WvW Necro build - need feedback

WvW Necro build - need feedback

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Posted by: StrykeerR.9713

StrykeerR.9713

WvW Necro build - need feedback

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Posted by: Rennoko.5731

Rennoko.5731

I assume you want to fight larger scale fights since you are taking wells in a condition build.

1. Terror is largely weak in large scale because of the minimal effect it has on the one person you hit, and the high stability uptime of most classes. Chilling darkness is just better in most cases, and would then make sense for you to swap out well of power for well of darkness. No stun break in the build, but you have cloud form and DS to tank if you get out of position. People undervalue chill in this game, and it is one of the few effects that slows down a player in a zerg (immobilize being the other).

2. The siphon well traits are at best “okay” in my opinion. They don’t really deal that much damage or generate that much extra life for you and obviously their cooldowns are tied to the well cooldowns themselves. May want to consider taking 30 in SR for stability, soul marks, and vital persist. I find 20% longer well cooldowns is not that big a deal when your wells are mostly support, which they are in a condition build.

Otherwise looks like a reasonable condition build for zergging. I tend to not value spectral wall because of the high stability uptime on zergs, but it is certainly a valid choice if you time it well. I also prefer epidemic on my bar in a condition build to target downed players around their blob.

WvW Necro build - need feedback

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Posted by: StrykeerR.9713

StrykeerR.9713

I assume you want to fight larger scale fights since you are taking wells in a condition build.

1. Terror is largely weak in large scale because of the minimal effect it has on the one person you hit, and the high stability uptime of most classes. Chilling darkness is just better in most cases, and would then make sense for you to swap out well of power for well of darkness. No stun break in the build, but you have cloud form and DS to tank if you get out of position. People undervalue chill in this game, and it is one of the few effects that slows down a player in a zerg (immobilize being the other).

2. The siphon well traits are at best “okay” in my opinion. They don’t really deal that much damage or generate that much extra life for you and obviously their cooldowns are tied to the well cooldowns themselves. May want to consider taking 30 in SR for stability, soul marks, and vital persist. I find 20% longer well cooldowns is not that big a deal when your wells are mostly support, which they are in a condition build.

Otherwise looks like a reasonable condition build for zergging. I tend to not value spectral wall because of the high stability uptime on zergs, but it is certainly a valid choice if you time it well. I also prefer epidemic on my bar in a condition build to target downed players around their blob.

Thanks for the feedback I think I will change it around a bit

but I mostly take 30 on BM because the trait VI and healing power

(edited by StrykeerR.9713)

WvW Necro build - need feedback

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Posted by: Rennoko.5731

Rennoko.5731

I assume you want to fight larger scale fights since you are taking wells in a condition build.

1. Terror is largely weak in large scale because of the minimal effect it has on the one person you hit, and the high stability uptime of most classes. Chilling darkness is just better in most cases, and would then make sense for you to swap out well of power for well of darkness. No stun break in the build, but you have cloud form and DS to tank if you get out of position. People undervalue chill in this game, and it is one of the few effects that slows down a player in a zerg (immobilize being the other).

2. The siphon well traits are at best “okay” in my opinion. They don’t really deal that much damage or generate that much extra life for you and obviously their cooldowns are tied to the well cooldowns themselves. May want to consider taking 30 in SR for stability, soul marks, and vital persist. I find 20% longer well cooldowns is not that big a deal when your wells are mostly support, which they are in a condition build.

Otherwise looks like a reasonable condition build for zergging. I tend to not value spectral wall because of the high stability uptime on zergs, but it is certainly a valid choice if you time it well. I also prefer epidemic on my bar in a condition build to target downed players around their blob.

Thanks for the feedback I think I will change it around a bit

but I mostly take 30 on BM because the trait VI and healing power

I find transfusion, for the LONG cooldown on the skill to not be that great. When it works and when you time it just at the right moment, it can do some great things, but otherwise it just provides some minor aoe healing that is difficult to use. Again you won’t have stab, so you cannot even guarantee you will finish the channel.

Also I find healing power largely (at least in the current state of things) to be our weakest stat. It has such a small benefit to siphons, and really only scales well with our primary heal.

I do really like mark of evasion, and it works amazingly well with greater marks, and over time would likely give out more AOE healing than transfusion, plus it heals you. That may be worth looking into if you want to front line it, which your Geomancy runes suggest you want to do.

WvW Necro build - need feedback

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Posted by: StrykeerR.9713

StrykeerR.9713

I assume you want to fight larger scale fights since you are taking wells in a condition build.

1. Terror is largely weak in large scale because of the minimal effect it has on the one person you hit, and the high stability uptime of most classes. Chilling darkness is just better in most cases, and would then make sense for you to swap out well of power for well of darkness. No stun break in the build, but you have cloud form and DS to tank if you get out of position. People undervalue chill in this game, and it is one of the few effects that slows down a player in a zerg (immobilize being the other).

2. The siphon well traits are at best “okay” in my opinion. They don’t really deal that much damage or generate that much extra life for you and obviously their cooldowns are tied to the well cooldowns themselves. May want to consider taking 30 in SR for stability, soul marks, and vital persist. I find 20% longer well cooldowns is not that big a deal when your wells are mostly support, which they are in a condition build.

Otherwise looks like a reasonable condition build for zergging. I tend to not value spectral wall because of the high stability uptime on zergs, but it is certainly a valid choice if you time it well. I also prefer epidemic on my bar in a condition build to target downed players around their blob.

Thanks for the feedback I think I will change it around a bit

but I mostly take 30 on BM because the trait VI and healing power

I find transfusion, for the LONG cooldown on the skill to not be that great. When it works and when you time it just at the right moment, it can do some great things, but otherwise it just provides some minor aoe healing that is difficult to use. Again you won’t have stab, so you cannot even guarantee you will finish the channel.

