Will condition build be improved for Necros?
No, actually.
The only things that are known about the future of the Necros are 2.
1. Power builds will be made more viable. Probably it was already done by the Blood is Power change.
2. When Necros will master Death Shroud, they will be hugely nerfed.
What sorrow said.
But bugs will be slowly fixed.
there is nothing wrong with the necros condition build the number 4 from offhand dagger throws any conditions on you to your target plus the number 4 on the staff removes all the conditions on you and throws them to your target and if that isnt enough you also have plague signet i have no problem killing any condition spec class 1v1 in tourneys i just throw all their dots back on them i find necros condition spec to be extremely powerful
so.. i strongly believe that speacking bout condition and stop, necro is the better one.. a lot of bleeding’s stacks in small time and 3 ways ( 1 bugged ) to send conditions.. maybe other classes have other ways to be builded, being fun and strong at the same time.. for necro, the best performance is that of condi.. that is the sadness
sadness? how is the best necro spec sad? if your saying its underpowered or underrated then you arnt playing it correctly
Condition build is extremely strong, I don’t know what you are on about. You can 1v1 any profession in game, even mesmer. Pro mesmer can probably beat you, but you can win 80% mesmer duels (probably even more) if you play properly.
If you need a good build, this is imo the best build around:
http://www.gw2builds.org/create/bwe_1/necromancer#3.0.0.0-1.13.11.2.3-0.30.10.10.20-3.11.4.4.5.7.8
Well I can’t speak from personal experience since I haven’t done any PvP myself. But I have asked a lot of level 80s in Lion’s Arch and 99% agree that conditions builds are not good enough to be dominant in PvP because most people have condition removals and most importantly in the time it takes for conditions to actually start hurting, another profession can do as much or more damage in one or two skills in a fraction of the time it would have taken conditions.
ya they have a name for those specs its called burst dont ask for condition to do burst dmg. and no it doesnt take a while for conditions to start hurting grasping dead enfeebling blood then death shroud (another enfeebling blood if your specd for it) and dark path easy 12-13 bleeds plus if you pre laid a mark thats another 2-3 bleeds even if you have terrible condition dmg and they are only ticking for 100 a piece thats 1.5k a second ontop of poison plus your skills base dmg (how to counter burst:stun break dodge roll fear chill gg)
Isabis.9561 – Whoever said that is lying, especially since your elite aint plague (the only actually viable one in pvp since golem likes to text his gf about his horn while you fight or moonwalk into walls and lich is a i want to die button 75% of the time.
i had just said that to be powerfull like other classes, we have to build a condi necro.. the other classes can have different power and competitive builds, meanwhile, we can not, cause, thanx to bugs and “not very powa utility”, we start disadvantage.. it’s the sadness thing.. that we have one competitive build
but i believe strongly that necro condi’s build is very powerfull.. every time i go 2vs1 i can win!! ad average of 18-20 stacks of bleeding at the first one and with epidemic, at the second too.. without think to poison crippled ecc..
i like it.. and i find a really funny game play
Isabis.9561 – Whoever said that is lying, especially since your elite aint plague (the only actually viable one in pvp since golem likes to text his gf about his horn while you fight or moonwalk into walls and lich is a i want to die button 75% of the time.
Actually I said it, my main is necro, this is my build and everything I stated in the post is from my personal experience. You can think that I’m lying, but I know it’s true.
Golem is by far the best elite skill, plague is self CC. It’s only good for stomping people, delaying the inevitable (e.g. tanking 2+ ppl), it’s dmg is horrible, the only use in 1v1 it has is to pop it when u expect burst coming and that’s it.
Golem, despite being buggy, when it works, kicks some major kitten when it starts working. It hits extremely hard and is great source of additional dmg in fight. Not to mention it has a great CC.
I choose golem over plague any day despite being buggy.
Condition necros are very good in pvp power necros need some love first
I would like to play life leeching necromancer but nowadays its impossible maybe they will buff it but I am pesimistic
It’s one of the more viable necromancer specs, don’t expect any huge buffs to it. That being said, it’s not the strongest condition spec around.
We’re balanced around the fact that we can throw conditions on us back at foes, as a result our damage output is pretty limited. Bleeds and that’s all, the poison is very short in duration unlike the Engineer or Ranger’s. If all darts hit on the Engineer’s pistol one, it’ll typically cause 6s of poison, the skill has a 10s CD. The Ranger’s poison volley depending on how many arrows hit, can also cause a decent length poison. Don’t even bother with comparing Thieves’ spider venom, with venomshare it’s ridiculous.
Barbed Precision is also extremely weak, the bleed is a 1s bleed meaning not even having +duration will really help it. Rangers are also in the same boat with a 1s bleed crit. Engineers get a 3s bleed on crit AND a 2s burn on crit. Mesmers take the cake with all illusions causing 5s bleeds on crit with Burns coming out 1/3 of their staff auto attacks. They also can transfer conditions back to other people like Necromancers though only with one skill.
Necromancers are good against other condition specs, that’s its niche right there to counter other DoT spammers; but it generally ends up not getting anywhere with specs that have a lot of removals. Even worse if it’s one running direct damage and removals, that means not only is your damage output pretty low, you really don’t have damaging conditions to redirect, only negative effects.
don’t forget that our bleeding on critical has 66% of possibility to cause it..
totally useless
that is a 1 second bleed
so one crit which you can get about 50% chance has a 66% chance to do 100~150 extra damage, and thats only if there isnt 25 stacks already…
Make condition’s able to crit.
