Wintersday patch and state of Necromancers

Wintersday patch and state of Necromancers

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Posted by: Ascii.9726

Ascii.9726

Now ive stuck defending Necromancers and ANets balancing system since betas but for me i think this update and there changes is the final straw as a Necromancer player. There poor attention to detail of the most vital bugs and compared to other classes is just terrible and heres what really did it for me this patch.

Necromancer Minion AI
Our minion AI is terrible, its a well known fact. The response time for them to attack there target is really long sometimes 5+ seconds and sometimes minions just decide not to even attack at all

Heres a quick example of that i recorded earlier with the Shadow Fiend just standing there doing nothing and the Bone Fiend not engaging for awhile despite me being 900 range from target.

Now as a Necromancer who doesn’t use minions, this doesn’t annoy me but the fact they buffed Mesmer phantasms time to engage and attack speed when it was not needed, is just a kick in the teeth for us.

  • Phantasmal Mariner: This phantasm now attacks more often, but does damage in line with its attack rate.
  • Illusionary Whaler: This phantasm now attacks more often, and now does a reasonable amount of damage.
  • Phantasms now initiate combat after .25 seconds instead of one second.

Fear and Defiance in PvE
Now this is a real issue for me, being a lover of Fractals Fear was essential to surviving apon being downed. At 30+ if your downed unless your up right away you die from the boss just spamming Agony.

In my view Necromancers have one of if not the weakest downed state made even worse by this change, Fear was the only thing that kept us alive from boss just nuking our downed state body, and this now pushed Necromancers to bottom of the list for classes to run dungeons with IMO.

Unnecessary buffs with no change to urgent issues
Now out of the 16 changes to Necromancers this patch 8 of them was for underwater skills, why? A buff in general is nice but this isn’t what everyone is calling for, this isn’t the main issues making Necromancers close to unplayable in PvP and PvE.

It could of been the Re-animator change everyone is calling for, players are even asking to disable yes disable it, players asked to remove a trait a free boost a benefit because its so poorly designed.

Buffs for other classes, nothing for us
Just some of the buffs other classes received;

Warrior: Increased the velocity of arrows fired from Longbow skills by 30%.
Thief: Ink Shot Projectile speed for this skill has been increased by 22%
Ranger: Increased the velocity of arrows fired from Short Bow and Longbow skills by 30%.
Guardian: Spear of Light Velocity has been increased by 50%
Engineer: Engineer kits now inherit the bonuses from currently equipped weapon sigils.
Elementalist: Stone Splinters Increased range from 300 to 600 units.

Travel time for Necromancers staff Necrotic Grip at max range? 4 seconds.

Infact i think i can condense our actual, useful patch-notes down to this:

Necromancer

  • Quickening Thirst: Movement speed increased from 10%/5% to 15%/10%.
  • Terror: Damage is increased by 50% if the target has any conditions on them.
  • Spiteful Removal: This trait now removes three conditions when an enemy is killed, but can only trigger once every 10 seconds.
  • Gluttony: Life Force gain has been increased from 5% extra to 10% extra.

For me i feel rolling a Mesmer, Thief or possibly Guardian is the best outcome now as a serious PvPer and i dont think im the only one who shares these opinions, so whats all your thoughts and opinions

TL;DR: Scroll back up and read it.

Rank 580+ Necromancer WvW Stream
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(edited by Ascii.9726)

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Posted by: Dredlord.8076

Dredlord.8076

im kitten off too, I wont reroll.

anet obviously has some agenda. I cant believe they are this kittening stupid so it has to be intentional.

It’s off to play darkfall for me now……unfortunately.

I predicted before right at launch that the necro would get kittened in the kitten till the first pay expansion and it looks like it’s going that way.

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Posted by: gamefreak.5673

gamefreak.5673

Most of us necros agree with you Ascii. I was really hoping that little cheerleader would just be gone this update or made so we had a choice to use him or not. As to our updates we got.

Necromancer

Vampiric: This trait no longer triggers when projectiles hit allies.
- still so little it barely puts a dent in our hp to matter
Quickening Thirst: Movement speed increased from 10%/5% to 15%/10%.
- does not stack with any movement speed increase we already have so very little reason to use it
Terror: Damage is increased by 50% if the target has any conditions on them.
- actually this is not a bad increase in damage but not what we really needed from fear
Spiteful Removal: This trait now removes three conditions when an enemy is killed, but can only trigger once every 10 seconds.
- also a nice change, have to test more but so depressed about the patch not in the mood
Gluttony: Life Force gain has been increased from 5% extra to 10% extra.
- i still cannot tell if this actually helps out, so the rounding issue could still be around so still a worthless trait but hey, still better then the reanimator.

(edited by gamefreak.5673)

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Posted by: pmargeti.7680

pmargeti.7680

To top it off, quickening thirst is bugged and it does give the entire 25% bonus to mainhand dagger.

