WvW Necro Concepts

WvW Necro Concepts

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Posted by: Hymnosi.5928

Hymnosi.5928

I’ve been staring at the necro skills lately going, “wow, a good portion of these are considerably overpowered for WvW”. I’m going to go over how and why here.

Death Shroud – Foot in the grave gives 3 seconds of stability, very useful for finishing people. You can use this every 5 seconds when traited properly.

Staff – Marks are easily used to break siege. They don’t require bullet sight.

Consume Conditions is a 100% condition wipe, incredibly useful in WvW.

Plague Signet is ridiculous when combined with epidemic and consume conditions. You become an arbiter.

Signet of Undeath is probably the best downed res ability on any class.

Spectral Grasp is probably the best ranged pull in the game, and has a high arc to hit people on walls easier. The cooldown can be reduced to 24 as well.

Spectral walk can be abused to create poison fields on top of siege via the fall trait.

Well of Suffering, when traited, is the single most damaging AoE in the game versus siege. You can stack all the other wells as well to continue to blow up siege.

Lich Form makes you a target, but also gives you 30 seconds of stability. You can quick swap this off for 30 seconds of ‘im getting away’ time. Not to mention lich form is extremely damaging compared to any other elite skill I can think of.

Hymnosi – Lv80 Engineer
Commander of Phantom Core [CORE] on Borlis Pass

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Decent points except the first two:
- The stability trait and -50% DS recharge time trait are (unfortunately) mutually exclusive
- Marks don’t trigger when put on siege, only when there’s a person there as well. Situational + not that strong really.
- wait will spectral walk actually teleport you back onto the wall? It didnt afaik.

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Posted by: Sheobix.8796

Sheobix.8796

  1. marks can’t break siege, they don’t trigger unless a character walks into it
  2. Plague signet is redundant, there are multiple ways for necros to transfer conditions (i.e dagger4, staff 4, etc.)
  3. Signet of Undeath has a ridiculous cooldown, and while in cd we lose the LF passive
  4. Spectral Grasp is blockable, dodgable, and has a slow animation making it kitable/land on other target.
  5. Spectral walk poison fields can be used to apply weakness, but once ported, good luck utilizing the weakness.
  6. Wells last for 5s, and BiP+epidemic can cause way more AoE damage than WoS. (also, its the one well that does the most dmg in its type)
  7. lich form stability is i think one of two of our sources of stability, which is one of our ways to escape a fight. compare that to other classes’ mobility, i’m sure it’s not OP in comparison.

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Posted by: wiazabi.2549

wiazabi.2549

Have you ever played a necro?

1# You cant have both of those traits at once and you cant stomp in death shroud although its possible if you time the stomp + ds button which hints it as a bug.

2# Not 100% sure what you mean but you do need line of sight to the mark your casting, but it cant be obstructed as a projectile?

3# Agree.

4# Plague signet is to buggy now to be worth it, not even sure if it actually transfer or still copies. <- can be blocked, dodged, out of range and goes on cd aswell as removes no condition and breaker dont work if so.

5# Just no, Long cooldown , long cast time , small radius , almost useless passive and what are odds you get it off on more than 1 person and this in wvw doubtfull? i would say elixir R is much better.

6# Agree although it miss ALOT.

7# Doubt it would work since teleport back to places higher than your current position doesnt work most of the time and the dmg isnt that much.

8# No it is not and its very easy to avoid most of its dmg, also dpending on how you look at it Epedemic is possible the most damagin aoe. You can only stack 2 wells for damage, well of suffering + well of corruption(tiny dmg) rest do no dmg.

9# Guess its ok but its really terrible design to give us 3 elite skills where 2 of em take away skill choices during their duration aswell as desummon minions.

You should probely try some of the stuff you mention in mist area to see how they work out.