Also I find healing power largely (at least in the current state of things) to be our weakest stat. It has such a small benefit to siphons, and really only scales well with our primary heal.

I do really like mark of evasion, and it works amazingly well with greater marks, and over time would likely give out more AOE healing than transfusion, plus it heals you. That may be worth looking into if you want to front line it, which your Geomancy runes suggest you want to do.

Can you help me improve my build?

WvW Necro build - need feedback

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Posted by: Rennoko.5731

Rennoko.5731

I assume you want to fight larger scale fights since you are taking wells in a condition build.

1. Terror is largely weak in large scale because of the minimal effect it has on the one person you hit, and the high stability uptime of most classes. Chilling darkness is just better in most cases, and would then make sense for you to swap out well of power for well of darkness. No stun break in the build, but you have cloud form and DS to tank if you get out of position. People undervalue chill in this game, and it is one of the few effects that slows down a player in a zerg (immobilize being the other).

2. The siphon well traits are at best “okay” in my opinion. They don’t really deal that much damage or generate that much extra life for you and obviously their cooldowns are tied to the well cooldowns themselves. May want to consider taking 30 in SR for stability, soul marks, and vital persist. I find 20% longer well cooldowns is not that big a deal when your wells are mostly support, which they are in a condition build.

Otherwise looks like a reasonable condition build for zergging. I tend to not value spectral wall because of the high stability uptime on zergs, but it is certainly a valid choice if you time it well. I also prefer epidemic on my bar in a condition build to target downed players around their blob.

Thanks for the feedback I think I will change it around a bit

but I mostly take 30 on BM because the trait VI and healing power

I find transfusion, for the LONG cooldown on the skill to not be that great. When it works and when you time it just at the right moment, it can do some great things, but otherwise it just provides some minor aoe healing that is difficult to use. Again you won’t have stab, so you cannot even guarantee you will finish the channel.

Also I find healing power largely (at least in the current state of things) to be our weakest stat. It has such a small benefit to siphons, and really only scales well with our primary heal.

I do really like mark of evasion, and it works amazingly well with greater marks, and over time would likely give out more AOE healing than transfusion, plus it heals you. That may be worth looking into if you want to front line it, which your Geomancy runes suggest you want to do.

Can you help me improve my build?

The suggestions I made above can help, but a build is a very personal thing. A lot of it largely depends on the type of group you run with, your expected role, etc.

The reason why most people prefer a general power build (pvt, zerker, valk) with wells and staff, is because it works the best in the pug situation. It does lots of burst aoe damage, it tags lots of things for bags, and it is generally helpful to any group.

A condition necro has more of a niche role in zergs, where it is primarily debuffing and condition covering for the group. It is intended to keep their large group less mobile so your other zerg members can AOE them down easier. It counters stability well with chill, since you cannot reliably remove stability on a big group.

Necro is one of the most open build classes out there for both conditions and power in large scale. It is pretty effective really with any build, because staff is so strong for general purpose zergging.

My suggestion is to look at what you want to do in WvW, the group you run with, and ask them what they want from you. If they just want aoe damage, go with a standard power build. If they want control, the build you have is pretty close, with a few modifications to get chilling darkness and the inclusion of the well of darkness. Blood Magic over Soul Reaping is fine, as long as you are comfortable with watching carefully where you stand, and don’t get caught out a lot.

WvW Necro build - need feedback

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Posted by: StrykeerR.9713

StrykeerR.9713

The suggestions I made above can help, but a build is a very personal thing. A lot of it largely depends on the type of group you run with, your expected role, etc.

The reason why most people prefer a general power build (pvt, zerker, valk) with wells and staff, is because it works the best in the pug situation. It does lots of burst aoe damage, it tags lots of things for bags, and it is generally helpful to any group.

A condition necro has more of a niche role in zergs, where it is primarily debuffing and condition covering for the group. It is intended to keep their large group less mobile so your other zerg members can AOE them down easier. It counters stability well with chill, since you cannot reliably remove stability on a big group.

Necro is one of the most open build classes out there for both conditions and power in large scale. It is pretty effective really with any build, because staff is so strong for general purpose zergging.

My suggestion is to look at what you want to do in WvW, the group you run with, and ask them what they want from you. If they just want aoe damage, go with a standard power build. If they want control, the build you have is pretty close, with a few modifications to get chilling darkness and the inclusion of the well of darkness. Blood Magic over Soul Reaping is fine, as long as you are comfortable with watching carefully where you stand, and don’t get caught out a lot.

Ok thanks for helping me you gave me some points of thinking and I think you help me very much

WvW Necro build - need feedback

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Posted by: Rapier.3675

Rapier.3675

Forget the condition build in wvw group fights. Why? well many are running with -65% condition duration and alot of mass/self condition removing skills/abilities.

WvW Necro build - need feedback

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Posted by: Thaddeus.4891

Thaddeus.4891

Yup condition is good for roaming and small encounter for fight of attrition. But for zerging, you are better with direct damage. Because you want to concentration of firepower to burst down a part of the enemy zerg and thin out their numbers, which is really not the best situation for conditions. Conditions are nice to overload enemy condition removal. Basically giving the most conditions possible (most type, no need to have long duration or stack) so the enemy can’t quickly remove mobility restraint condition like cripple, chills and immobilize. But that a specialize build for specific use in organized group.

Thaddeauz [xQCx]- QC GUILD

WvW Necro build - need feedback

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Posted by: RedCobra.7693

RedCobra.7693

5 into dominations is so useful when zerging combine that with the omnomberry food and the 3condi removal on kill and youve already got yourself and amazing heal over time, 2k heal per kill

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin