The necro with wings
WvW Necro Roaming Can We Do It?
The necro with wings
Things can get nasty very quickly as a solo roaming necro (at least in tier one). That being said, we can very well ‘handle’ ourselves in very small engagements.
When supported by a (good) team, a necro is extremely strong at pressuring a single target. Other (good) groups will in turn out-pressure you, forcing you to blow CDs defensively.
A necro can either be a great asset or a great handicap, depending on the situation. But please don’t let that turn you off, it would be awesome to see fellow necros on the battlefield!
I find the rise of popularity around Vital Persistence interesting. It always made sense in power builds, but I see condition builds using it all the time now. I have gotten so used to a 17 second fear, I don’t know that I can find any value in changing that trait, but it seems people are more often taking it over cooldowns.
mobility mobility mobility……
Enough said…
pressure pressure pressure
cant outrun big numbers some times, but its not that big of a deal to me.
Necros are very good at roaming, you will probably die quite a lot at the start due to lack of mobility, but as you play you’ll know where to position yourself so you have a better chance of escape. As a necro you are very very good at killing other people with little effort given the current state of the game, because of this you will find yourself focused in most small scale encounters.
I’ve been trying to make a WvW build but it never seemed right, it was similar to yours but different runes and some different traits and one ultility was different.
Started using this build in Eotm and i’ve been kicking kitten , thieves, knockdown wars and guards are no longer a problem and I didn’t even have to fear them off the map, also headed into a borderland map and managed to solo some camps. Thanks for the build.
Necromancy is a way of life :).
i also run a similar build (can’t remember who created it) 30/25/0/015 dire, perplex runes, bloodlust staff.
Only i don’t take hemophilia, but chill on blind.
blood is power, plague and epidemic and swap out a utility for locust sig.
Is the OP’s build an improvement to what i am running?
I think i’ll try this out soon
E.A.D.
I PvP and WvW roam most of the time when i play this game and i have come up with a pretty good build for me so i just want to share it with fellow Necros.
http://intothemists.com/guides/2831-mclovins_wvw_condie_build
You don’t have to do everything exactly like the build it is just what i find my self looking at majority of the time i’m roaming. Things you can change are like the gear you can go to Dire which is really good in small groups and of course the utilities like the Signet of Spite, also i good thing to do is if your with another heavy condie applying friend is to use Epidemic.
This works for me so you should give it a try
I roam my necromancer… [Build: http://gw2skills.net/editor/?fQAQNAW7YjMax7tbib07JEJFXzzA9YXwFQMSxxEMA-jkBBYhJDpRQOFqIasl1FRjVLjIqWvETKAYmDA-w]
It’s basically a condition bomber. There are some nuances to roaming a necromancer that makes it harder than other classes.
Downsides:
- Although you can clear a camp in seconds, and kill 3 people easily, you have to pick your engagements wisely. If anything goes wrong, you blow a skill or you get interrupted in your epidemic, you are not going to get out of there alive. Necromancers are immobile to the max (hence spectral walk, to have atleast something to move around), and you will die if you get catched by more than 2-3 people.
- Shroud lockout is a real problem. Pick your shroud timings wisely, wait for your heal in the shroud and make sure you take the 1 second ui refresh on shroud dropping into account.
- For any people you run with, you will be a liability. Necromancers are incredibly strong, but get killed easily. We have no blocks, we have 1 evade every 10 seconds and we have to facetank everything (although shroud helps a bit, it’s suboptimal). You will most probably be the first to die if you run with other classes.
Upsides:
- Clears camps alone in under a minute. Thanks @Epidemic & Staff
- Insane pressure on enemies. If you manage to stay behind your friends you can dish out insane loads of damage and crowd control. Dhuum + Terror hits so hard, that most thieves melt instantly. If you stay alive you will melt most other classes and players in seconds. (Granted, if they know exactly what they do… It will take a minute or something=
- Good 1v1 specs. Let’s be honest. Necromancer is probably one of the strongest brawlers. We melt stuff. And with unblockable marks, you can deny most defense other classes have. (Looking at you, PU mesmers.)
Overall, I like roaming my necro, although, I now prefer my thief or mesmer. The mobility of the necro is just attrocious. You can’t run from a fight, and you can’t run into a fight. Everything is faster than we are. Everything. And if played right, other classes will simply disengage and go home, leaving you without a chance to chase them.
