WvW Condi Roamer

WvW Condi Roamer

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Posted by: eldenbri.1059

eldenbri.1059

I suspect that there are several builds like this already. Just curious if anyone plays something like this in solo or duo WvW roaming and how it works.

http://gw2skills.net/editor/?fRUQNAW7Ync0QxNWbD+2ABimIYokqFi+ACgJg6vIK6VA-TFyCABAcEAAU3AWK/Ye/BPV/RiHAwYKBn+iAEAABYmzMZWmBH9oH9oH9oNzZOzZOzZWIgFrBA-w

Couple of specific questions:
- Can torment sigils proc on critical hits while in Death Shroud?
- How hard is it to get spectral wall to actually hit an opponent in a 1v1 fight?
- Does anyone use Mistfire wolf? (Seemed like a possible way to add burning) If so, does it use the Necro’s condi damage or it’s own?

Thx!

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Posted by: akaCryptic.2389

akaCryptic.2389

I dont use a build close to that but here are the answers.

All on crit sigils do proc in DS.
In open field you can get it to hit once max for a melee like thief or warr. Other than that its hard unless you cleverly bait, be unpedictable or fight in closed area.
Never tried wolfie because of cooldown and flesh golem knockdown is just too good. As far as i know burning ticks should not depend on your condi dmg but i may be wrong.

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Posted by: zapv.8051

zapv.8051

Burning scales with condition damage as all damaging conditions do, but if the wolf applies it the damage will scale based on its condition damage not yours. Also, torment runes aren’t really worth it ona necro.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Roe.3679

Roe.3679

Torment sigils can proc, but aren’t super great unless you are running rabid, which doesn’t compare much to dire in WvW, in my opinion. There are better sigils.

Spectral wall sounds fun, but it won’t help you much against a good player because they know to avoid it. It’s inferior to a stun break. Except in EotM.

I would not run mist fire over plague. Plague has a lot of really great uses.

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Posted by: Schmoopies.5241

Schmoopies.5241

I came on because I hadn’t been on in well over a year, and then I noticed all my traits were refunded and thought, “Oh, crap! My WvW Pain-In-The-kitten Necro build went kaput!” I went back to look at the old build I posted way back:

http://www.gw2db.com/skill-builds/1629-schmoopies-pvp-necro

Which I am sure got completely nerfed to death since. This build eldenbri posted here looks relatively close to what I am aiming at (don’t think I’ll get my “Jason Voorhees” necro back, but that’s OK). I will still have to pour through the updated skills and traits, see what I am looking for. LOL will have to relearn everything all over… Memories of way back when… https://www.youtube.com/watch?v=uYRE1wWXW9Y

EDIT: I did find this, and it has great overall ratings:

http://metabattle.com/wiki/Build:Necromancer_-_Condition_Roamer

I noticed that a lot of builds are now completely ignoring the Blood Magic line. I can’t find a comparison of what the old specs (2012) were and it’s been too long, so what changed?

Amare et sapere vix deo conceditur.

Necromancer

(edited by Schmoopies.5241)

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Posted by: cursE.1794

cursE.1794

Spectral wall can be quite good in a fight since it makes you untouchable for melee characters for 5 (7,5) seconds. Bait out stability, corrupt it, place spectral wall and sit in it. Don’t use it offensive, use it in a defensive way on top of yourself.

(edited by cursE.1794)

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Posted by: Samis.1750

Samis.1750

I ran torment runes on a similar build. They weren’t worth imo as we only have 1 source of innate torment on a fairly long cooldown and they cost a lot ( I put them on rabid karma armor do I couldn’t even salvage them). Sigils are better since the are on a 5 second timer so you should get them on scepter procs.

I’m not sure death perception is worth it since you only have a bleed on crit trait and the torment sigils.