They took a look at signet of the locust but they didn’t bother fixing “Healing is reduced when traited with Bloodthirst” bug. Who am I kidding? All they did was change a variable from 10 to 25.

Oh well. Guess it’s time to find a new mmo.

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Posted by: sandvich.8259

sandvich.8259

I would have liked all sorts of little FIXES not additions tbh but the mere fact they can’t even fix minions this long after release for a class that’s renowned for them is pathetic.
What has happened to this company? Anet was my favorite developer.
They are now pushing for number one spot for worst I’m sorry to say.

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Posted by: Dreamer.9072

Dreamer.9072

I’d just like to point out that you did not have it bad this patch.
You listed Guardian and Engineer as OP classes getting buffs? You missed the fact that Engineer had a 30% damage nerf to grenades, apparently to balance the fact that they can use a sigil…show me a sigil which gives 30% damage buff?
Also, Guardians had a huge nerf to AH build, check the changes with Vigorous precision.
So, just be happy you weren’t nerfed hey?

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Posted by: Arcades Saboth.5139

Arcades Saboth.5139

I think finally something is move one. Finally Gluttony is fixed and that trait is one our best source of life force building for condition based builds. Terror is awesome, I always used it and now it’s even better. In my opinion Necro should be able to have 2s of fear without sacrifice everything (like Master of Terror should give 100% more Fear duration or our Fears should last at least 1.75s).
I didn’t tested deeply but I feel the Flesh Golem is a lot more responsive. Still unreliable but I saw it follow my target until death, I never seen it attack someone who is very far from me.

In my opinion the Necromancer development is in the right direction, it still need some adjustments but it’s in the right way.
I can’t wait for the Death Shroud UI change and hope for a rework.

About the downed abilities I don’t agree completely. Maybe just the fear should be convertedd to AOE, the other abilities are fine.

P.S.:

To top it off, quickening thirst is bugged and it does give the entire 25% bonus to mainhand dagger.

Only the main bonus apply and it does not stack with other speed bonus (as anything else):
Quickening Thirst Wiki Page

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Posted by: pmargeti.7680

pmargeti.7680

^ Reading comprehension fail? If you put a wooden spoon in your offhand, you still get 25% speed boost as long as you wield a main hand dagger. Correct speed gain should be 15% in this case.

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Posted by: vmoped.5024

vmoped.5024

I dont know about other classes, but you only gave half the story about us engineers. Yes kits can use sigils, but argueably our best kit, grenades, got quite a big damage nerf to compensate. As an engineer we saw buffs with balanced nerfs this patch. Yea your pets are still borked (as the same with rangers), but you got some nice buffs to some of your skills from what I read (admittedly not very experienced with a necro.

Remember, the grass is always greener….

…where the dogs are $hi55ing mate.

Cheers!

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Posted by: XiL.4318

XiL.4318

Yeah I’m done with this game. I came to play Necro as a real Necro with cool reactive minions like that showed in the Trailers before the game launched. As far as I am conserned Anet failed to deliver the experience they sold me.

I paid to play Minion Master Necro. I paid to use Minions in PvE, PvP, and WvW. Minions cannot be used in dungeons… false advertising. Minions cannot be used in WvW… again false advertising. And minions are useless Tab-Target buffers in PvP…

And now… burst damage is nerfed across the board.

I paid for Necromancer. Not Warlock.

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Posted by: Sprawl.3891

Sprawl.3891

I’d just like to point out that you did not have it bad this patch.
You listed Guardian and Engineer as OP classes getting buffs? You missed the fact that Engineer had a 30% damage nerf to grenades, apparently to balance the fact that they can use a sigil…show me a sigil which gives 30% damage buff?
Also, Guardians had a huge nerf to AH build, check the changes with Vigorous precision.
So, just be happy you weren’t nerfed hey?

30% nerf was only to the 1 skill while adding damage to blind and chill grenades and having sigils affect kits.

Sprawl – Necro – Eredon Terrace

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Posted by: Sera.9750

Sera.9750

All this patch did for me is give me a speed boost for my D/D build…about it…locust i can care less about…the run speed i didnt give two cents about….i want the healing effect to work/scale properly or just boost it..either or..its a useless signet still until the “Active” effect is fixed…the passives irrelevant.

As for the other changes….underwater ones were meaningless…when do u ever fight underwater? Gluttony…dunno…is w/e….spiteful removal is nice…random buff to a trait no one used anyways,lol…

Overall I was actually disappointed….I knew some things would not be fixed in this patch…like Minion A.I ( they way they spoke on our debug thread..it kinda implied they would look harder into it..but had nothing in the works… ), and DS UI,etc

I did at least expect some more swooping changes across the board at least on our end from basic things….properly scaling traits and skills….little bugs here and there….basic stuff everyone complains about cuz its obvious issues..but seemingly get put to the side for reasons none of us really know…

After this patch I find nothings changed..necro sucks no more than it did thursday…same builds apply..same traits r useless…same skills are bread and butter…same skills are ignored.
Will be sticking to my PVT build using Wells..least until AOE gets nerfed..then i’ll have to figure out what in world this class can even do….literally…no aoe….whats left?