(edited by wiazabi.2549)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Plague is the best WvW elite for a necro anyway, given that a single necro can use it to shut down an army for a very significant amount of time. You just need buddies to take advantage of it.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Akame.1073

Akame.1073

Sadako build tower deffender

Broke my arm so basicaly pvp is a big NO NO 4 me right now , but in WvW i can still be godly as “suport” althow its not a suport build. Can efectivly deffend towers or prevent alot of dmg my team takes by targeting wals (doing so reducing dmg my group take)

v1 : http://www.guildhead.com/skill-calc#mcVm0m9cmMhxomMhxoaGGG0VosMVcR

v2 :http://www.guildhead.com/skill-calc#mcVm0m9cmMhxomMhxoxGG9MVkbosMV

& rune of nightmare 6/6 althow dont have them yet

(edited by Akame.1073)

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Posted by: Sundial.9015

Sundial.9015

1. They are mutually exclusive
2. Marks do a small amount of damage and don’t trigger on siege, only players. While they reacquire LOS to place, like all AoE they wrap around edges.
3. Yes, consume conditions is strong. However, we have alot of abilities to generate conditions on ourself and it is on a 24s cooldown.
4. Plague signet has some pretty awful bugs and is redundant with our other abilities.
5. If you have 3 people in down state in a small AoE you want to res you have already lost the fight 9/10 times. Sounds great in theory, fails terrible in practice.
6. Spectral grasp has slow travel time but yes it is very useful in sieges for pulling people from the walls and ganking them or to assist you tackling someone.
7. Spectral Walk is a very strong ability, yes.
8. Well Of Suffering does strong damage but to actually apply it recquires you spec into non power related things (20 in curses). Players just dodge out of wells most of the time.
9. Lich form is only good in power builds, Plague Form is more useful in viable necro builds. Power specs are not where we shine.

By far our strongest skill in WvW is epedemic.

Sundial, Necromancer – Aurora Catulus, Engineer – Kaine Illuma, Elementalist
WvW Captain – Horde of Miscreations, Borlis Pass Alliance

(edited by Sundial.9015)

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Posted by: alanis.6094

alanis.6094

Be sure to quickly end-and-exit Death Shroud to take advantage of Furious Demise, especially prior to using your big hitting abilities like Putrid Mark. The buff remains even after you leave DS.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Schnitter.9857

Schnitter.9857

1 – Is very good, but in my case, for example, i always see great portions of ppl zerging or similar, so i leave these for zergs, put some conditions and go for the next.
2 – Sieges are not affected by Marks, unless someone trigger them.
3 – Depends. In some cases, Well of Blood helps a lot. For example, sometimes i put Bone Minions on my Utilities and run Mark of Evasion. So, if i have a party with me, i dodge on Well of Blood, making the Mark of Blood from Mark of Evasion creat a Blast Finisher, explode the 2 Minions, generating 2 more blasts and use the 4th staff skill, another blast. This give to me and my party something about 16+ sec Retaliation, what is pretty awesome. Besides, is a10 sec Light field that grants heal per sec.
4 – Not exactly. Is good, but not so effective like should be.
5 – Is an execelent skill, but the cooldown and cast time make it awful. Until you cast it your friends died, in general.
6 – I wont comment this cus i dont use this skill so frequently.
7 – Is perfect for WvW. And excellent break stuns that gives you an outstanding mobility.
8 – Useless for my spec
9 – The damage from Lich is good by far, but since you transform in a giant monster with a good damage, you became a main target…

@Other concernings
Plague has an interesting use in WvW, and absolutely better if you run Chilling of Darkness in Curses Trait.
Epidemic is a must have for Condition specs. I hope that someday i find a Confusion Stack Mesmer at WvW and may use Epidemic at his target. Would be awesome…
And the wells have a stronger use here, mainly at defending Sieges/Structures.

@Edited

(edited by Schnitter.9857)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Plague has an interesting use in WvW, and absolutely better if you run Chilling of Darkness in Curses Trait.

I agree with you, but for whatever reason, Chilling Darkness does not work with Plauge. It should, but it doesn’t.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: alanis.6094

alanis.6094

Plague has an interesting use in WvW, and absolutely better if you run Chilling of Darkness in Curses Trait.

Chilling Darkness has no effect on Plague, whether by design or bug.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Swadow.6213

Swadow.6213

Chilling Darkness doesnt affect Blinding Plague.

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Posted by: Schnitter.9857

Schnitter.9857

Plague has an interesting use in WvW, and absolutely better if you run Chilling of Darkness in Curses Trait.

I agree with you, but for whatever reason, Chilling Darkness does not work with Plauge. It should, but it doesn’t.

Hope its a bug. If the problem was the synergy with Plague, they had put an internal cooldown on it.