WvW Condi Reaper Theorycrafting

WvW Condi Reaper Theorycrafting

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Posted by: Underdog.5390

Underdog.5390

Yo all necro lovers.
I found power reaper is really strong in pvp but…
When it comes to WvW, condi version shines stronger (well for sure its easier to play, but also very effective)

http://gw2skills.net/editor/?vRAQNBLhZ6kZTozGsbTw8GgeTscMYx3wfYRMqnttCAU/gnwsC-TFzAAB3oL4JldrpEsjjAgpqYAgZHoPBATv/AYKFMS9knfEAIqFgUAwMNC-w

This is my build so far.

I am looking forward for your opinions about this condi reaper version.

For now i havent access to craft traiblazer stuff, so i need to focus on combining with dire/rapid.

(edited by Underdog.5390)

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Posted by: Kirnale.5914

Kirnale.5914

I’m not fan of this build. Not sure of you refer to roaming or zerg play. Plague signet will draw too much conditions on you if you are in a zerg. Rise is still too weak, I’d rather take some damage to put some more pressure to your enemy. Soul mark trait is a must-have trait, since most enemys tend to block when they need to heal and you can bypass that(warriors mesmers guards). Weakening shroud sounds nice, but it actually isnt. It’s the same skill as dagger 5, it will cast on top of you really slowly. Maybe you change into reaper mode while being in the middle of the enemy zerg, but I usually change beforehand since I prefer to lose life force over real health.

Just my 2 cents

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Posted by: Underdog.5390

Underdog.5390

Well with this build i wanted to focus on solo/group roaming

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Posted by: VunDola.7596

VunDola.7596

1. Get ascended trinkets.
2.Consider nightmare runes over perplexity.
3.Take soulmarks.
4.Take Suffer! shout over plague signet as you already have plague sending adept trait in curses.

Then it would be ok. IMO Rise is still pretty good in certain situations, it is essentially protection without thieves or mesmers being able to steal it. Rise excells against 1vX matchups as well as mesmer, ranger matchups.

I would also take foot in the grave to give you a stunbreak since you arent taking plague signet anymore. I feel like you should not be spamming 1111 in reaperform as condi necro in most fights but rather in certain situations like cleaving or when you are camping shroud to survive (which is not an ideal situation).

(edited by VunDola.7596)

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Posted by: Underdog.5390

Underdog.5390

Thanks mate, i will apply these changes.
It seems to be hard, making nightmare runes.
Is it better to salvage cheap rare items, or forge 4 yellow runes to get superior nightmare rune?

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Posted by: VunDola.7596

VunDola.7596

track reward from pvp/wvw for the dungeon tokens is a slow but steady method if you cant be bothered to do dungeons.

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Posted by: Underdog.5390

Underdog.5390

Ok mate, thanks for info .Until collect 6 pieces of rune of nigtmare i I found an alternative- rune of undead. I think this one will be better than perplexity.

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Posted by: Gideon.6742

Gideon.6742

hmm well I don’t think soul marks is a must in wvw. pvp yes. The mobility plus 3 seconds of going into shroud can be a huge difference in fights. Considering many roamers will avoid you while you are in shroud and tear you apart when you come out having 3 less seconds is huge for survival… i mean yea you want your staff 3-5 to hit I say better to time your marks and have the extra survival.

plague signet is great for roaming. Yes you have it traited but when you fight condi mesmers its nice having a fairly reliable transfer that will make them burn their condi clears or basically kill themselves. plus its a stun break. time it tho. Rise can be good 1vx, its fairly situationalbut as a roamer you get a lot of those instances.

Perplexity isn’t bad. It’s an extra condition to stack upon your bleeds for the enemy to clear so you are good their imo. There are a few good options tho.

You’ll have to try it out and tweak as you go to your playstyle and preference.