It’s one of the more viable necromancer specs, don’t expect any huge buffs to it. That being said, it’s not the strongest condition spec around.
We’re balanced around the fact that we can throw conditions on us back at foes, as a result our damage output is pretty limited. Bleeds and that’s all, the poison is very short in duration unlike the Engineer or Ranger’s. If all darts hit on the Engineer’s pistol one, it’ll typically cause 6s of poison, the skill has a 10s CD. The Ranger’s poison volley depending on how many arrows hit, can also cause a decent length poison. Don’t even bother with comparing Thieves’ spider venom, with venomshare it’s ridiculous.
Barbed Precision is also extremely weak, the bleed is a 1s bleed meaning not even having +duration will really help it. Rangers are also in the same boat with a 1s bleed crit. Engineers get a 3s bleed on crit AND a 2s burn on crit. Mesmers take the cake with all illusions causing 5s bleeds on crit with Burns coming out 1/3 of their staff auto attacks. They also can transfer conditions back to other people like Necromancers though only with one skill.
Necromancers are good against other condition specs, that’s its niche right there to counter other DoT spammers; but it generally ends up not getting anywhere with specs that have a lot of removals. Even worse if it’s one running direct damage and removals, that means not only is your damage output pretty low, you really don’t have damaging conditions to redirect, only negative effects.
Yes, this is exactly what most people tell me about Necros in Lion’s Arch. Which sort of makes rolling a Necro seem pointless at the moment. That’s why I was hopeful Anet would have said something about making sure Necros have the strongest condition build out of all classes like their concept seems to imply. Allow them to have more than 25 or stacks or allow their conditions to crit or something. Oh well. I will look at other professions to make my alt.
really they’ll do it??
anyway, being able to stack more than 25 dot of bleeding is useless if a complete rotation doesn’t stack more of 20 of them..
i hope:
1) to have a trait like mesmer one ( 5% of tough goes to condi)
2) let vulnerability and trait that improves damages stack with condi damage
3) to have a combination of runes/insignas of condi/tough/vitality
theese ones will open a great condi build.. and maybe, just a dream, the target cannot heal conditions for a bit of second..
I’d just like to say that anyone saying Barbed precision is weak is a moron. Necro has a lot of AOE no matter what build you have. And a condition build always has increased precision so it’s very powerful to do an extra ~100 damage for almost every hit you make. Life Transfer is ridiculously powerful with this trait because almost every hit will bleed nearby enemies effectively doing ~1000 damage. Precision is actually good for condition builds and I find it funny that people don’t understand that. Precision means your attacks do more damage and your conditions do more damage because that’s the way Necro was made.
No one is denying the synergy between precision and condition specs, even your Sigil of Earth hugely benefits from having a high crit chance. I’ve argued in other threads that Withering Precision > Lingering Curses and is reason enough to have such a pairing (despite everyone thinking weakness sucks). For a condition spec though, it’s a means to stack bleeds faster, your regular hits will hit for kitten no matter what as one so whether they crit or not is not important, your main source of damage is still your bleed stacks.
However, what makes Barbed Precision pretty weaksauce is the fact that you can’t really do much with a 1s bleed. If you went 2 Afflicted, 2 Krait and 2 Lyssa on the Engineer, you can extend that 3s bleed on crit to a 4s. Durations for damaging conditions don’t mean squat if you can’t get a full extra second out of it, because it ticks in intervals of full seconds. There’s no way you’ll ever be able to even boost Barbed Precision from a 1>2s.
Mesmer’s Sharper Images is ridiculously strong in comparison. Their illusions’s crit chance scales off the caster’s, they can have up to 3 illusions out at once. The multi-hit illusions like iDuelist are especially strong with this trait. Counting the Mesmer himself, they have 4 sources in which to stack bleeds from, and the bleeds from their illusions will last for 5s each.
Not only do Mesmers simply just have to spam auto-attack on staff for both bleeds and burns while granting themselves might/fury, when they need to use a secondary set for any reason, their bleeds do not completely fall off. Something that can easily happen to the Necro if forced to linger in Dshroud or you just plain screwed up jumping between your sets.
There’s a lot of QQ on the necro section of the forums, a lot of it too doom and gloom. It’s not exactly that and I try and mention the merits necros have, but no one can deny there are issues really hindering the necro. If you can succeed with the class, all the more power to you. But having played all the classes I can speak from a bigger standpoint and know that even what was touted as the Necro’s biggest strength, others can still manage better.
condition necro>all condition specs and plague>all our elite skills nothing wrong with conditionmancer just a l2p issue
Make condition’s able to crit.
This would be awesome.
@Ruufio.1496, you know barbed precision has a cooldown right? So stacking crit doesn’t do nearly as much damage as you think. Honestly tho, the necro would be much better if they had condi/Vit/Tough gear available. But no
surely!! with undead’s runes will be awesome!!
It’s kind of sad when Epidemic would be more useful on another class in a condition spec. Not that Condition Necro’s are bad, but condition specs on my other classes are definately stronger and easier. Imagine having epidemic on your condition Thief or Ranger instead =p. Necro’s are just virtually immune to conditions depending on their set up, which I guess is why.
Condition Necro is also less fun IMO. If necro’s had some more fun ways to apply conditions or had it’s own specific condition like Mesmer’s it could be more fun.
Sometimes I feel the temporary target specific pets mesmer’s get would’ve been more fitting for the necro. Summoning spectres and bone minions to chase targets down doing dmg/cc and inflicting conditions would’ve been great.