Roaming Troll Warrior: Melee Conditions
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So I’ve been playing a minion master in PvP and it’s crazy fun to see how confused people get when trying to kill you. They are just so nasty! Anyways, I was wondering if they are viable in WvW and if so, can you all post a link?
I currently have a full set of zerker ascended armor saved up and ready to go but before I invest in the character, I wanted to check and see what you all thought.
I play MM Power Reaper and I find it reasonably powerful. I don’t have any videos but I’ll quickly run you through the build.
Bloodbag/bonefiend/shadowfiend/“Rise!”/Flesh Golem
Full Zerk’s, some Knight’s accessories, Pack runes (Durability is also a very strong option)
Greatsword (Might/Battle), Axe/Warhorn (Might/Air)
Death(Top/Top/Top), Blood(Bottom/Bottom/Bottom), Reaper(Top/Top/Top)
Scoop of Mintberry Swirl Icecream (feel free to experiment but this is what I run)
You’re wearing mostly full Zerk’s but you have very good sustain; enough sustain that anyone who isn’t also running a full damage spread may have a difficult time applying enough damage to you. Vampiric, Vampiric Aura and Ice Cream give you huge health returns with each firing up to three times, and Blighter’s Boon carries a lot of weight when you’re running a runeset and sigils that fire multiple boons or are consistently applying extra boons.
Clearing Camps is a 5-second job and you don’t need to bother dealing with LOS or anything like that, even on a fully upgraded camp. Just stand on one of the Scouts and use your Greatsword 5 to hit the other Scout. Every other mob will either run to you or your Bone Fiend, so hopefully that’s right next to you. You’re extremely strong in this situation with Gravedigger returning something in the field of 1.5k HP each swing and dealing massive damage if you have enough targets. Overall, you have the sustain to solo pretty much everything, up to and including DBL Keep and Tower Lords (including the stunspam ogre) and the SMC lord.
Don’t underestimate your axe. Because you have multiple effects running off it, including all your Vampiric effects and an Air sigil, your swings aren’t weak. Axe 3 will also give you back a healthy amount of LF through Blighter’s Boon. It’s an effective ranged pressure option.
Because of how “Rise!”, Gravedigger and your Leech effects work, you are drastically stronger inside of an enemy camp than you are outside of one. You can effectively ignore a lot of encounters against bunkery builds (Dire, basically) by moving into an enemy camp. A meaty portion of the build is using NPCs which are <50% as Gravedigger refreshers and extra Shambling Horrors while you attack players.
I won’t go over the specifics of every matchup but your main weaknesses are thieves and berserkers. Thieves have the DD build that you really have no answer against unless you slot Spectral Wall, which you should have an entirely separate build for, and they also have the mobility and dodges to avoid your attacks- because your sustain is based on leech, not being able to consistently leech off them makes them tricky. Berserkers exploit Necromancers’ lack of Stability and dodges and usually have the AoE and high pressure to sweep your minions, leaving you defenseless. Keep in mind that these are only really unfavorable matchups if you are not in an objective; you can level the playing field by entering an enemy camp, which will re-enable your sustain by giving you NPCs to farm. This can also easily trick players who don’t understand your build; they might think that you entering the camp is an opportunity to apply more pressure from melee, or they might make other mistakes which will allow you to kill them. The capture circle is also an advantage to you; they obviously won’t want to leave it, which means they can’t kite you.
It’s a fun build and you can do a lot of very fast clearing with it, especially on DBL. If you have full zerks’ ascended, including the appropriate weapons, you have everything you need to give it a try.
This is a ton of help! Thanks so much for giving me such detail on the build/class.
Because of how “Rise!”, Gravedigger and your Leech effects work, you are drastically stronger inside of an enemy camp than you are outside of one.
This never would have occurred to me, I love it.
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