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Posted by: XiL.4318

XiL.4318

All this patch did for me is give me a speed boost for my D/D build…about it…locust i can care less about…the run speed i didnt give two cents about….i want the healing effect to work/scale properly or just boost it..either or..its a useless signet still until the “Active” effect is fixed…the passives irrelevant.

As for the other changes….underwater ones were meaningless…when do u ever fight underwater? Gluttony…dunno…is w/e….spiteful removal is nice…random buff to a trait no one used anyways,lol…

Overall I was actually disappointed….I knew some things would not be fixed in this patch…like Minion A.I ( they way they spoke on our debug thread..it kinda implied they would look harder into it..but had nothing in the works… ), and DS UI,etc

I did at least expect some more swooping changes across the board at least on our end from basic things….properly scaling traits and skills….little bugs here and there….basic stuff everyone complains about cuz its obvious issues..but seemingly get put to the side for reasons none of us really know…

After this patch I find nothings changed..necro sucks no more than it did thursday…same builds apply..same traits r useless…same skills are bread and butter…same skills are ignored.
Will be sticking to my PVT build using Wells..least until AOE gets nerfed..then i’ll have to figure out what in world this class can even do….literally…no aoe….whats left?

Actually all damage has been reduced. So you may not have noticed it but everything you are trying to kill is taking longer. And before the patch in PvP, there were already several builds from other classes that Necro had no tools to deal with lacking stability and any potent burst.

Now that damage is even lower… Necro cannot be played without a dedicated team of people willing to carry them in WvW or PvP. It is a support only class with little to no functional burst damage. Condition duration cannot be used to balance against burst. Conditions are too easily removed. Most burst classes have quickness in their builds and cannot even be avoided with instant click saves or dodge. Without a teleport escape you are done every time.

It is just ridiculous that no one at Anet plays Necro or has any clue what issues matter to the poor idiots who actually do play it.

Necro is now faster paced that it was on Thursday, making it harder to master for new players, and less powerful, lowering it to the status of Rangers 2 patches ago, making Necro a detriment to any Tournament team and a null value in WvW easily made up for by any afk thief bot spamming shortbow.

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Posted by: Eroiqua.5891

Eroiqua.5891

Conditions are too easily removed.

Has anyone else seen the new Sigil added in this patch? I can’t find a reference on any wiki/database sites yet…just look up Sigil of Generosity on the TP. Superior gives 60% chance on crit to transfer a condition to your target with a 10 second cooldown. So…yet another way for other classes to get rid of our conditions.

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Posted by: XiL.4318

XiL.4318

Conditions are too easily removed.

Has anyone else seen the new Sigil added in this patch? I can’t find a reference on any wiki/database sites yet…just look up Sigil of Generosity on the TP. Superior gives 60% chance on crit to transfer a condition to your target with a 10 second cooldown. So…yet another way for other classes to get rid of our conditions.

They tried to say Necro are based on an attrition philosophy on the update notes thread. Problem is Thief, Guardian, Mesmer, Engi. Ele, Warrior, all have much better attrition builds that dominate any Necro trying to run condi/vit/heal-tough builds and focusing on survival.

The people in these meetings at Anet are out of touch with Necro completely and it shows. Necro has more health and some saves, but they have a cast time and Necro has no Stability that can be functionally used with a save during combat. The only option is to pop your Elite with Lyssa’s (cast time… so nope), or trait stability on DS. Then you just waste ticks of Stability turning DS on and off then trying to heal or escape. You just die anyway.

Their whole philosophy on Necro is broken at the foundation and will never be repaired without a dedicated Necro player on staff at Anet. And that will never happen.

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Posted by: Burjis.3087

Burjis.3087

I read the patch notes right before going to work and I left house with a big sigh.
They decreased the health degen of the jagged horror while ironically, that wasn’t what people were complaining about.
They made defiance affect fear which was our only cool ability in boss fights (I know it used to be that way before as well).
They looked into vampiric, but all they could see was that it was wrongly triggered on allies (as if it even mattered with its insignificant health gain).
They buffed Gluttony from a completely bugged trait to an utterly weak one (it’s still an improvement lol).
They didn’t care enough to look into so many bugged or fail traits and instead, they increased or decreased some random numbers.

But what really made me sad was not the changes, but what I saw as their “rules and boundaries” with classes. I’m very disappointed that the current necromancer can hardly live up to what was claimed there and I’ve honestly seen other classes play those roles better.

Everlasting Sacred Path [ESP] (www.espguild.com)

(edited by Burjis.3087)

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Posted by: Kill.6973

Kill.6973

All i wanted it for them to buff the kittening staff speed to balance with other profession staffs…i don’t think im asking too much.

