t benefit from healing doesn’t mean they shouldn’t be there. Given the layout of everything else it is the best place for them. That line also gives the regeneration when struck which benefits from +healing, bonus damage above 90% HP which more healing helps you achieve, mark of blood on dodge, lower well CD so you can use Well of Blood more, autocast well of blood on rez, Transfusion, and Deathly Invigoration. Plus if you are using daggers then you are probably using dagger 2 which benefits from +healing. It’s fine as is.
+healing in the Soul Reaping tree would be even worse, there is nothing in there, not even any minors, that benefits from it.
That makes a lot of sense, because half the traits they pick the tree for arn’t benefited by the tree.
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Swap boon duration and healing power.
That way you have more healing power as minion master, also Healing power does have a much better synergy with thougness compared to vitality.
I made a reddit post about it: http://www.reddit.com/r/Guildwars2/comments/10wgz2/how_healing_affects_necromancers/
@OP, just because the siphon traits don’t benefit from healing doesn’t mean they shouldn’t be there. Given the layout of everything else it is the best place for them. That line also gives the regeneration when struck which benefits from +healing, bonus damage above 90% HP which more healing helps you achieve, mark of blood on dodge, lower well CD so you can use Well of Blood more, autocast well of blood on rez, Transfusion, and Deathly Invigoration. Plus if you are using daggers then you are probably using dagger 2 which benefits from +healing. It’s fine as is.
+healing in the Soul Reaping tree would be even worse, there is nothing in there, not even any minors, that benefits from it.
That makes a lot of sense, because half the traits they pick the tree for arn’t benefited by the tree.
And half of them are “benefited by the tree”. What’s your point?
Healing power in soulreaping is about as useless.
Could someone enumerate our skills that actually scale with healing power? I’m having a tough time, all I can come up with is Regen from mark of blood and the 3 healing skills.
Well let’s see. There’s Deathly Invigoration and uh… oh yeah Leeching Venoms… no wait…
Sorry. That’s a thief trait. So uh…
That’s it really.
On the plus side we can do an automatic self combo with Foul Current, that’s gotta be worth something.
OH! Detonating Putrid Mark in an ele or ranger’s water field gives a scaling, non-regen heal.
I made a reddit post about it: http://www.reddit.com/r/Guildwars2/comments/10wgz2/how_healing_affects_necromancers/
@OP, just because the siphon traits don’t benefit from healing doesn’t mean they shouldn’t be there. Given the layout of everything else it is the best place for them. That line also gives the regeneration when struck which benefits from +healing, bonus damage above 90% HP which more healing helps you achieve, mark of blood on dodge, lower well CD so you can use Well of Blood more, autocast well of blood on rez, Transfusion, and Deathly Invigoration. Plus if you are using daggers then you are probably using dagger 2 which benefits from +healing. It’s fine as is.
+healing in the Soul Reaping tree would be even worse, there is nothing in there, not even any minors, that benefits from it.
That makes a lot of sense, because half the traits they pick the tree for arn’t benefited by the tree.
And half of them are “benefited by the tree”. What’s your point?
And which of these traits are benefited by healing power?
https://twitter.com/TalathionEQ2
I made a reddit post about it: http://www.reddit.com/r/Guildwars2/comments/10wgz2/how_healing_affects_necromancers/
@OP, just because the siphon traits don’t benefit from healing doesn’t mean they shouldn’t be there. Given the layout of everything else it is the best place for them. That line also gives the regeneration when struck which benefits from +healing, bonus damage above 90% HP which more healing helps you achieve, mark of blood on dodge, lower well CD so you can use Well of Blood more, autocast well of blood on rez, Transfusion, and Deathly Invigoration. Plus if you are using daggers then you are probably using dagger 2 which benefits from +healing. It’s fine as is.
+healing in the Soul Reaping tree would be even worse, there is nothing in there, not even any minors, that benefits from it.
That makes a lot of sense, because half the traits they pick the tree for arn’t benefited by the tree.
And half of them are “benefited by the tree”. What’s your point?
