WiP sPvP Well/Staff Build.

WiP sPvP Well/Staff Build.

in Necromancer

Posted by: necromas.8475

necromas.8475

http://gw2skills.net/editor/en/?fQAQNAW7YjQaV6Zaia87JApCXPpo7xjUU8wA;T4AAyCsoqxUjoGbNuak1sKYUwpgdBvCmUA

Working on a well/staff build for sPvP. The goal is to do well in small group fights and control the battlefield with AoE and conditions. Not really sure what to do for gear and some of my traits or even my secondary weapon set. Here’s what I have so far.

Key traits:

  • Focused Rituals: Have to be able to put my wells where I need them.
  • Chilling Darkness: Turns well of Darkness into a snare which is important for keeping enemies in my wells.
  • Staff Mastery: 20% more mark spam.
  • Ritual Mastery: 20% more well spam.

Key skills:

  • Staff Skills: AoE conditions/damage to compliment wells.
  • Well of Suffering: Big damage.
  • Well of Corruption: Damage and stripping/debuffing.
  • Well of Darkness: Damage mitigation with blind, snare with chill.

Now what to do with everything else? This is what I want suggestions on, I’m not confident in my choices here but here’s what I chose and why.

  • 20 blood magic for spiteful marks, extra power, and extra condition duration (specially for chill duration).
  • Pick up spiteful spirit for a little more survivability and transfusion for group support with undecided trait slots.
  • Plague elite skill for great battlefield control and some extra survivability. Chilling darkness doesn’t seem to work with the blind plague though. Maybe flesh golem would be nice to knock enemies down in well stacks.
  • Well of Blood as healing skill since the cooldown will be better and with a little healing power the tick healing is actually decent (if you target it away from you, you still get the personal healing).
  • Scepter secondary for wearing down single targets and AoE cripple.
  • Dagger OH secondary for condition transfering and AoE weakness.
  • Force weapon runes cause extra damage is always nice.
  • Divinity and Celestial gear because every stat seems to help me in a decent way. I definitely want to switch the divinity gear but I kind of like the celestial.
  • No idea what to do for underwater skills since obviously I can’t use wells or the staff.

WiP sPvP Well/Staff Build.

in Necromancer

Posted by: Skliros.1058

Skliros.1058

You’re definitely on the right track. Your build link isn’t working for me, but I can visualize what you’re getting at regardless. My only suggestion would be to make sure you have sufficient toughness and vitality. We don’t have the burst to murder someone before they can respond, so we need to be able to last for long enough to get our spells out and start the Death Shroud/ Plague Form dance to keep our health bars full. I would prioritize toughness over vitality, because we have plenty of health as it is.

WiP sPvP Well/Staff Build.

in Necromancer

Posted by: necromas.8475

necromas.8475

You’re definitely on the right track. Your build link isn’t working for me, but I can visualize what you’re getting at regardless. My only suggestion would be to make sure you have sufficient toughness and vitality. We don’t have the burst to murder someone before they can respond, so we need to be able to last for long enough to get our spells out and start the Death Shroud/ Plague Form dance to keep our health bars full. I would prioritize toughness over vitality, because we have plenty of health as it is.

Ya the longetivity thing was what I was going for with celestial and divinity gear, since it has toughness, vitality, and healing power while still giving me some of all 3 damage stats which I’ll benefit from each of. I could for example do just power/toughness/healing power or something but then I lose some of my health pool and crit/condition damage. Though maybe that’s worth it for bigger hitting wells. Maybe a little more defense could be gained by picking a different armor rune set like one that can proc boons/healing and/or stack toughness.

The build link should work if you highlight it and copy paste, don’t know why the auto-made hyperlink doesn’t work.

WiP sPvP Well/Staff Build.

in Necromancer

Posted by: Lumines.3916

Lumines.3916

http://gw2skills.net/editor/en/?fQQQNBmWDbESrdvTTUjfTBIVA7JFdPekiiHmSh7vD;TYAqeM9I6x2jrHZPA

I’ve been using a Wells build that utilizes Shaman gear (Healing, Condition, Vitality in PvE) for dungeons and such. It’s a more defensive role and you’re going to be taking on both the “tanking” and “healing” role. You also have to take the initiative to take point and call targets. This is the easiest way to efficiently use Epidemic.

With ~900 Healing Power stacked, Well of Blood becomes an immensely powerful team heal, mine ticks for 530 every second and I’m still in masterwork greens. Transfusion also hits close to the 300 mark per tick. While you may not heal very frequently, you’ve got two fat team heals that you can rotate helping people stay up in between their heal CDs. Popping both also tops anyone off should the situation call for it.

I understand the huge appeal in Dagger off-hand but as my focus is more defensive, I opted for the Warhorn so you can completely stop incoming damage for some poor sap. The 600 AoE cone also can hit a surprisingly large area (the animation indicates a smaller area than it really is). The swiftness is just icing really and helps you get move from melee-mid range faster, you will need to jump between the front and backlines a lot if some people are struggling.

I feel the traits speak pretty much for themselves. Wells grant protection for 3s is great if your build is less offensive like mine and not packing a high crit %. Otherwise Withering Precision is a great trait (Grandmaster Curses) to decrease the overall damage your party takes. I feel Well of Darkness is mandatory, I’d argue it’s our best well. I usually bring Well of Power as sitting from a Necro PoV, most classes simply suck at dealing with conditions. However, if your group composition does not need it, sub it out for something else like Suffering or something.

I use the same build I do in dungeons for WvW and sPvP when I’m needed on a more defensive role. You can swap out the Death Magic trait for Larger Marks in WvW but I feel the 20% faster recharge on Staff is largely unnecessary.

For PvP I like Sigil of Doom a lot as it synergizes well with my stat distribution. You will have a high up-time for poison on enemies which is great considering your +Condition dmg and the negative effect it has on their heals. Sigil of Earth is still king though if you want more raw damage and have a high crit chance.

I also like Rune of the Flock a lot especially for a +Healing build. I’m hoping Chilling Darkness will one day work with it. For sPvP, the Shaman amulet is the ideal choice, if I could find the Toughness, Healing, Cond spread in PvE, I’d use it too. As Necromancers, we really don’t need vitality if at all. We sit at the top with Warriors and toughness patches up our only weakness, direct damage. We’re arguably the most resilient against conditions and having over 2.6k armor makes you wonder why people are crying about heartseeker thieves or hundred blade warriors.