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Posted by: XiL.4318

XiL.4318

All i wanted it for them to buff the kittening staff speed to balance with other profession staffs…i don’t think im asking too much.

But they gave you slightly more damage from Terror if you trait to make your Fear last as long as possible while forgoing all other utility traits that prevent Necro for being fodder for every other class in PvP.

That is almost like Staff speed increase. Sure anyone paying attention that isn’t downed can tap A and D over and over to dodge 100% of staff auto attacks… but dat Fear is bauce now, as long as you are in Downed state.

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Posted by: Ascii.9726

Ascii.9726

but you got some nice buffs to some of your skills from what I read

Show me, please please what ‘nice’ buffs we received? I don’t regard the speed boost on locusts a buff because every other class received it, Gluttony returns are still terrible (10% of a 33% chance for 1% LF) and Fear has always been sub-par unless you give up all your trait points, runes and sigils to make it from 1 second to 2 second.

Might i also just point out that you received a 30% damage nurf to Grenades, but opened up the possibility for alot more damage.

Just off the top of my head;

  • Dual Superior Sigils of Earth for double bleed on critical + trait bleeds.
  • 5% Critical damage, 5% damage (remember a critical is 150% base + critical damage)

The 30% damage nurf was required, or Grenade Engineers would wreak face but there damage output is more then before patch with the Sigil update, just need to know how to use them effectively.

And on an side-note; Flamethrower kit? pretty silly close range and even more-so now.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

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Posted by: gamefreak.5673

gamefreak.5673

bumping because Ascii made a good opening post for the tread that should be heard.

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Posted by: Knote.2904

Knote.2904

Yeah, this was the final straw for me. I was only playing a little bit just watching for changes, I am completely done after this.

The fear/defiant change is the biggest nerf to Necro PvE, and was the ONLY thing that made us useful, as well as making our condition builds actually do dmg.

Instead of buffs/fixes we desperately need all we get is extremely harsh nerfs. Guess what, next patch Epidemic and wells will most likely be hit because “aoe in pvp is too gewd”.

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Posted by: Sheobix.8796

Sheobix.8796

i agree with ascii, he rounded this up very well.

I too defended this class before the patch (it was still good)

but now warhorn is a piece of junk. fears are junk vs. bosses and champs. and we STILL are lacking major fixes to the class.

not to mention gluttony is still junk! 10%? you do know our LF gain is percentage-based and we won’t feel a boost at all until we get at least a 20-25% bonus to LF gain?

perma swifting is now no longer worth it because warhorn is reduced to junk and having S.Walk on the bar just for a tiny-tele and stunbreaker is pointless. time to grab the new sig, and drop my 2nd well for an attrition build.

I will also take a hiatus totally from necromancer. time to roll a mesmer and warrior…
and revisit my 80thief.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I have defended this class tooth and nail since the beginning but I think I’m finally out of drive to do so. So many fixes could have been implemented that would have at least brought us up to par with other classes but what we got was a bunch of flashy stuff that really doesn’t change anything for us. We’re still locked into stagnant boring builds just to accomplish a fraction of what other classes can do. It pains me so to do it, but I think it’s time to retire my necro until this mess gets sorted out. It almost feels like we’re being pushed out of our profession intentionally and into the more popular ones. I seriously doubt they are doing that but that’s the way it feels. I was very disappointed with this patch.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Eroiqua.5891

Eroiqua.5891

It almost feels like we’re being pushed out of our profession intentionally and into the more popular ones.

Developer meeting, somewhere in the deep recesses of ANet…

Developer: Hey, guys? Do you realize we have THREE light armor classes, THREE medium armor classes, and only TWO heavy armor classes?

Lead Developer: Huh, how about that.

Developer: So…what are we going to do about that?

Lead Developer: I don’t know. Just pick one each light and medium class and screw them over so badly that no one wants to play them. Then when everyone rerolls away from those classes we’ll just remove them from the game.

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Posted by: Levian.6742

Levian.6742

I’ve always defended this class, probably more than I should. Mostly due to the fact that I don’t even play the game anymore so these changes aren’t affecting me as much as the people still playing all the time. I’ve tried other professions but the only one I enjoy is the Necro so far, and I probably won’t play the Necro again until there are some actually noticeable changes for us.

I’m used to seeing people making threads about how they’re leaving the necro to roll a thief or something and always just rolled my eyes. You see it in every professions sub-forum section. But lately I’ve seen some of the more prominent names in the Necro community (at least on the forums) saying they’re leaving. These are the same people who’ve been arguing for the Necro, saying it isn’t as bad as people are saying. Ascii, Knote, Sheobix, Xil are some of the names that come to mind here.

You’re killing the Necro community anet. We’re slowly having the life crushed out of us and each patch only puts another nail in our coffin, making more people re-roll or quit the game altogether. I want to like this game. Currently every other game release lately is taking my attention off this game. I haven’t actually played this game, put any amount of time into it since late September-mid October. The Necro is my favourite class, and is on every MMO – if not Necro, something with similar gameplay.