And which of these traits are benefited by healing power?
I listed 7 of them, I’m not going to type it out again. Go back up and read.
I made a reddit post about it: http://www.reddit.com/r/Guildwars2/comments/10wgz2/how_healing_affects_necromancers/
@OP, just because the siphon traits don’t benefit from healing doesn’t mean they shouldn’t be there. Given the layout of everything else it is the best place for them. That line also gives the regeneration when struck which benefits from +healing, bonus damage above 90% HP which more healing helps you achieve, mark of blood on dodge, lower well CD so you can use Well of Blood more, autocast well of blood on rez, Transfusion, and Deathly Invigoration. Plus if you are using daggers then you are probably using dagger 2 which benefits from +healing. It’s fine as is.
+healing in the Soul Reaping tree would be even worse, there is nothing in there, not even any minors, that benefits from it.
That makes a lot of sense, because half the traits they pick the tree for arn’t benefited by the tree.
And half of them are “benefited by the tree”. What’s your point?
And which of these traits are benefited by healing power?
I listed 7 of them, I’m not going to type it out again. Go back up and read.
You didn’t, I read your 2 topics.
https://twitter.com/TalathionEQ2
I made a reddit post about it: http://www.reddit.com/r/Guildwars2/comments/10wgz2/how_healing_affects_necromancers/
@OP, just because the siphon traits don’t benefit from healing doesn’t mean they shouldn’t be there. Given the layout of everything else it is the best place for them. That line also gives the regeneration when struck which benefits from +healing, bonus damage above 90% HP which more healing helps you achieve, mark of blood on dodge, lower well CD so you can use Well of Blood more, autocast well of blood on rez, Transfusion, and Deathly Invigoration. Plus if you are using daggers then you are probably using dagger 2 which benefits from +healing. It’s fine as is.
+healing in the Soul Reaping tree would be even worse, there is nothing in there, not even any minors, that benefits from it.
That makes a lot of sense, because half the traits they pick the tree for arn’t benefited by the tree.
And half of them are “benefited by the tree”. What’s your point?
And which of these traits are benefited by healing power?
I listed 7 of them, I’m not going to type it out again. Go back up and read.
You didn’t, I read your 2 topics.
I don’t even know how to respond to this. You quoted the post in which I listed them, for heaven’s sake.
I made a reddit post about it: http://www.reddit.com/r/Guildwars2/comments/10wgz2/how_healing_affects_necromancers/
@OP, just because the siphon traits don’t benefit from healing doesn’t mean they shouldn’t be there. Given the layout of everything else it is the best place for them. That line also gives the regeneration when struck which benefits from +healing, bonus damage above 90% HP which more healing helps you achieve, mark of blood on dodge, lower well CD so you can use Well of Blood more, autocast well of blood on rez, Transfusion, and Deathly Invigoration. Plus if you are using daggers then you are probably using dagger 2 which benefits from +healing. It’s fine as is.
+healing in the Soul Reaping tree would be even worse, there is nothing in there, not even any minors, that benefits from it.
That makes a lot of sense, because half the traits they pick the tree for arn’t benefited by the tree.
And half of them are “benefited by the tree”. What’s your point?
And which of these traits are benefited by healing power?
I listed 7 of them, I’m not going to type it out again. Go back up and read.
You didn’t, I read your 2 topics.
I don’t even know how to respond to this. You quoted the post in which I listed them, for heaven’s sake.
2 traits, that all?
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7. S-e-v-e-n. Five more than two and a bit less than eight. Seven.
EDIT: I’m driving home, will come back when I get there. This is fun in a weird kind of way.
What would be the point of having either? Healing Power will only benefit Well of Blood for your team and even then not by much (the scaling with regen is minuscule to say the least and hardly worth mentioning). The best returns are found through combo water fields for additional aoe heals – which is something we lack. We also lack any kind of consistent boon generation and a proper means of sharing it with our team mates. As things stand, Necro’s only offer a fraction of the healing support that Guardians, Ele’s, and Engis offer.
There are painfully few reasons to put points into either of those trees, sadly.
