Why we necros are feeling so down about our class.

Why we necros are feeling so down about our class.

in Necromancer

Posted by: Andele.1306

Andele.1306

Soja.5918 – http://gw2skills.net/editor/?fMMQNBjYD7EoisgLsQxCWLDErHEKQDiVIRvHonWtPlXNBnkA;TsAAyCnooyQloGLVOqkUtIYMwWEA

Well being immortal for 12 seconds makes me honestly squee in comparison.

When life gives you lemon, ask if its from a anime or manga.

Why we necros are feeling so down about our class.

in Necromancer

Posted by: Roziel.5720

Roziel.5720

Death Shroud. first time I saw it, I was like, awesome im about to go into an overpowered mode, and decimate my enemies. The selection of abilities howevwer and what they do is abysmal, it was a severe dissapointment and continues to be so even now at 80. There is little that seems to be fun with death shroud, so much in fact I forget to use it most of the time, even if I have a full bar.

After that you have minions…..wells, and marks.

Minions: I had the idea after watching the yoggs cast review that I would be seeing my necro send forth his wave of minions to destroy his enemies, however I was quickly shown the errors of my ways. The minion armies of necromancers are more of a threat to there masters, than a benefit.

Marks, and Wells: AoE spells with cast times. I can see the cast times, if they did some insane damage, but they dont, in turn you have to predict the enemies movements and cast, which usually yields random results in pvp.

TL;DR
The things that set the Necromancer apart from the rest of the classes, are weaker than the run of the mill abilities, making necromancers feel like they are willfuly taking the shorter end of the stick in terms of special abilities. You can make the class work and succeed, but it still wont stand out amoungst the others in the crowd

I basically agree entirelywith this post. On one hand I know I hit pretty hard and my survivability is there. But on the other hand with no burst at all and the extreme cooldowns I have trouble even justifying this class as a support sustained dps or even just support.

DS should really be our burst, even with the trait to extend it the life force drains so quickly and with it the damage DS does. The attacks are slow (underwater you might as well not use #1) in DS, and even the weapons that should be doing serious damage doesn’t. This is supposed to be our class mechanic that sets us appart and… it is a bit underwhelming. Why as a caster when none of my DS abiliets are affected by range would I want to pull myself to a target? I could see it if the target was pulled to ME. Life transfer considering it does not do much to extend DS should be on a much shorter timer. But I could complain about DS all day, the extra life bar is kinda what saves it for me.

Now don’t get me wrong, I love my necro and something about the class has me coming back despite it all. Mainly I think speeding up the attacks of a few weapons and just making DS attack faster would do it for at least some of the shortcomings. But with no burst and what seems a waiting game on cooldowns and attack animations I can see why many people wouldn’t like them.

Why we necros are feeling so down about our class.

in Necromancer

Posted by: KTKTKT.1853

KTKTKT.1853

nothing wrong with necromancer go lookup twitchtv.xelfer5 hes a amazing necro

Why we necros are feeling so down about our class.

in Necromancer

Posted by: Teknomancer.8475

Teknomancer.8475

nothing wrong with necromancer go lookup twitchtv.xelfer5 hes a amazing necro

There are things wrong with abilities/ bugs with the necromancer class. Saying nothing is wrong is basically telling the bunch of people who reported and confirmed all of the 50+ bugs we still have that they are completely wrong. Which I’m sure if they were Anet mods would remove the sticky about bugs at the top of the forum.

Much love,
Madame Moorshade Teknomancer.