Will HoT bring any endgame PvE improvements?

Will HoT bring any endgame PvE improvements?

in Necromancer

Posted by: Prism.5649

Prism.5649

It’s no secret that the necro class is not much of a team player when it comes to PvE. Mostly this is because necro’s group support is mainly in the form of boon removal/corruption and soft CC’s such as blind/chill/etc., none of which have a significant impact on bosses.

At the moment this is not a very big issue because the current endgame (dungeons/fractals) are quite easy and do not require too much min/maxing. However, if raids prove to be as challenging as ANet promises, necro’s lack of team support will become significantly more of a hindrance.

So! Do we know if HoT will bring PvE improvements for necro? This could be either in the form of improved group support from Reaper, or making bosses more susceptible to control effects. Do we know if either of these will occur?

Basically what I’m asking is: Will necro be more useful in hardcore PvE with HoT?

Prismatic Storm: Ele
Prismatic Science: Engi
Prismatic Dream: Mesmer

Will HoT bring any endgame PvE improvements?

in Necromancer

Posted by: Silverkey.2078

Silverkey.2078

There is already a thread asking basically this question.

https://forum-en.gw2archive.eu/forum/professions/necromancer/What-is-our-role-in-new-raids/first

My personal answer is: yes! I think necro has a place there. Simply because

  • boon removal can be a thing and if we need “burst” removal (10 boons in one shot) instead of steady removal (1 boon every 3s), necro are the best there
  • this new content may have a better ratio of mob/boss, and necro’s debuff can be very useful for non-defiant enemies
  • they may rebalance the defiant/breakbar to give some space to debuffs
  • if they force to split the party into individual members, necro’s self buffing will shine
  • necro’s DPS while tanking is probably the highest of all classes
  • Reaper pure DPS is reasonably good