Why was this not in the patch?

Why was this not in the patch?

in Necromancer

Posted by: Barnabus Stinson.1409

Barnabus Stinson.1409

Reapers Onslaught – Gain 20% Increased attack Speed and gain 225 ferocity while in Reaper Shroud or weilding Great Sword.

It would give a decent damage bump to Power Reaper which it needs as its Dps is very low, roughly 10k less than condi reaper.

It also serves as the Power equivilent of Deathly Chill, A truly decent DPS option for power reaper and a great reason to not take blighters.

It isnt so much it makes power reaper outperform Condi, its just a decent Upgrade that would make Reapers actually want to take Power.

Or am I missing something?

Why was this not in the patch?

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Posted by: Dadnir.5038

Dadnir.5038

Well, you are missing the fact that this trait come from your own fantasy

Anet want the greatsword to be slow and slow it is. The supposed design behind the reaper is the inescapable slow monster whose prsence chill you to the bone, slowing you and terrorising you. Simply put a slow melee dps that annoy it’s foes with load of chill.

The reaper was described as a direct damage dealer because of gravedigger which is an attack that achieve high instant damage. The fact that it does have tons of drawback is the reason why in the end the reaper is mostly used as a condi spec. Yet the design of the spec can’t allow this 20% attack speed that would be a breather.

Now, the reason why Scourge will be better at direct damage than reaper is pretty obvious as well. Take the standard rotation of the dagger/X poxer necro (which is as effective as the power reaper in the first 50% health, then add free damage on top of that every 16-20 seconds thanks to desert shroud. Here it is! Reaper’s direct damage outdone.

NB.: the real thing that you are missing is that it would be to way to dangerous/imbalanced in PvP.

No core profession should be balanced around an optional elite specialization.

Why was this not in the patch?

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Posted by: Barnabus Stinson.1409

Barnabus Stinson.1409

They wanted it to be a slow heavy hittin Spec I know, but it doesnt hit that hard power theif can out perform hit for hit and at a higher speed. So the design has already failed. a 20% increase wouldnt even make the AA’s fast, 3/5, 3/5, 4/5 seconds each. Thats still Slower that pretty much every other rotation in the game.

Why was this not in the patch?

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Posted by: Lahmia.2193

Lahmia.2193

It’s a fair buff. I mean mesmers got a straight up +15% crit damage trait buff which is the same as 225 ferocity. The only problem with the suggestion would be, in a raid setting, the 20% speed buff would be irrelevant, as it does not stack with quickness. But still, 15% more crit damage on greatsword would be a good start.

Surrender and serve me in life, or die and slave for me in death.

(edited by Lahmia.2193)

Why was this not in the patch?

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Posted by: Barnabus Stinson.1409

Barnabus Stinson.1409

I was actually Unaware that the buff doesnt stack with quickness, Okay in that case How about:

Gain 350 Ferocity While weilding a GS or in RS, additionally Crits with GS and RS steal Health.

I would just love to be able to able to do endgame content without either being a condi chill spinner or a coplete detriment to the team with power. Why is power reaper DPS so much lower than Condi and why is it completely okay with the Devs for it to stay that way?

Why was this not in the patch?

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Posted by: Lahmia.2193

Lahmia.2193

I was actually Unaware that the buff doesnt stack with quickness, Okay in that case How about:

Gain 350 Ferocity While weilding a GS or in RS, additionally Crits with GS and RS steal Health.

I would just love to be able to able to do endgame content without either being a condi chill spinner or a coplete detriment to the team with power. Why is power reaper DPS so much lower than Condi and why is it completely okay with the Devs for it to stay that way?

Indeed, its the biggest problem with those kinds of traits and I’m not even sure anet realises.

Surrender and serve me in life, or die and slave for me in death.

Why was this not in the patch?

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Posted by: Vitali.5039

Vitali.5039

Power reaper need a ferocity buff on Soul Eater trait for every succesful Gravedigger, similar to warrior’s new signet trait.

It’s good to have the trait changed as it is now (mender healer) but in pve we suck..

Why was this not in the patch?

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Posted by: Dadnir.5038

Dadnir.5038

They wanted it to be a slow heavy hittin Spec I know, but it doesnt hit that hard power theif can out perform hit for hit and at a higher speed. So the design has already failed. a 20% increase wouldnt even make the AA’s fast, 3/5, 3/5, 4/5 seconds each. Thats still Slower that pretty much every other rotation in the game.

I don’t understand you or you don’t understand me.

Nowhere did I say that it was “performing” competitively. I said that according to design the reaper was a slow hard hitting spec. It’s indeed slow and gravedigger indeed hit hard.

The necromancer and it’s specs are all about design. Or more like the picture that the devs have in mind about them. Not to mention that they alway balance thing according to the best possible scenario.

Let’s look at the thing objectively. Anet choose to give no damage modifiers to reaper which can only mean one thing : Reaper was not meant to be a direct dps spec. A direct dps spec is someting like weaver with damage modifier on adept, master and grandmaster traits.

I’m positive to say that I will never enjoy playing the reaper’s greatsword and I’m relieved to see that scourge seem to already be able to achieve the same level of direct dps than reaper.

If anet really, really really wanted to make the necromancer desired in the areas of the game where he is not desired, there is plenty of non game breaking things that they can do but obviously don’t want to do (maybe because they think : “Oh! we will keep this for another e-spec!”)

- Change Rending shroud so that it become an aura that apply a toughness debuff on foe around the necromancer instead of applying the already hundred time caped vulnerability. No substancial change in all pvp things or open PvE thing, yet invaluable debuff for raids

- Change parasitic contagion so that instead of healing for an amount of condi damage it heal you for each condition you put on yourself (both drawn from allies and self corrupt from corruption) and apply an expertise buff to allies for 8 seconds when you do so. Make corruptions attractives by giving them more survivability and group support

- Change Vampiric ritual so that instead of applying the silly protection, it transform the well into moving fields than work like berserker’s flame of war. A reliable melee option for wells and a very good synergy with DD builds.

- Make it so that unholy martyr work with all self inflicted conditions. A breather to any condi build

And I’m not even trying. Those change almost don’t impact the game at all, they are mainly QoL changes to the core necromancer, yet those change are enough to fix a lot of the issues that the necromancer suffer in the game and open countless doors that stayed close for years already.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Why was this not in the patch?

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Posted by: Barnabus Stinson.1409

Barnabus Stinson.1409

I would like to see any of those changes, I dont want to see Reaper become top tier DPS but its a little frustrating that its such an undesirable option for end game. Or atleast a power spec is, the issues with this is what made me swap to condi. I am not saying every build should work for every game type. But a Espec that was designed as a power Espec running and optimal power build should be at least okay for endgame content. Just get it up a little, a slight buff here and there, the class has no real team support, has to face tank damage with shroud it should be able to keep up with mid tier DPS characters that have team support Right?

Or is that a crazy thought?