I’ve stayed at this party entirely too long
I’m just sick of this kind of argument underestand this : the assosiation of viatality and healing power is done in ALL CLASSES of the game, they can’t change it without creating a biiiiig problem.
So in other words STOP asking to change this kind of thing it just won’t happen!!!!!!
now the real problem is that life stealing isn’t affected by healing power, that is something they could fix if they loved us a bit.
I’m just sick of this kind of argument underestand this : the assosiation of viatality and healing power is done in ALL CLASSES of the game, they can’t change it without creating a biiiiig problem.
So in other words STOP asking to change this kind of thing it just won’t happen!!!!!!
now the real problem is that life stealing isn’t affected by healing power, that is something they could fix if they loved us a bit.
Actually the Warrior’s Healing Power is in the same traitline as Toughness. Or should be if I remember it right. Haven’t played mine past level 15 to be honest so somebody feel free to correct me on this.
I partially agree with your second point, minus the usual bit about Anet that you see on these forums. I do find it odd that Life Siphoning is effectively by stuff like Poison but isn’t effected by Healing Power. I’d be fine with the Poison reduction if it meant that Healing Power was brought into the equation, however if that’s not going to be the case I’d like that -33% effectiveness from Poison to be removed from it.
It generally would make more sense for Healing Power to be under toughness, because Healing Power is more effective when paired when toughness than vitality. This is especially true for Necros, having the highest health pool and no way to get constant health generation (I’m looking at YOU Ele and Guardian).
I hear a lot of “This isn’t in my build. I don’t want it. ANet change it pls.”
Traits that are affected by healing:
Full of Life
Mark of Evasion – for regen (ignoring the fact that it is a Mark of Blood in the Blood Magic tree)
Ritual of Life – (once again ignoring the fact that is a Well of Blood in the Blood Magic tree)
Transfusion
Deathly Invigoration
Traits that indirectly help healing:
Dagger Mastery – for dagger2
Ritual Mastery – for more well of bloods
You may argue that these are not enough traits. For comparison, let’s look at Death Magic and Boon Duration:
Traits in DM that are affected by boon duration:
Greater Marks – a bit of a stretch but more regen to more people I guess
Ritual of Protection
Staff Mastery – again a bit of a stretch for staff2
Spiteful Vigor
River of Tears – S/D glass ele
Solo and small group roamer
I hear a lot of “This isn’t in my build. I don’t want it. ANet change it pls.”
Traits that are affected by healing:
Full of Life
Mark of Evasion – for regen (ignoring the fact that it is a Mark of Blood in the Blood Magic tree)
Ritual of Life – (once again ignoring the fact that is a Well of Blood in the Blood Magic tree)
Transfusion
Deathly InvigorationTraits that indirectly help healing:
Dagger Mastery – for dagger2
Ritual Mastery – for more well of bloodsYou may argue that these are not enough traits. For comparison, let’s look at Death Magic and Boon Duration:
Traits in DM that are affected by boon duration:
Greater Marks – a bit of a stretch but more regen to more people I guess
Ritual of Protection
Staff Mastery – again a bit of a stretch for staff2
Spiteful Vigor
Thats not worth wasting 30 points for.
https://twitter.com/TalathionEQ2
I hear a lot of “This isn’t in my build. I don’t want it. ANet change it pls.”
Traits that are affected by healing:
Full of Life
Mark of Evasion – for regen (ignoring the fact that it is a Mark of Blood in the Blood Magic tree)
Ritual of Life – (once again ignoring the fact that is a Well of Blood in the Blood Magic tree)
Transfusion
Deathly InvigorationTraits that indirectly help healing:
Dagger Mastery – for dagger2
Ritual Mastery – for more well of bloodsYou may argue that these are not enough traits. For comparison, let’s look at Death Magic and Boon Duration:
Traits in DM that are affected by boon duration:
Greater Marks – a bit of a stretch but more regen to more people I guess
Ritual of Protection
Staff Mastery – again a bit of a stretch for staff2
Spiteful Vigor
While there is some of this going on, there is a bit of a lack in trait synergy, coupled with broken (lifesteal) mechanics. I understand that thematically Blood Magic fits with healing power. But when you understand how well toughness and healing power work together, especially for our profession which is lacking any substantial Life Stealing/Regeneration it sort of hurts.
