If all traits are balanced with Reaper in mind, does it mean that if a necro doesn’t go Reaper, he/she will end up with crippled traits ? They keep following the same terribly flawed balance design: all skills/traits are balanced around the best case scenario. You don’t believe it ? Let’s take a little tour…
Case 1: We have scarce bleed stacks because back in the days Epidemic could melt groups if the necro was left unfocused. So, stacks were balanced around that utility. Now condi builds are a joke, Epidemic hasn’t been used in the past 2 years, while, in team fights, necromancers are greedily focused/chased on sight and ping-pong’ed to death.
Case 2: more of a given: Shroud traits were all balanced around the 5 sec Shroud CD used back to back regardless of Life Force or appropriateness… Now it’s 7 sec at best, a DS flashing build has never ever been remotely viable, but close to nothing has changed.
Side note: designers at ANet don’t seem to have a clue about scalability. They should look at what Blizzard did a decade ago with PPM (procs per minute) to normalize things.
Case 3: Dhuumfire (that created unwarranted collateral damages that remain to this very day): its current awful/laughable state is caused by what I would call the Reaper effect. It’s a Reaper trait in a non-Reaper trait line. I can hear ANet screaming “Synergistic trait lines!” and really believing it…
Case 4: That finally brings us to the latest patch with Chilling Darkness: another average trait outside of the Reaper line that got butchered in case you go Reaper. Are they so scared of necromancers that they fear a Reaper going Plague could have as much impact as, say, a warrior with Rampage ? And if it was the case (which I highly doubt), isn’t there any counter play like mesmer/engi using moa or simply side stepping away from it, especially now that chill doesn’t reduce leap/charge distance ? The only players this net may catch on its own are fellow necromancers… My hand in the fire that a condi necro has way less counter play to a diamond skin ele or even a zerk stance warrior !
So what do we end up with, with that borked design philosophy ? Lots of unusable/weak skills/traits that requires other skills/traits to barely function…
RIOT !
Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.