Bump this.
The biggest reason that PU mesmers dominate roaming everywhere nowadays is just becoz their real hard counter — Necro is not good at roaming.
All builds mentioned above are no-doubtfully strong 1v1 or even 1v2-3 build, but once situation turns bad(it’s very likely during roaming), necro just don’t have any get-off-jail card.
I PvP and WvW roam most of the time when i play this game and i have come up with a pretty good build for me so i just want to share it with fellow Necros.
http://intothemists.com/guides/2831-mclovins_wvw_condie_build
You don’t have to do everything exactly like the build it is just what i find my self looking at majority of the time i’m roaming. Things you can change are like the gear you can go to Dire which is really good in small groups and of course the utilities like the Signet of Spite, also i good thing to do is if your with another heavy condie applying friend is to use Epidemic.
This works for me so you should give it a tryI roam my necromancer… [Build: http://gw2skills.net/editor/?fQAQNAW7YjMax7tbib07JEJFXzzA9YXwFQMSxxEMA-jkBBYhJDpRQOFqIasl1FRjVLjIqWvETKAYmDA-w]
It’s basically a condition bomber. There are some nuances to roaming a necromancer that makes it harder than other classes.
Downsides:
- Although you can clear a camp in seconds, and kill 3 people easily, you have to pick your engagements wisely. If anything goes wrong, you blow a skill or you get interrupted in your epidemic, you are not going to get out of there alive. Necromancers are immobile to the max (hence spectral walk, to have atleast something to move around), and you will die if you get catched by more than 2-3 people.
- Shroud lockout is a real problem. Pick your shroud timings wisely, wait for your heal in the shroud and make sure you take the 1 second ui refresh on shroud dropping into account.
- For any people you run with, you will be a liability. Necromancers are incredibly strong, but get killed easily. We have no blocks, we have 1 evade every 10 seconds and we have to facetank everything (although shroud helps a bit, it’s suboptimal). You will most probably be the first to die if you run with other classes.Upsides:
- Clears camps alone in under a minute. Thanks @Epidemic & Staff
- Insane pressure on enemies. If you manage to stay behind your friends you can dish out insane loads of damage and crowd control. Dhuum + Terror hits so hard, that most thieves melt instantly. If you stay alive you will melt most other classes and players in seconds. (Granted, if they know exactly what they do… It will take a minute or something=
- Good 1v1 specs. Let’s be honest. Necromancer is probably one of the strongest brawlers. We melt stuff. And with unblockable marks, you can deny most defense other classes have. (Looking at you, PU mesmers.)Overall, I like roaming my necro, although, I now prefer my thief or mesmer. The mobility of the necro is just attrocious. You can’t run from a fight, and you can’t run into a fight. Everything is faster than we are. Everything. And if played right, other classes will simply disengage and go home, leaving you without a chance to chase them.
I don’t think I would call necro a hard counter for a PU mesmer… it might be the hardest mesmer build to deal with. A proper PU build will be invisible for the better part of a minute, summoning phants and passively healing. Once they run out of stealth, any build can counter them just fine…. it is the getting to that point that is the hard part.
They don’t really have a “hard” counter, which is why everyone plays them.
I don’t think I would call necro a hard counter for a PU mesmer… it might be the hardest mesmer build to deal with. A proper PU build will be invisible for the better part of a minute, summoning phants and passively healing. Once they run out of stealth, any build can counter them just fine…. it is the getting to that point that is the hard part.
They don’t really have a “hard” counter, which is why everyone plays them.
I dont really have a problem with them. When i start the fight i normally rack them up with bleeds then they normally go invis i wait and try not to hit the clones so i can see the condi tics on them then (cause i use the new ones that look noice) i go HAM with the fear chain den GG. Just try to chill them or cripple and try to play really aggressive with that cheese.
It does kinda blow that we don’t have a O S*** its time to book it button. Thats why I go balls to the wall and focus one guy down and Plague stomp him. Also when you’re in a group its good to have Plague Signet to stop other condi bursters.
Also Psygate i wouldn’t use full Perplexity because you don’t have a interrupt but other than that its good if fear counted as a interrupt OMG i would never go back to anything else.
The necro with wings