I love my Necro, I do, but right now there’s really no reason for me to come back to play him. If I’m lucky I’ll find another profession that I enjoy so I can actually come back to this game but I don’t see it happening that easily.

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Posted by: Knote.2904

Knote.2904

I’ve always defended this class, probably more than I should. Mostly due to the fact that I don’t even play the game anymore so these changes aren’t affecting me as much as the people still playing all the time. I’ve tried other professions but the only one I enjoy is the Necro so far, and I probably won’t play the Necro again until there are some actually noticeable changes for us.

I’m used to seeing people making threads about how they’re leaving the necro to roll a thief or something and always just rolled my eyes. You see it in every professions sub-forum section. But lately I’ve seen some of the more prominent names in the Necro community (at least on the forums) saying they’re leaving. These are the same people who’ve been arguing for the Necro, saying it isn’t as bad as people are saying. Ascii, Knote, Sheobix, Xil are some of the names that come to mind here.

You’re killing the Necro community anet. We’re slowly having the life crushed out of us and each patch only puts another nail in our coffin, making more people re-roll or quit the game altogether. I want to like this game. Currently every other game release lately is taking my attention off this game. I haven’t actually played this game, put any amount of time into it since late September-mid October. The Necro is my favourite class, and is on every MMO – if not Necro, something with similar gameplay.

I love my Necro, I do, but right now there’s really no reason for me to come back to play him. If I’m lucky I’ll find another profession that I enjoy so I can actually come back to this game but I don’t see it happening that easily.

If you’re still willing to play the game and level a new char. Best suggestion is mesmer, next best thing in terms of necro-ish playstyle.

I’m actually slightly tempted to try WoW again (god forbid), just to have an actual Warlock/Necro class again. =/

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Posted by: Levian.6742

Levian.6742

I tried a mesmer and got it to 20. It was pretty fun, but a pain to level at those early stages. I heard it gets good at 30ish when you start getting some good traits but I couldn’t quite get there. Who knows, I may give it another go.

On a side note, and unrelated to the thread but related to your post Knote, do you, or anyone else know of another good MMO with a Necro, or Necro style class? I’ve already bought a couple MMO’s and really don’t want to buy all of them plus monthly subs to find out it doesn’t offer what I want.

I played WoW for a long time off and on but don’t really want to go back to it, and I have Rift but didn’t have any friends who played it so it got a little boring, even though it had some classes that looked awesome. I kind of expect this post to be deleted within a matter of minutes, but hey, what ever

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Posted by: Knote.2904

Knote.2904

I tried a mesmer and got it to 20. It was pretty fun, but a pain to level at those early stages. I heard it gets good at 30ish when you start getting some good traits but I couldn’t quite get there. Who knows, I may give it another go.

On a side note, and unrelated to the thread but related to your post Knote, do you, or anyone else know of another good MMO with a Necro, or Necro style class? I’ve already bought a couple MMO’s and really don’t want to buy all of them plus monthly subs to find out it doesn’t offer what I want.

I played WoW for a long time off and on but don’t really want to go back to it, and I have Rift but didn’t have any friends who played it so it got a little boring, even though it had some classes that looked awesome. I kind of expect this post to be deleted within a matter of minutes, but hey, what ever

Mesmer is pretty trait reliant, so yeah they pick up later on and it’s not so bad.

As for other MMO’s, only 2 I could think of right now is Allods Online and Vanguard “Saga of Heroes”. Both have a fantastic necromancer class and blood mage class.

I’ll pm you the rest since I don’t want to go offtopic.

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Posted by: Knote.2904

Knote.2904

I almost thought about rerolling after seeing the patchnotes.
I finished my legendary axe,oh,silly me, 2 months ago, expecting some kind of a buff because it simply underperformed. After the november patch i thought “well, i can wait for a longer time, balance issues usually take their time,plus 10% extra damage on #2 is nice”

But its not only because of the patchnotes, if you read their philosophy about necros, its the only class they mencion Atrition about, but with the nerf to our fear now we are simply underperforming in instances, because now we lack damage, survivability(a block for instance is much more powerful than just extra HP specially in hard hitting bosses) and control, our only use is now blinding pulls or something

In WvW we are still awesome with our dots and the OP Fear damage trait, but only when condition specced, because power builds cant simply outshine epidemic+ we lack real severe ranged damage

Another thing that came to my mind while i was reading their design philosophy was the part that mencioned damage/condicion hybrid build. There is a problem with that, because if you want to go power+ condicion you have to sacrifice a damaging stat to gain the other one(critical% or damage, conditiondamage or flat damage)

Its not that necromancer is underperforming(at least in pvp), it is that you have 2? builds that are viable

Actually, from reading their “description” of our class, it sounds like they want to FORCE us to hybridize our dmg.

You’re always going to have a bit of condition dmg and a bit of direct dmg, no matter what.

