WvW Necromancer gear help

WvW Necromancer gear help

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Posted by: Nauda.3678

Nauda.3678

Hey, with the new patch and gw2skills being updated I started to try to figure out how to adjust the armor, runes, sigils and bufffood for my necromancer. Right now I got a couple of possible setups I’m considering but I have a hard time doing the math to calculate which setup does more damage. Also I need some help with the choice of sigils and bufffood.

I remember there was a way to compare which stat one should boost with certain amounts of power/precision/critdmg to get the most of it but I can’t find the formula anymore and I don’t know if it’s still working with the ferocity change.

This is my build right now:
http://gw2skills.net/editor/?fRAQNBmODbkjmiabpxmG+bTMMISmKz01C+LyAFA-T1CBABCY/BCPBgzUCilSDJuYBAcABMTZWeaYyU9HGOAC6pbIAACwNvZ2sNbzbezbGA-w
Stats: 1989power, 1744precision(43%chance), 393ferocity(176%critdmg)

So now to the new setups I came up with:

1.)
http://gw2skills.net/editor/?fRAQNBmODbkjmiabpxmG+bTMMISmKz01C+LyAFA-TFDBABVcRAqZ/BEeCAnpEELlGScgCA4ACYmys80wkp6PMcAE0T3QAAEgbezsZb2m38m3MA-w
Stats: 2044power, 1660precision(39%), 309ferocity(170%critdmg)
Pros: higher power | Runes + Sigils of Strength may provide additional power via mightstacks and 7%damageincrease overall while I have might
Cons: 4% less critchance and 6% less critdmg compared to old setup

2.)
http://gw2skills.net/editor/?fRAQNBmODbkjmiabpxmG+bTMMISmKz01C+LyAFA-T1CBABI8EAWa/hzUCilSDJOQBAcABMTZWeaYyU9HGOAC6pbIAACwNvZ2sNbzbezbGA-w
Stats: 1869power, 1660precision(39%), 525ferocity(185%critdmg)
Pros: 9% more critdmg compared to my old build and 15% more than setup #1
Cons: lowest power overall | 4% less critchance compared to old setup | no increased mightduration and additional damage while I have might. It would still be possible to add Sigils of Strength for some additional power(see below)

I’m currently leaning more towards the setup #1 because of the increased dmg and might for additional power but setup #2 offers some nice critdmg and that could be a nice damageboost with some decent critchance.
It would be nice of you guys could help me doing the math or provide me the formula to do it myself. This would help me to decide if I should use oil or sharpeningstones and which infusions I should take. Any info about the amount of might I can keep up with Sigil of Strength or with Sigil of strength + Runes of Strength would be also nice to help me calculate the damageincrease they provide.

(edited by Nauda.3678)

WvW Necromancer gear help

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

I run knights armor, cav accessories. I think cav weapons. 30 10 0 0 30. It has higher just about everything than your builds. Also, run Lich form. There is a nasty trick you can do where you pop your Wells than jump into Lich form to boost power, in turn, boosting well damage.

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Posted by: Nauda.3678

Nauda.3678

Sry, but I only need help with the statdistribution. I’m fine with the traits and skills. This setup is manly for WvW in zergs where plague is better than lich for example and I’m using staff and wells most of the time so it’s better for me to use traits for them instead of using traits for deathshroud.

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Posted by: flow.6043

flow.6043

I’d go with Runes of Strength.
Wurm’s crit damage looks promising but I suspect that your damage will be overall higher with the additional power you get from Strength.

Sigils: Fire>Strength. The dps is just higher even with the 6th bonus from the rune, besides you’re likely to get might from others anyway.

Traits: I would definitely drop Vamp Rituals for Target the Weak and Deadly Strength.

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Posted by: Nauda.3678

Nauda.3678

Yeah, I assume the same thing about Rune of Strength. Is that Fire>Strength also true if I run with Rune sof Strength? I can’t build up might myself that well without Sigils of Strength so without them I can’t really utilize the might duration and(in the worst case) won’t have the additional 7% dmg because I maybe won’t have any might. Thanks anyway so far:D

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Posted by: flow.6043

flow.6043

Like I said, you’re likely to not go a single moment without might in a zerg, you also get a might proc from the runes.
Sigil of Fire has a 5 sec cd and can hit up to 5 targets. Obviously there’s a best and worst case scenario for damage here, but let’s assume that one proc will do a total of 2k damage and you’re fighting without might. If that represents the equivalent of the 7% dmg bonus you would’ve gotten with a Sigil of Strength instead, then you’d need to do about 30k damage in the time before the fire sigil could proc again.
An oversimplified example of course, but the point is that those flame blasts will usually do more damage than an additional 7% of your regular hits.

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Posted by: McWolfy.5924

McWolfy.5924

Too low armor. You need minimum 3-3.1k

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: rlyeh.1305

rlyeh.1305

I think you should try another build: 0-4-0-4-6.
-love Melandru and many use Forgeman, after the patch “destroyer” option perfectly with Runes of Strength if you’re so sure of youself
-I hope warhorn for movement, because there are better options for the left hand: dagger for zerg and focus for direct dmg.
I apologize for my confusion, you kind of want to build more damage with gear, but in build lose damage in return doubtful Traits and Horn.
sorry for my bad english

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Posted by: casantis.3106

casantis.3106

I also use the 0-4-0-4-6, Zergball build. Valkyrie armor and zerker trinkets, divinity runes.

Por la Razón o la Fuerza [CL]

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Posted by: Nauda.3678

Nauda.3678

Too low armor. You need minimum 3-3.1k

Isn’t that a little bit too much? I’ve seen some build guilds used to run and I never saw necros going for 3k+ armor. While they still run closer to the melees than eles do they are still a mixture of melee and range and even with 3k armor I would never run my necro like right next to the meele front. Also, while I sometimes run as a necro in our guildraids I most play a necro in pugzergs so I play even more as a kind of range DD and don’t need tha tmuch armor…

I think you should try another build: 0-4-0-4-6.
-love Melandru and many use Forgeman, after the patch “destroyer” option perfectly with Runes of Strength if you’re so sure of youself
-I hope warhorn for movement, because there are better options for the left hand: dagger for zerg and focus for direct dmg.
I apologize for my confusion, you kind of want to build more damage with gear, but in build lose damage in return doubtful Traits and Horn.
sorry for my bad english

I know about the 0,4,0,4,6 version with foot in the grave for extra stability but actually don’t really need it in a pugzerg. Tested it for some time and decided I didn’t need the extra stability and prefered having a traited staff and some additional traits.
Yes the warhorn is for mobility reasons to keep up with the zerg. It also helps to fill up deathshroud quite fast if I hit a lot of stuff with it so it’s some nice utility. Dagger has more dmg/aoe indeed but I prefer the mobility.
The reason why I want to focus on my gear first is that I can change traits all the time(even more situational after the update) while the gear requires some investments and time and can’t be changed in a few seconds.

Thanks for the suggestions so far:D

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Posted by: McWolfy.5924

McWolfy.5924

Unorganized pugs vs unorganized pugs nothing matter, but a real team run as a big ball. Buff, heal, focus dmg. If you dont or cant run with the ball enemy snipers and zergballs will hunt you. The rule is simple: always hunt down the squishy backline first! And if you try to save your life you cant deal damage. Positioning taking time and time is damage my friend!
I run with 3.1k+ armor and i farm the lootbags as the candy bars at halloween
Dead soldier cant deal damage!

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: NeXeD.3042

NeXeD.3042

I’m in TB on dragonbrand have no problem running with the ball in knights zerker mix, if I do go down I’m usually one of the last.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
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