Will we ever see utilities in Shroud or nah?

Will we ever see utilities in Shroud or nah?

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Posted by: Pyroen.2086

Pyroen.2086

It would in some ways make it op but it would help us manage and possibly use things we wouldn’t usually use. It would definitely help shouts since we would have our shroud to shield us and we might actually use your soul is mine then. i’m probably wrong but that’s just my opinion. comense with the tell me i’m wrong

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Posted by: Raziel.8072

Raziel.8072

I would actually give up seeing utilities if signet passives would just work. The utility visibility is just a UI visual, signets not working in shroud breaks a whole build for 50% of your play time….

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Posted by: Kravick.4906

Kravick.4906

I would actually give up seeing utilities if signet passives would just work. The utility visibility is just a UI visual, signets not working in shroud breaks a whole build for 50% of your play time….

Kinda have to agree with this. Just having signets work in shroud would be enough for me. Maybe I’m just setting the bar low since to me it feels like Necromancers have been kept down for so long.

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Posted by: Sagat.3285

Sagat.3285

I can see them letting us see them in less then 3 years but that’s just me being optimistic. It would be a praised and huge QoL.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Pyroen.2086

Pyroen.2086

I agree completely with signet passive in Shroud but itll never happen unless signet of undeath doesnt work in Shroud. because alot of people would hate that even though I would love it.

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Posted by: Bhawb.7408

Bhawb.7408

They should both work, yes.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Kravick.4906

Kravick.4906

I agree completely with signet passive in Shroud but itll never happen unless signet of undeath doesnt work in Shroud. because alot of people would hate that even though I would love it.

Its 2% LF every three seconds (roughly 300 DS hp if not wearing any vitality gear at level 80). DS degenerates faster than that, even with Vital Persistence active. Its like a worse regeneration boon but for LF only. Anyone that would complain about this would be doing so just for the sake of complaining. No one takes Signet of Undeath for the LF generation.

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Posted by: Sagat.3285

Sagat.3285

I agree completely with signet passive in Shroud but itll never happen unless signet of undeath doesnt work in Shroud. because alot of people would hate that even though I would love it.

Its 2% LF every three seconds (roughly 300 DS hp if not wearing any vitality gear at level 80). DS degenerates faster than that, even with Vital Persistence active. Its like a worse regeneration boon but for LF only. Anyone that would complain about this would be doing so just for the sake of complaining. No one takes Signet of Undeath for the LF generation.

No one takes it period lol. I don’t see usage coming yet because they balance without it for now so it could take a while to test and release I doubt they have free time for now. I still think seeing them should have been here already.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Pyroen.2086

Pyroen.2086

I agree completely with signet passive in Shroud but itll never happen unless signet of undeath doesnt work in Shroud. because alot of people would hate that even though I would love it.

Its 2% LF every three seconds (roughly 300 DS hp if not wearing any vitality gear at level 80). DS degenerates faster than that, even with Vital Persistence active. Its like a worse regeneration boon but for LF only. Anyone that would complain about this would be doing so just for the sake of complaining. No one takes Signet of Undeath for the LF generation.

Yeah the thought just popped in my head that people may hate it. I agree with you though.

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Posted by: nekretaal.6485

nekretaal.6485

I still hold out hope that we’ll get a Death shroud skills 6-10

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Posted by: Sagat.3285

Sagat.3285

I still hold out hope that we’ll get a Death shroud skills 6-10

I rather not take the risk because then they have to make sure they fit for all specs,nerf some things,add some for reaper shroud and possible future shrouds.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Bhawb.7408

Bhawb.7408

Getting another 5 skills would be a pretty massive power creep that we don’t need.

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My PvP Minion Build

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Posted by: Nynuwe.5893

Nynuwe.5893

Signet passives working under DS/RS would be a very welcome change.

When Revenant does better than Necro
in every playstyle imaginable,
they’ll call it a day and release HoT.

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Posted by: Ara.4569

Ara.4569

If they decide to handle Shroud like a weapon, not a form, it shouldnt be hard to implement.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Sabre.8627

Sabre.8627

I’d be happy with just being able to see the cooldowns

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Posted by: gavyne.6847

gavyne.6847

Just the ability to see cooldowns on skill 6-10 would save me a lot of deaths. Don’t need to use them, but I hate popping out of shroud 5 seconds before consume condition is ready.

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Posted by: Lily.1935

Lily.1935

I’ve been fighting for this for a while. Allot of build opportunity and possible traits could make us absolutely amazing and fun to play. if we got to use them. This could mean we could manage our minions, drop our wells, condition spread with epidemic without having to drop out of DS. But I think the biggest thing is the stunbreak.

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Posted by: meow one twenty.4376

meow one twenty.4376

I still hold out hope that we’ll get a Death shroud skills 6-10

Im really hoping for a specialization that adds a 6-10 set of skills that functions like Herald with with Life Force delpetion. Huge spikes in usefulness for faster depletion sounds like a good upkeep to me.

Alright meow, where were we?

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Posted by: Lily.1935

Lily.1935

I still hold out hope that we’ll get a Death shroud skills 6-10

Im really hoping for a specialization that adds a 6-10 set of skills that functions like Herald with with Life Force delpetion. Huge spikes in usefulness for faster depletion sounds like a good upkeep to me.