You can see it too, look at Sceptre/Curse tree. Forced hybridization, and not even that good. Sceptre #3 is still trash.

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Posted by: Aelial.6314

Aelial.6314

I for one welcome our Jagged Overlords.

Love the change to reanimator; it now almost has a constant uptime in PvE. The fear change is inkittencredibly great. So is the change to signet of the locust. Overall I am more than happy. Found a nice build. Enjoying my necro and enjoying the event.
DO NOT MENTION THE EVENT!

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Posted by: hackks.3687

hackks.3687

I was more kitten off by the comment of not having the “escape and damage reduction abilities but lots of ways to win attrition fights” along with the “ability to combine direct and condi dmg”. Are they completely unaware of the fact that those classes that have escapes and dmg reduction also have attrition builds AND combine raw and condition dmg? There’s gotta be some devs who play Thief, Ele, Mesmer, Engi that took one look at that philosophy post and just giggled before signing off on it.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Knote.2904

Knote.2904

I was more kitten off by the comment of not having the “escape and damage reduction abilities but lots of ways to win attrition fights” along with the “ability to combine direct and condi dmg”. Are they completely unaware of the fact that those classes that have escapes and dmg reduction also have attrition builds AND combine raw and condition dmg? There’s gotta be some devs who play Thief, Ele, Mesmer, Engi that took one look at that philosophy post and just giggled before signing off on it.

They were actually talking about Condition Thieves and Mesmers. I’m 100% sure it was a typo on their part.

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Posted by: hackks.3687

hackks.3687

I was more kitten off by the comment of not having the “escape and damage reduction abilities but lots of ways to win attrition fights” along with the “ability to combine direct and condi dmg”. Are they completely unaware of the fact that those classes that have escapes and dmg reduction also have attrition builds AND combine raw and condition dmg? There’s gotta be some devs who play Thief, Ele, Mesmer, Engi that took one look at that philosophy post and just giggled before signing off on it.

They were actually talking about Condition Thieves and Mesmers. I’m 100% sure it was a typo on their part.

Try retitling the post as “Engineer” and read it again. It will actually make sense.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

i agree with ascii, he rounded this up very well.

I too defended this class before the patch (it was still good)

but now warhorn is a piece of junk. fears are junk vs. bosses and champs. and we STILL are lacking major fixes to the class.

not to mention gluttony is still junk! 10%? you do know our LF gain is percentage-based and we won’t feel a boost at all until we get at least a 20-25% bonus to LF gain?

perma swifting is now no longer worth it because warhorn is reduced to junk.

You say Warhorn has been “reduced to junk”, but there are absolutely 0 notes mentioning Warhorns. I don’t think you even read the patch.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Knote.2904

Knote.2904

i agree with ascii, he rounded this up very well.

I too defended this class before the patch (it was still good)

but now warhorn is a piece of junk. fears are junk vs. bosses and champs. and we STILL are lacking major fixes to the class.

not to mention gluttony is still junk! 10%? you do know our LF gain is percentage-based and we won’t feel a boost at all until we get at least a 20-25% bonus to LF gain?

perma swifting is now no longer worth it because warhorn is reduced to junk.

You say Warhorn has been “reduced to junk”, but there are absolutely 0 notes mentioning Warhorns. I don’t think you even read the patch.

I think he means it’s bad now because of Signet of the Locust, main reason you took warhorn was for the swiftness. Now all it’s really for is the daze.

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Posted by: Sheobix.8796

Sheobix.8796

I tried a mesmer and got it to 20. It was pretty fun, but a pain to level at those early stages. I heard it gets good at 30ish when you start getting some good traits but I couldn’t quite get there. Who knows, I may give it another go.

On a side note, and unrelated to the thread but related to your post Knote, do you, or anyone else know of another good MMO with a Necro, or Necro style class? I’ve already bought a couple MMO’s and really don’t want to buy all of them plus monthly subs to find out it doesn’t offer what I want.

I played WoW for a long time off and on but don’t really want to go back to it, and I have Rift but didn’t have any friends who played it so it got a little boring, even though it had some classes that looked awesome. I kind of expect this post to be deleted within a matter of minutes, but hey, what ever

Mesmer is pretty trait reliant, so yeah they pick up later on and it’s not so bad.

As for other MMO’s, only 2 I could think of right now is Allods Online and Vanguard “Saga of Heroes”. Both have a fantastic necromancer class and blood mage class.

I’ll pm you the rest since I don’t want to go offtopic.

I second Allods Online being a good substitute. The pvp is tight, except i left it at the time when the pay2win rune system TOTALLY screwed pvp until it was pointless to play.

and their psionicist class makes the gw2 mesmer look like a joke.

if they fixed: Fear of Death mechanic, Rune system, Crystal Chip system

it would be worth it to play.

also, to avoid getting offtopic…

they need to fix something significant on this class soon or else there will probably be a slow decline.

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Posted by: Sheobix.8796

Sheobix.8796

i agree with ascii, he rounded this up very well.

