Withering precision

Withering precision

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Posted by: spoj.9672

spoj.9672

So as many of you know withering precision got nerfed when weakness got changed. Its now completely useless in pve and there are way better choices in pvp and wvw aswell. We have enough weakness without it so why not scrap it all together and remake it into an actually decent grandmaster trait.

Now Im slightly biased towards power necro’s because I want them to be more viable in dungeons. But my idea should be decent for hybrids aswell.

Basically change withering precision to be a 10% damage boost on targets with weakness on them.

This instantly makes power necro’s more worthwhile in dungeons due to getting a substantial dps boost while providing a supportive debuff. Dungeon/power necro’s need some love.

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Posted by: Bhawb.7408

Bhawb.7408

No thanks, don’t need power necros taking up more slots in the condi necro tree.

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Posted by: Tobbygnome.6793

Tobbygnome.6793

There’s already a hybrid trait like that, 25 in Curses grants 2% damage per condition, it’s like Bhawb says.

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Posted by: spoj.9672

spoj.9672

Yeah but thats not enough. Power necro is the only viable dungeon build and the dps is all they contribute. Damage needs to be improved to make them a solid pick.

What do you guys suggest for withering precision then? You cant be happy with its current state.

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Posted by: Bhawb.7408

Bhawb.7408

You can’t just increase power necro DPS unless they do it PvE only (in which case they wouldn’t just axe an entire trait), because of how much DPS we can actually put out in WvW/PvP where we don’t have to contend with perfect 100b scenarios. We have too much control to be allowed to match warriors in DPS.

Withering precision is a defensive/support option. Remake the trait so it accomplishes its goal in a different way. Maybe include a chill component.

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Posted by: spoj.9672

spoj.9672

We already near enough match warrior dps in optimum conditions and so do all other classes. In wvw the lack of self buffs a necro has will stop us from becoming op.

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Posted by: Bhawb.7408

Bhawb.7408

The reason pure DPS warriors lack in general PvP is their lack of sufficient control (in high DPS builds) compared to others. Every pure direct damage DPS class that works well in PvP either has high innate control (necromancers), or high “survivability” (eles, mesmers, thieves); their ability to lock a target down and burst them, or their ability to get out after bursting, respectively.

Warriors can’t have high DPS and control in one build, and they generally don’t have the ability to escape at all. In PvP this is why you almost never see a glass DPS warrior except with the very, very best warriors. In PvE however, their ability to get themselves up to the “perfect” scenarios, plus the fact that lack of control or escape means diddly squat with how easy PvE is, makes them perfect there.

TL;DR, PvE mechanics blatantly favor warriors over every other DPS build, yet in turn warriors end up sucking in WvW and PvP because of it. Necros suffer a bit in PvE because a lot of our effective power is tied up in things that have no actual strength in PvE. (I’m sure you know all this, just explaining for anyone else).

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Posted by: spoj.9672

spoj.9672

Yeah but the lack of escape necro has and the lack of damage modifiers necro has makes me think this is what we need. Its a grandmaster so the necro has to sacrifice DS traits and so on which are unlikely in many wvw builds (excluding zerg aoeing). Our control isnt that good and neither is our damage. Warriors are in a really strong place in pvp/wvw atm.

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Posted by: Bhawb.7408

Bhawb.7408

I’m talking solely DPS warriors. They are doing really well right now in PvP/WvW with their control builds, but those have very low DPS relative to a class power necro. DPS warriors have been trash tier everywhere but PvE for many, many months.

We have plenty of control, more than most other glass builds can boast via chill, immob, and fears just from rolling Necro. Then you can pick up more control (since DPS Necros only need WoC for DPS reasons, the other three utility/elite slots are open), or more damage. We have low escape, but that is just a tradeoff. You will never have a build that gets everything all at once, we trade of escape for the high control. The other builds generally need support to help control people, we need help getting away.

And our damage is not low at all, in any game mode. We’re weak because of the lack of escapes, which will never be solved on our own, it will always require a team (which is good).

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Posted by: spoj.9672

spoj.9672

Thats the point though, lack of escape is only partially made up for with control. In PvE necros are in a terrible state, my suggestion wont be that op, its still less damage modifiers than most classes and it requires weakness on the target to achieve. So its only really a viable trait for pve or for specialised builds in pvp/wvw. Its definately better than having a completely useless grandmaster in curses. Heck id even settle for a 5% boost. But thats a bit unfair as we are the only class which only gets 5% boosts instead of 10% boosts (excluding close to death and target the weak) and i havent checked but im pretty sure necro’s have the least amount of damage modifiers in their traits.

(edited by spoj.9672)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

As far as Withering Precision goes, I’d be happy if they just reverted it to what it was. Perhaps tone down the duration, but how it worked before was solid.

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Posted by: Mammoth.1975

Mammoth.1975

I actually tested this out for a bit the last couple of days and it’s extremely strong against bunkers. This is the first time I’ve tested it since both it and weakness were changed. The ability to stack 4 significant condis with your scepter auto alone in the opening seconds of a fight draws cleanses really fast. Marks to follow up, if/when those get cleansed, signet of spite, and if they’re stacking massive condi removal across multiple characters so they can still manage to get clean, corrupt boon.

Of course the build sucked because it was utterly helpless under any kind of melee pressure, but it ripped bunkers apart fast enough to change the whole dynamic of the games I ran it in.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)