Tarnished Coast

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Posted by: zapv.8051

zapv.8051

I came on because I hadn’t been on in well over a year, and then I noticed all my traits were refunded and thought, “Oh, crap! My WvW Pain-In-The-kitten Necro build went kaput!” I went back to look at the old build I posted way back:

http://www.gw2db.com/skill-builds/1629-schmoopies-pvp-necro

Which I am sure got completely nerfed to death since. This build eldenbri posted here looks relatively close to what I am aiming at (don’t think I’ll get my “Jason Voorhees” necro back, but that’s OK). I will still have to pour through the updated skills and traits, see what I am looking for. LOL will have to relearn everything all over… Memories of way back when… https://www.youtube.com/watch?v=uYRE1wWXW9Y

EDIT: I did find this, and it has great overall ratings:

http://metabattle.com/wiki/Build:Necromancer_-_Condition_Roamer

I noticed that a lot of builds are now completely ignoring the Blood Magic line. I can’t find a comparison of what the old specs (2012) were and it’s been too long, so what changed?

The only reason people used blood magic was for the mark of blood on dodge roll, but have sense found better options. That build is good, but there are a few comments. For one, geomancy sigils aren’t really necessary or as good as sigils of energy, or sigils of mischief with the chilling darkness trait (more survivability). Also, traveler runes are way way overrated in wvw, most people take them because they want to get around quickly, but with warhorn and spectral walk you can get 100% swiftness uptime with no boon duration or traits. Perplexity runes are far and away the best rune I’ve found. Having an extra condition that deals damage is way stronger than anything else you can get.

Also, that trait set up is really good, but there are some alternatives. You can just run 6/6/x/x/x and have dhummfire and 70% condition duration on all your conditions, or you can do 0/6/2/0/6 and have stability for stomping people. I find these too be better for solo roaming because you can either deal way more damage, or be able to stomp reliably. At the same time you still have stupid long fears.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Snakebyte.2804

Snakebyte.2804

This is the build that I’ve been working on: http://gw2skills.net/editor/?fRUQNBmWDbkjmibbtx3G+bTgLUQ/mBQ0GZGMBUGHjBA-TFyHABQfBA2Q3ARK/ud/BVU/BgHCwTKB/9IAQIgFrBA-w

DFire with over 100% fear duration, 90% bleed duration. I switch out hemophilia for bleed/weakness on deathshroud if I keep running into Melee folks, and spectral grasp changes around.

My one concern is my 120% fear duration. When calculating condition reduction (say 20% from Hoelbrak) does that 20% come out of my full 120% or just 100%? Does anybody know?

Gringo Pls, JQ Engineer

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Posted by: SilverWF.4789

SilverWF.4789

My one concern is my 120% fear duration. When calculating condition reduction (say 20% from Hoelbrak) does that 20% come out of my full 120% or just 100%? Does anybody know?

100% additional duration time – limit for conditions and boons.

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

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Posted by: Schmoopies.5241

Schmoopies.5241

Also, that trait set up is really good, but there are some alternatives. You can just run 6/6/x/x/x and have dhummfire and 70% condition duration on all your conditions, or you can do 0/6/2/0/6 and have stability for stomping people. I find these too be better for solo roaming because you can either deal way more damage, or be able to stomp reliably. At the same time you still have stupid long fears.

My playstyle has me in the jumping puzzles quite often (or building and hiding siege near supply camps), so stability and the fall dmg redux are somewhat important… pulling people off heights or knocking them down with a flesh golem also happens a lot. I spend a lot of time playing and fighting in meandering, precarious or closed spaces.

Amare et sapere vix deo conceditur.

Necromancer

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Posted by: Dark FQ.1038

Dark FQ.1038

Well torment sigil is quite good as it adds another condi they have to cleanse and you can use a carrion/rabbid combo (what i find optimal imo, rip diamond skin) to deal quite alot of condi and direct damage while maintaining the defensive stats from the condi setup.

Dark Fq (Desolation and Gandara)all classes condi. http://www.youtube.com/user/FQDark