I too defended this class before the patch (it was still good)

but now warhorn is a piece of junk. fears are junk vs. bosses and champs. and we STILL are lacking major fixes to the class.

not to mention gluttony is still junk! 10%? you do know our LF gain is percentage-based and we won’t feel a boost at all until we get at least a 20-25% bonus to LF gain?

perma swifting is now no longer worth it because warhorn is reduced to junk.

You say Warhorn has been “reduced to junk”, but there are absolutely 0 notes mentioning Warhorns. I don’t think you even read the patch.

I think he means it’s bad now because of Signet of the Locust, main reason you took warhorn was for the swiftness. Now all it’s really for is the daze.

and now the daze was patched vs. bosses. many players didn’t know that daze still worked against defiant bosses for the interrupt. (it didn’t immobilize them, but it interrupted casting animations) as well as fear.

with the new patch, horn4 daze is useless in dungeons now, and the horn5 is useless for the key to perma-swifting which is now settlable for the 25% runspeed across the board.

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Posted by: Sheobix.8796

Sheobix.8796

I almost thought about rerolling after seeing the patchnotes.
I finished my legendary axe,oh,silly me, 2 months ago, expecting some kind of a buff because it simply underperformed. After the november patch i thought “well, i can wait for a longer time, balance issues usually take their time,plus 10% extra damage on #2 is nice”

But its not only because of the patchnotes, if you read their philosophy about necros, its the only class they mencion Atrition about, but with the nerf to our fear now we are simply underperforming in instances, because now we lack damage, survivability(a block for instance is much more powerful than just extra HP specially in hard hitting bosses) and control, our only use is now blinding pulls or something

In WvW we are still awesome with our dots and the OP Fear damage trait, but only when condition specced, because power builds cant simply outshine epidemic+ we lack real severe ranged damage

Another thing that came to my mind while i was reading their design philosophy was the part that mencioned damage/condicion hybrid build. There is a problem with that, because if you want to go power+ condicion you have to sacrifice a damaging stat to gain the other one(critical% or damage, conditiondamage or flat damage)

Its not that necromancer is underperforming(at least in pvp), it is that you have 2? builds that are viable

Actually, from reading their “description” of our class, it sounds like they want to FORCE us to hybridize our dmg.

You’re always going to have a bit of condition dmg and a bit of direct dmg, no matter what.

You can see it too, look at Sceptre/Curse tree. Forced hybridization, and not even that good. Sceptre #3 is still trash.

scepter 3 is ONLY going to be good if you use sig of spite to blow a crap load of random weak boons on your target, and then have precision and critdmg% mods to upscale the ~1300 damage you’ll deal to hit for something feelable.

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Posted by: Knote.2904

Knote.2904

I tried a mesmer and got it to 20. It was pretty fun, but a pain to level at those early stages. I heard it gets good at 30ish when you start getting some good traits but I couldn’t quite get there. Who knows, I may give it another go.

On a side note, and unrelated to the thread but related to your post Knote, do you, or anyone else know of another good MMO with a Necro, or Necro style class? I’ve already bought a couple MMO’s and really don’t want to buy all of them plus monthly subs to find out it doesn’t offer what I want.

I played WoW for a long time off and on but don’t really want to go back to it, and I have Rift but didn’t have any friends who played it so it got a little boring, even though it had some classes that looked awesome. I kind of expect this post to be deleted within a matter of minutes, but hey, what ever

Mesmer is pretty trait reliant, so yeah they pick up later on and it’s not so bad.

As for other MMO’s, only 2 I could think of right now is Allods Online and Vanguard “Saga of Heroes”. Both have a fantastic necromancer class and blood mage class.

I’ll pm you the rest since I don’t want to go offtopic.

I second Allods Online being a good substitute. The pvp is tight, except i left it at the time when the pay2win rune system TOTALLY screwed pvp until it was pointless to play.

and their psionicist class makes the gw2 mesmer look like a joke.

if they fixed: Fear of Death mechanic, Rune system, Crystal Chip system

it would be worth it to play.

also, to avoid getting offtopic…

they need to fix something significant on this class soon or else there will probably be a slow decline.

They fixed all of that ALONG time ago. I played last year at the start of september, late august. There is no broken mechanics anymore, just some slight P2W with runes, even then gear is far more important, and I was able to grind to 777/666 runes in a couple months of playing.

This is tempting me a bit i’ll admit.

Infact, Anet should look at the summoner class there and take a little bit of inspiration.