Utility in death shroud should just be base on the necromancer.

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Posted by: meow one twenty.4376

meow one twenty.4376

I still hold out hope that we’ll get a Death shroud skills 6-10

Im really hoping for a specialization that adds a 6-10 set of skills that functions like Herald with with Life Force delpetion. Huge spikes in usefulness for faster depletion sounds like a good upkeep to me.

Utility in death shroud should just be base on the necromancer.

We have been over this before.

Alright meow, where were we?

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Posted by: the noobiniser.7465

the noobiniser.7465

Nope, but the signets should indeed work in shroud.

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Posted by: DTATL.9641

DTATL.9641

I would have loved to see “your equipped shouts now work in RS” as a GM trait for reaper. Would have been so much more interesting then 15% AS. All utilities might be op but having traits like this that focus on one skilltype would make RS&DS more interesting.

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Posted by: Tim.6450

Tim.6450

I don’t get it, around half our utilities already work during death shroud. What makes it so different that you can activate them while in death shroud?

EverythingOP

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Posted by: the noobiniser.7465

the noobiniser.7465

I don’t get it, around half our utilities already work during death shroud. What makes it so different that you can activate them while in death shroud?

Nah, i don’t think that is the philosophy, also they wouldn’t be able to implement shrouds with extra skills in future specialisations!

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Posted by: Tim.6450

Tim.6450

I don’t get it, around half our utilities already work during death shroud. What makes it so different that you can activate them while in death shroud?

Nah, i don’t think that is the philosophy,

What philosophy are you talking about? Making death shroud the most non inclusive and backwards class mechanic? Eles can swap attunements during their casting without interupting the skill. I can even swap the type of effect of a glyph mid casting.

also they wouldn’t be able to implement shrouds with extra skills in future specialisations!

We have F2,F3,F4 and F5 for that one.

EverythingOP

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Posted by: Quarktastic.1027

Quarktastic.1027

I agree completely with signet passive in Shroud but itll never happen unless signet of undeath doesnt work in Shroud. because alot of people would hate that even though I would love it.

Its 2% LF every three seconds (roughly 300 DS hp if not wearing any vitality gear at level 80). DS degenerates faster than that, even with Vital Persistence active. Its like a worse regeneration boon but for LF only. Anyone that would complain about this would be doing so just for the sake of complaining. No one takes Signet of Undeath for the LF generation.

An interesting change if signet passives worked in shroud: Signet of undeath passive: Generate life force while in combat, if death (reaper’s) shroud is active, generate health instead.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Kravick.4906

Kravick.4906

I agree completely with signet passive in Shroud but itll never happen unless signet of undeath doesnt work in Shroud. because alot of people would hate that even though I would love it.

Its 2% LF every three seconds (roughly 300 DS hp if not wearing any vitality gear at level 80). DS degenerates faster than that, even with Vital Persistence active. Its like a worse regeneration boon but for LF only. Anyone that would complain about this would be doing so just for the sake of complaining. No one takes Signet of Undeath for the LF generation.

An interesting change if signet passives worked in shroud: Signet of undeath passive: Generate life force while in combat, if death (reaper’s) shroud is active, generate health instead.

Hmm, you know I hadn’t even considered that.

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Posted by: Sinzaku.2980

Sinzaku.2980

I agree completely with signet passive in Shroud but itll never happen unless signet of undeath doesnt work in Shroud. because alot of people would hate that even though I would love it.

Its 2% LF every three seconds (roughly 300 DS hp if not wearing any vitality gear at level 80). DS degenerates faster than that, even with Vital Persistence active. Its like a worse regeneration boon but for LF only. Anyone that would complain about this would be doing so just for the sake of complaining. No one takes Signet of Undeath for the LF generation.

An interesting change if signet passives worked in shroud: Signet of undeath passive: Generate life force while in combat, if death (reaper’s) shroud is active, generate health instead.

Hmm, you know I hadn’t even considered that.

Seems interesting but they need rework all skills to fit with shroud mechanic then.
Healing skill while in shroud regen life force instead HP, same with locust signet but then balance would be broke for many reasons.

“Necromancer in Heart and Soul” ~ #8k Hours#Asura
-(EvE ~ EU)-

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Posted by: Kikidori.5916

Kikidori.5916

I would actually give up seeing utilities if signet passives would just work. The utility visibility is just a UI visual, signets not working in shroud breaks a whole build for 50% of your play time….

Kinda have to agree with this. Just having signets work in shroud would be enough for me. Maybe I’m just setting the bar low since to me it feels like Necromancers have been kept down for so long.

Problem with that is Vampire Signet together with Reaper now and the Life Force Regen together and Blighter’s boon. It would look like “Oh kitten I’m at 100 hp go into Reaper” Attacks. Back at 100% hp. Continue to attack and stuff. “OH kitten I’m at 100hp go into reaper” rinse and repeat. Wait until people QQ at forums for Reaper being unbeatable or WAY too tanky in 1v1. Boom Reaper/Necro is nerfed to hell to make sure that Necro says underwhelming. They did it to Terror, Dhumnfire, consume conditions, Chilling Blindness and all other good things necro ever gets.

The Desolation of Great Jungle Wurm!