“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
I want necromancers to have access to a vigor buff. Yes, I’d prefer vigor over another way of getting stability.
I would like that along with a better way to get lifeforce while in combat since we have to rely on DS to take those big hits for us unlike guardian and warriors with aegis and block. So many times DS was just eaten by a boss AoE i couldn’t get away from because i used my dodges already. Then still waiting on my dodge to come up another boss AoE, fun times with lupi.
edit: i would love for them to fix the AI on minions but i do not ever think they will.
(edited by gamefreak.5673)
1. Minion AI fix
2. Something done with reanimator
3. Blood fiend siphon fix
1) stability>vigor
2) spectral utils already skyrocket LF gain, kiting w/ staff to pierce and hit multiple targets does the same thing
3)???
4)profit
CoE Subject Alpha path 2 and 3 are a good indication of how bosses in PvE are balanced I think. The crazy damage AoE mostly relies on a dodge. Its true you can circumvent it some of the time by moving out of the circle (in which case swiftness is awesome), but this is less desirable than dodging, since moving away is unreliable if the aoe coverage is high. Now you’ll notice he AoE’s exactly around the time you’ll gain one bar of dodge, without vigor.
The other attack that usually requires a well timed dodge is the crystal prison. Now, if for some reason in that fight, you used a dodge outside of these scenarios, you’re likely going to be out of endurance to dodge when you actually need to. For any necro aspiring to solo subject alpha, I believe vigor is absolutely needed, lol.
He is by far not the ONLY boss that seems to have attacks timed around dodge recharge times, and of course not my only reason i want vigor on my necro (i just like to dodge).
I don’t see necromancers ever getting vigor either because it seems like the stance of the devs that DS should be the extra ‘dodge’. But sometimes, DS isn’t the solution. Its much better to negate the damage completely than have to waste LF for a dodgeable situation. Not to mention it has cd.
Red posts on the necro forums, acknowledging stuff!
1. Minion AI fix
2. Something done with reanimator
3. Blood fiend siphon fix
All of them + > all lifestealing ( vampiric traits included ) should be affected by healing power.
I want to be able to buy new skins for minions. Like having a flying cheesburger instead of a bloodfind, or a potato instead of a boneminion.
I want to be able to buy new skins for minions. Like having a flying cheesburger instead of a bloodfind, or a potato instead of a boneminion.
^THIS
Snow particle effect in DS =P and switch Life Blast to launch snowballs effect.
I just want to summon more minions. Even if that would incorporate sacrificing Life Force and corpses.
In other words. I want my undead army from GW1 back!
For ANet to have a candid conversation about the class.
Dear Santa,
please give some inteligence for our minions, they’re stupid.
kKgari I solved that problem a long time ago. http://wiki.guildwars2.com/wiki/Sigil_of_Energy on offhand for some of those fights.
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