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Posted by: Knote.2904

Knote.2904

I almost thought about rerolling after seeing the patchnotes.
I finished my legendary axe,oh,silly me, 2 months ago, expecting some kind of a buff because it simply underperformed. After the november patch i thought “well, i can wait for a longer time, balance issues usually take their time,plus 10% extra damage on #2 is nice”

But its not only because of the patchnotes, if you read their philosophy about necros, its the only class they mencion Atrition about, but with the nerf to our fear now we are simply underperforming in instances, because now we lack damage, survivability(a block for instance is much more powerful than just extra HP specially in hard hitting bosses) and control, our only use is now blinding pulls or something

In WvW we are still awesome with our dots and the OP Fear damage trait, but only when condition specced, because power builds cant simply outshine epidemic+ we lack real severe ranged damage

Another thing that came to my mind while i was reading their design philosophy was the part that mencioned damage/condicion hybrid build. There is a problem with that, because if you want to go power+ condicion you have to sacrifice a damaging stat to gain the other one(critical% or damage, conditiondamage or flat damage)

Its not that necromancer is underperforming(at least in pvp), it is that you have 2? builds that are viable

Actually, from reading their “description” of our class, it sounds like they want to FORCE us to hybridize our dmg.

You’re always going to have a bit of condition dmg and a bit of direct dmg, no matter what.

You can see it too, look at Sceptre/Curse tree. Forced hybridization, and not even that good. Sceptre #3 is still trash.

scepter 3 is ONLY going to be good if you use sig of spite to blow a crap load of random weak boons on your target, and then have precision and critdmg% mods to upscale the ~1300 damage you’ll deal to hit for something feelable.

Lol, my build has a decent amount of power/precision (+700 power) and on a boss loaded up with conditions, vulnerability, and some might on me the highest i’ve gotten was 2k.

Meanwhile, iWarlock.

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Posted by: Sheobix.8796

Sheobix.8796

I almost thought about rerolling after seeing the patchnotes.
I finished my legendary axe,oh,silly me, 2 months ago, expecting some kind of a buff because it simply underperformed. After the november patch i thought “well, i can wait for a longer time, balance issues usually take their time,plus 10% extra damage on #2 is nice”

But its not only because of the patchnotes, if you read their philosophy about necros, its the only class they mencion Atrition about, but with the nerf to our fear now we are simply underperforming in instances, because now we lack damage, survivability(a block for instance is much more powerful than just extra HP specially in hard hitting bosses) and control, our only use is now blinding pulls or something

In WvW we are still awesome with our dots and the OP Fear damage trait, but only when condition specced, because power builds cant simply outshine epidemic+ we lack real severe ranged damage

Another thing that came to my mind while i was reading their design philosophy was the part that mencioned damage/condicion hybrid build. There is a problem with that, because if you want to go power+ condicion you have to sacrifice a damaging stat to gain the other one(critical% or damage, conditiondamage or flat damage)

Its not that necromancer is underperforming(at least in pvp), it is that you have 2? builds that are viable

Actually, from reading their “description” of our class, it sounds like they want to FORCE us to hybridize our dmg.

You’re always going to have a bit of condition dmg and a bit of direct dmg, no matter what.

You can see it too, look at Sceptre/Curse tree. Forced hybridization, and not even that good. Sceptre #3 is still trash.

scepter 3 is ONLY going to be good if you use sig of spite to blow a crap load of random weak boons on your target, and then have precision and critdmg% mods to upscale the ~1300 damage you’ll deal to hit for something feelable.

Lol, my build has a decent amount of power/precision (+700 power) and on a boss loaded up with conditions, vulnerability, and some might on me the highest i’ve gotten was 2k.

Meanwhile, iWarlock.

yeah. imo that’s stupid. scept3 has a long cooldown and pathetic lf gain and damage.

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Posted by: alanis.6094

alanis.6094

Lol, my build has a decent amount of power/precision (+700 power) and on a boss loaded up with conditions, vulnerability, and some might on me the highest i’ve gotten was 2k.

Meanwhile, iWarlock.

My FoC on my condition necro does more damage than my iWarlock on my condition Mesmer, with the exact same gear setup.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I am also displeased with the necro “changes” in this patch. My biggest disappointment was seeing Reanimator in the patch and having it read something other than: Reanimator: this trait has been removed and replaced with [hopefully, something useful, or at least not detrimental].

That said, the engineer did not fare well in this update either. It’s most viable means of dishing damage was significantly nerfed. “Gaining” the bonus from weapon sigils is something every class gets. Making sigils work with kits was a bug fix, not a buff.

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Posted by: Knote.2904

Knote.2904

Lol, my build has a decent amount of power/precision (+700 power) and on a boss loaded up with conditions, vulnerability, and some might on me the highest i’ve gotten was 2k.

Meanwhile, iWarlock.

My FoC on my condition necro does more damage than my iWarlock on my condition Mesmer, with the exact same gear setup.

I doubt that.

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Posted by: Oldbugga.7029

Oldbugga.7029

I still can’t reconcile what ANet say they want the necro to be and the stuff they are dishing up in patches. Not that I am in the same league as the above players but I am just as passionate about the profession. I too have shelved the game till something changes to make the rhetoric fit the actuality of the necro. I actually have a thread going pleading, yes pleading for help from ANet to show me how to meet their vision of the necro.