OK guys, this is my first post on these forums, so bare with me.
This is a build I use for WvW mostly, but is also viable in PvE and sPVP with a few skill changes.
As with all Chillomancer builds this one is centered around the Chill debuff, which for me is one of the greatest in the game for all purposes. 66% slower movement speed and 66% higher skill cooldown – enough said. It may be the single most OP condition in the game as of right now.
As Necros we are blessed with a variety of ways to stack Chill on a target and more importantly to transfer this condition to others in AoE with Epidemic. In WvW this is so awesome that the first time I Chilled a target in a zerg and hit Epidemic I felt tears of joy running down my cheeks. Literally. There’s nothing more deadly to an enemy zerg than a Chillomancer.
So without further ado – here’s my build:
Let me explain it’s main ideas. It is centered around Chill, so it has all Chill inducing skills & effects possible -
1. Chillblains (Staff 3 skill)
2. Spinal Shivers (Scepter & Focus 5 skill)
3. Spectral Grasp
4. Dark Path (Death Shroud skill 2)
5. Chilling Wind (Lich Form skill 3)
6. Chill of Death (Trait X from the Spite tree)
7. Two Sigils of Hydromancy on each of the weapon set
Many Chillomancers use the Chilling Darkness from the Curses line to get even more Chill. I don’t like it. I don’t find we Necros have great ways to constantly apply Blind to get the Chill and 1 sec. duration even when with 100% frozen duration increase is very small.
However, this is personal taste. You may find it a worthwhile trait, especially combined with Well of Darkness. I don’t like wells very much, even though they have good synergy with a Power build (which mine is). Again my personal taste.
Now for some explanation of the skills. I find Spectral Grasp very useful to apply Chill AND pull back running foes in WvW (especially after the recent patch, which made it a lot more usable). It’s great for pulling people from walls in sieges too. A must skill for me.
Epidemic is the primary and only way to transfer your stacks of Chill from a single target to all around in a pretty good radius (I think 240). It has low cooldown, especially when traited for it, as I’ve done in this build. Again a must have.
Spectral Walk is a no-brainer. Swiftness is life in WvW. Without it you are a sitting duck. It’s even better when traited for, as I’ve done.
Lich Form increases your HP pool and gives you another source of Chill. Good when dealing with a lot of DPS coming your way or when you need time for skills cooldown. Also the auto-attack hits like a truck in a Power build.
Now to one of the main differences between this build and most other Chillomancer and Conditiomancer builds – it doesn’t rely on precision. I find it we don’t need to rely on criticals to apply our conditions as most other classes. Actually only Barbed Precision applies Bleed on crit. Most everything else is skill based.
Additionally there’s no armor & jewel set combining Prec/Vit or Tough/Cond. Dmg. So being a Power/Cond Dmg has great synergy with the Carrion set and Chrysocola jewels, which I’m using to stack Vit. I personally like Vit more for Necro, as it increases our Death Shroud bar too.
Let’s talk about my build’s traits. As you can see I’ve put 30 in Spite to get Spiteful Talisman (20% reduction on Focus skills for faster Chills), Chill of Death (for even more Chill) and Close to Death (for more DPS and semi-burst at the end of fights). This also gives me 300 more Power and 30% increased condition duration (which is a must in this build as you’ll see below).
I’ve put only 10 in Curses to get Hemophilia as 20% longer Bleed duration also has good synergy with the rest of the build. I loose 200 Condition Damage without putting 30 in this trait line, but I think there are better alternatives and even without it my Bleeds do a respectable ~80 dps (since the armor & jewel set combine for a total of ~ 700 cond. damage).
I’ve also put 20 in Death Magic. This allows me to get Greater Marks and Staff Mastery. Easier & faster Chills is all this build is about. Plus this gives 200 Toughness, which put my armor at a shade over 2000 at lvl 80, which is respectable.
Finally I’ve put 10 points into Soul Reaping. From this I get the only small trait in the build which is good – Gluttony (faster Death Shroud means faster Chill from the Dark Path skill and greater survivability). It also allows me to get Spectral Mastery. This trait alone not only allows me to get Swiftness for 30 sec. on only 48 sec. cooldown, but also reduces the cooldown of Spectral Grasp from 30 to 24 sec. And faster Chill is always welcome in this build