Why no regeneration in shroud
I think if you ask necros, it would be an unanimous “yes” to heals in shroud. For me personally, I’d love to just settle for our own traits & skills healing in shroud. Parasitic Contagion for an example, that trait should by all means heal us in shroud.
Its worst than I thought they gone back to similar problems that took like 2-3 years to get rid of. Hopefully they are quicker to solve these issues.
we are already a big hp sponge with no mechanics. so rather than adding more hp through healing i would like to see some kind invulnerability as an option coming to the board.
You can make combofields for protection and lifesteal. You can repeat this in cd-time.
I know healing is limited in shroud. The only things are suppose to be lifestealing effects,
When I tested this a few weeks ago, Sigil of Blood, Sigil of Leeching, and Life Stealing food all failed to provide any actual life stealing in shroud. Prepare to be disappointed.
I know healing is limited in shroud. The only things are suppose to be lifestealing effects,
When I tested this a few weeks ago, Sigil of Blood, Sigil of Leeching, and Life Stealing food all failed to provide any actual life stealing in shroud. Prepare to be disappointed.
I think he means the necromancer ones (also the bloodmagic traits) and they work in shroud (since the trait rework patch). But that was only because we complained about it and even Anet couldnt deny the fact that is was just stupid to have traits that dont work half the time.
And to the op, i agree regeneration should work in shroud.
I like it the way it is. If a necro uses shroud, they become a pseudo tank. Except they are not invincible, as you can condi them back to reality pretty quick. But the necro might reverse that once they get their condi reversal skills back after exiting shroud. There is strategy there.
I like it the way it is. If a necro uses shroud, they become a pseudo tank. Except they are not invincible, as you can condi them back to reality pretty quick. But the necro might reverse that once they get their condi reversal skills back after exiting shroud. There is strategy there.
Ehm and exactly how would allowing regeneration working in shroud change this?
I like it the way it is. If a necro uses shroud, they become a pseudo tank. Except they are not invincible, as you can condi them back to reality pretty quick. But the necro might reverse that once they get their condi reversal skills back after exiting shroud. There is strategy there.
Ehm and exactly how would allowing regeneration working in shroud change this?
Then shroud would be relied on to heal whenever the necro is low on health. There’s no strategy in that. It’s mindless. Traits, healing coming of CD and Teammates could potentially heal me back to near full health if my shroud lasts long enough.
For now I pop shroud when I want better crits/damage, or protection against direct damage, or respite while I’m waiting on my heal to cd. But I have to quickly think on whether it’s a good idea because that shroud isn’t going to last and once it’s stripped from me I’m going to be exactly where I was, healthwise, before I popped it.
(edited by Redfeather.6401)
I like it the way it is. If a necro uses shroud, they become a pseudo tank. Except they are not invincible, as you can condi them back to reality pretty quick. But the necro might reverse that once they get their condi reversal skills back after exiting shroud. There is strategy there.
Ehm and exactly how would allowing regeneration working in shroud change this?
Then shroud would be relied on to heal whenever the necro is low on health. There’s no strategy in that. It’s mindless. Teammates could potentially heal me back to near full health if my shroud lasts long enough.
For now I pop shroud when I want better crits/damage, or protection against direct damage, or respite while I’m waiting on my heal to cd. But I have to quickly think on whether it’s a good idea because that shroud isn’t going to last and once it’s stripped from me I’m going to be exactly where I was, healthwise, before I popped it.
I was only taking about regneration though. FYI that is less then blighers boon gives when combined with spite and you just auto attack in shroud.
Also even if we would be talking about all healing (which i didnt i might add) how would that be different then healing the other professions up during thier blocks, evades or invulerabilities?
(edited by Muchacho.2390)
I like it the way it is. If a necro uses shroud, they become a pseudo tank. Except they are not invincible, as you can condi them back to reality pretty quick. But the necro might reverse that once they get their condi reversal skills back after exiting shroud. There is strategy there.
Ehm and exactly how would allowing regeneration working in shroud change this?
Then shroud would be relied on to heal whenever the necro is low on health. There’s no strategy in that. It’s mindless. Teammates could potentially heal me back to near full health if my shroud lasts long enough.
For now I pop shroud when I want better crits/damage, or protection against direct damage, or respite while I’m waiting on my heal to cd. But I have to quickly think on whether it’s a good idea because that shroud isn’t going to last and once it’s stripped from me I’m going to be exactly where I was, healthwise, before I popped it.I was only taking about regneration though. FYI that is less then blighers boon gives when combined with spite and you just auto attack in shroud.
Also even if we would be talking about all healing (which i didnt i might add) how would that be different then healing the other professions up during thier blocks, evades or invulerabilities?
If they allow regen in shroud I already know a way of abusing it using nothing but necromancer skills.
I like it the way it is. If a necro uses shroud, they become a pseudo tank. Except they are not invincible, as you can condi them back to reality pretty quick. But the necro might reverse that once they get their condi reversal skills back after exiting shroud. There is strategy there.
Ehm and exactly how would allowing regeneration working in shroud change this?
Then shroud would be relied on to heal whenever the necro is low on health. There’s no strategy in that. It’s mindless. Traits, healing coming of CD and Teammates could potentially heal me back to near full health if my shroud lasts long enough.
For now I pop shroud when I want better crits/damage, or protection against direct damage, or respite while I’m waiting on my heal to cd. But I have to quickly think on whether it’s a good idea because that shroud isn’t going to last and once it’s stripped from me I’m going to be exactly where I was, healthwise, before I popped it.
How is this different from warriors kiting, using shield stance, endure pain and resistance. Yea your teammates could potentially could heal you up to full in the before the shroud ends. In reality you will get a little hp. If they focus a little bit on this you could get a decent amount back but its still probably under 25% of your total hp.
O and then your out of Lifeforce and have to refill it while having a team focus fire you.
I like it the way it is. If a necro uses shroud, they become a pseudo tank. Except they are not invincible, as you can condi them back to reality pretty quick. But the necro might reverse that once they get their condi reversal skills back after exiting shroud. There is strategy there.
Ehm and exactly how would allowing regeneration working in shroud change this?
Then shroud would be relied on to heal whenever the necro is low on health. There’s no strategy in that. It’s mindless. Teammates could potentially heal me back to near full health if my shroud lasts long enough.
For now I pop shroud when I want better crits/damage, or protection against direct damage, or respite while I’m waiting on my heal to cd. But I have to quickly think on whether it’s a good idea because that shroud isn’t going to last and once it’s stripped from me I’m going to be exactly where I was, healthwise, before I popped it.I was only taking about regneration though. FYI that is less then blighers boon gives when combined with spite and you just auto attack in shroud.
Also even if we would be talking about all healing (which i didnt i might add) how would that be different then healing the other professions up during thier blocks, evades or invulerabilities?
If they allow regen in shroud I already know a way of abusing it using nothing but necromancer skills.
How can you abuse Regeneration? By stacking healing traits (unholy sanctuary, blighers boon etc.)? I dont think it will work as well as you may think.
Well I’m getting nowhere with my opinion.
If the developers think a corruption necro could use sustainability then I imagine allowing regen in shroud is a good way to do that. I honestly see repercussions in that, but I won’t comment on it anymore.
Well I’m getting nowhere with my opinion.
If the developers think a corruption necro could use sustainability then I imagine allowing regen in shroud is a good way to do that. I honestly see repercussions in that, but I won’t comment on it anymore.
If you dont tell what kind of repercussion there could be, how should we then know if your objection is justified or not?
I kinda wanted to know how you can abuse regen also..
In terms of invulnerability I think a stealth would go much further. This is because we already lack invulnerability and dodges coupled with our poor mobility wouldn’t throw people off.
I don’t feel to strongly about invulnerability and stealth at the moment though.
Do the Lifestealing food and sigil provide a lot of healing? These don’t bother me nearly as much because we don’t need to take them and they are like a specialized part of the game. Still it would be nice if they affect us equally as well though.
Well I’m getting nowhere with my opinion.
If the developers think a corruption necro could use sustainability then I imagine allowing regen in shroud is a good way to do that. I honestly see repercussions in that, but I won’t comment on it anymore.If you dont tell what kind of repercussion there could be, how should we then know if your objection is justified or not?
Because he has a secret build that can abuse the regeneration boon on a necro that no one since launch has thought of because of just how many variables we have to work with when making build………..
Regeneration in shroud would be fine… maybe make you last another half second before dying….
Ive been one of the people who said it would be OP as kitten for necros to get healed in shroud by allies… but now with the death of the ele and and rise being nerfed into oblivion i think it could work now… but i would make it some sort of trait option in blood.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Ive been one of the people who said it would be OP as kitten for necros to get healed in shroud by allies… but now with the death of the ele and and rise being nerfed into oblivion i think it could work now… but i would make it some sort of trait option in blood.
The thing is that we already this option, it’s called vampiric healing a.k.a “siphon health” and it can work quite decently with the right build, slap Blighter’s Boon with it and you can regen in Shroud very convincingly.
As a side note, the real issue with necros durability is always going to be the lack of self-blocks/invulns and poor access to stability, doesn’t matter how good a necro can regen inside or outside Shroud, if we don’t have a form of babysitting (ally peeling) then we’re food to CC chain.
- Proudly not going to go DH -
I’m looking at you, Rev..
I’ve always considered shroud temporary hp to stall for my heal skill cooldown. Only other time I really pop it is to break the defiance bar. I feel like being able to heal in shroud makes it really strong, especially on a build that generates lots of lifeforce. As mentioned above, there are a few traits that play towards this sort of playstyle “vampiric” and “blighter’s boon” which I feel is in sweet spot.
Ive been one of the people who said it would be OP as kitten for necros to get healed in shroud by allies… but now with the death of the ele and and rise being nerfed into oblivion i think it could work now… but i would make it some sort of trait option in blood.
The thing is that we already this option, it’s called vampiric healing a.k.a “siphon health” and it can work quite decently with the right build, slap Blighter’s Boon with it and you can regen in Shroud very convincingly.
As a side note, the real issue with necros durability is always going to be the lack of self-blocks/invulns and poor access to stability, doesn’t matter how good a necro can regen inside or outside Shroud, if we don’t have a form of babysitting (ally peeling) then we’re food to CC chain.
Oh you are right of course I completely forgot what any of the traits in the blood magic line do, and I’ve never tried a vamp necro before. Is it effective?
As far as the cc… well core necro might not have much stab but reaper has it. And I’m not talking about 1v1 fights…. teamfights you will have someone near you and yes you get cced alot because people gun for the necro and half of your teammates heals will go to waste unless you are incredibly coordinated, it’s not that we can be cced so much anymore it’s we basically deny ourselves of support 50% of the time.
It’s possible that if we allowed heals through deathshroud maybe like get 50% of the incoming heals while in ds plus regen now works through shroud. Just as a start… although I do see the potential for necros to become unkillable tanks in some scenarios.
Also making heals work through ds may discourage people from targeting necro first all the time reducing CC
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Ive been one of the people who said it would be OP as kitten for necros to get healed in shroud by allies… but now with the death of the ele and and rise being nerfed into oblivion i think it could work now… but i would make it some sort of trait option in blood.
The thing is that we already this option, it’s called vampiric healing a.k.a “siphon health” and it can work quite decently with the right build, slap Blighter’s Boon with it and you can regen in Shroud very convincingly.
As a side note, the real issue with necros durability is always going to be the lack of self-blocks/invulns and poor access to stability, doesn’t matter how good a necro can regen inside or outside Shroud, if we don’t have a form of babysitting (ally peeling) then we’re food to CC chain.
Oh you are right of course I completely forgot what any of the traits in the blood magic line do, and I’ve never tried a vamp necro before. Is it effective?
Well if you can hit things the healing feels roughly the same as blighters boon+ spite. Vampirc+Vampiric Presence is roughly 70 hp per enemy hit. Then you also get the 5 SoV stacks per blood bond (if you take it) but last time i checked they didnt work in Shroud unlike the ones from the real skill (hence why i think it is a bug and i made a bug post about this long time ago so maybe it is fixed by now).
The biggerst “weakness” of bloodmagic (i am not sure if weaknees is the correct word here) is that the grandmaster traits are more support orientated or about wells and you have to forgo a traitline namely spite/curses or soul reaping unless you want base shroud but i dont thin base shroud will give you much siphon because of the slow attacks). However it is really funny to safe downed allies with Transfusion.
But you could be more annoyed about regeneration not working in shroud since bloodmagic gives regeneration in from of a mark of blood on dodge (adept minor). Infact allowing regneration to work while in shroud would give bloodmagic probably a big indirect buff.
(edited by Muchacho.2390)
anet dev are supporting necromancers because of blighters boon i think
blighter boon was overpower because two reasons
teammates easily excessively heal you
teammates easily restore lifeforce to you
the second point is the bigger offender
Allowing full healing through shroud could easily achieve the first point but with a difference. allies could heal with boons and save aoe healing outside shroud, now they only use their aoe heals.
Allowing full healing might not be fair but it should still be less overpowered than the old blighters boon
regeneration however heals slowly over time which is ruined when it becomes useless for long duration and at critical moments
I think all other professions should have their condi and power nerfed. It is like the one thing Necro was good at, surviving conditions, was given to every other profession. Now, our “theme” can be ignored. Power and condition damage builds are both kind of weak. Corruptions and scepter are the only things keeping the profession from being dead last by a large margin.