We have all this health, doubled with Death Shroud, but because Healing Power goes along with Vitality, we go without Toughness and our high HP gets burned down in no time (lack of protection doesn’t help either). You COULD get toughness, along with vitality and healing power, but you sacrifice any damage potential you once had.
While there is some of this going on, there is a bit of a lack in trait synergy, coupled with broken (lifesteal) mechanics. I understand that thematically Blood Magic fits with healing power. But when you understand how well toughness and healing power work together, especially for our profession which is lacking any substantial Life Stealing/Regeneration it sort of hurts.
We have all this health, doubled with Death Shroud, but because Healing Power goes along with Vitality, we go without Toughness and our high HP gets burned down in no time (lack of protection doesn’t help either). You COULD get toughness, along with vitality and healing power, but you sacrifice any damage potential you once had.
Perma-regen from staff2 not good enough for you?
Between runes and soul reaping’s Last Gasp, I get 21 secs of protection at 50% health every 60 secs in addition to the protection from wells. With that and 33k base health, I am a tough cookie. I sacrifice all the damage potentials and do 150s ’cause I enjoy that kind of play (the tanking, not the 150s ^.~) But then, that is not for everyone.
If lifesteal were based off of healing power, oh if only….
River of Tears – S/D glass ele
Solo and small group roamer
While there is some of this going on, there is a bit of a lack in trait synergy, coupled with broken (lifesteal) mechanics. I understand that thematically Blood Magic fits with healing power. But when you understand how well toughness and healing power work together, especially for our profession which is lacking any substantial Life Stealing/Regeneration it sort of hurts.
We have all this health, doubled with Death Shroud, but because Healing Power goes along with Vitality, we go without Toughness and our high HP gets burned down in no time (lack of protection doesn’t help either). You COULD get toughness, along with vitality and healing power, but you sacrifice any damage potential you once had.
Perma-regen from staff2 not good enough for you?
Between runes and soul reaping’s Last Gasp, I get 21 secs of protection at 50% health every 60 secs in addition to the protection from wells. With that and 33k base health, I am a tough cookie. I sacrifice all the damage potentials and do 150s ’cause I enjoy that kind of play (the tanking, not the 150s ^.~) But then, that is not for everyone.
If lifesteal were based off of healing power, oh if only….
I suppose we CAN get regen from the staff, but for being the “attrition profession” we have nowhere near the regen/self heal potential of say, the guardian or ele, who can both heal themselves to full multiple times in a fight, without using their heal ability once.
I used to run a build similar to what it sounds like you are, full of protection and toughness and vitality, but I my damage was so bad people were starting to comment on it. It’s really a lot of hoops you have to jump through to get a reliable source of protection though, having three different ways of applying it, but all three are on extremely short durations. Considering the insane cooldown on Spectral Armor compared to the protection duration, then comparing that to Spectral Walk, its cooldown and very long swiftness duration. I know that swiftness and protection are two completely different things, but I feel a similar idea applies.
healing power is in the vitality tree because of the old health stealing necromancer in guild wars one. However the health stealing necromancer doesn’t seem to be fully here in GW2, and became more of a supplement to other builds.
S/I/F engineer Z/R/D guard
I made a reddit post about it: http://www.reddit.com/r/Guildwars2/comments/10wgz2/how_healing_affects_necromancers/
Major kudos for that post, though I wish you had included Life Transfer/Transfusion and the Deathly Reinvigoration heals in your table!
Would it be game breaking for the vampiric traits to scale with hp? It feels like it’s the one thing that’s stopping siphoning necros from being decent, especially since other classes that aren’t even specced into hp somehow seem to heal off as much if not more damage than my necro.
Makonne – Hybrid Regen Ranger
Make lifesteal scale with healing power.
Fixed