(edited by Nauda.3678)
WvW Necromancer gear help
I run knights armor, cav accessories. I think cav weapons. 30 10 0 0 30. It has higher just about everything than your builds. Also, run Lich form. There is a nasty trick you can do where you pop your Wells than jump into Lich form to boost power, in turn, boosting well damage.
Sry, but I only need help with the statdistribution. I’m fine with the traits and skills. This setup is manly for WvW in zergs where plague is better than lich for example and I’m using staff and wells most of the time so it’s better for me to use traits for them instead of using traits for deathshroud.
I’d go with Runes of Strength.
Wurm’s crit damage looks promising but I suspect that your damage will be overall higher with the additional power you get from Strength.
Sigils: Fire>Strength. The dps is just higher even with the 6th bonus from the rune, besides you’re likely to get might from others anyway.
Traits: I would definitely drop Vamp Rituals for Target the Weak and Deadly Strength.
Yeah, I assume the same thing about Rune of Strength. Is that Fire>Strength also true if I run with Rune sof Strength? I can’t build up might myself that well without Sigils of Strength so without them I can’t really utilize the might duration and(in the worst case) won’t have the additional 7% dmg because I maybe won’t have any might. Thanks anyway so far:D
Like I said, you’re likely to not go a single moment without might in a zerg, you also get a might proc from the runes.
Sigil of Fire has a 5 sec cd and can hit up to 5 targets. Obviously there’s a best and worst case scenario for damage here, but let’s assume that one proc will do a total of 2k damage and you’re fighting without might. If that represents the equivalent of the 7% dmg bonus you would’ve gotten with a Sigil of Strength instead, then you’d need to do about 30k damage in the time before the fire sigil could proc again.
An oversimplified example of course, but the point is that those flame blasts will usually do more damage than an additional 7% of your regular hits.
Too low armor. You need minimum 3-3.1k
Just the WvW
R3200+
I think you should try another build: 0-4-0-4-6.
-love Melandru and many use Forgeman, after the patch “destroyer” option perfectly with Runes of Strength if you’re so sure of youself
-I hope warhorn for movement, because there are better options for the left hand: dagger for zerg and focus for direct dmg.
I apologize for my confusion, you kind of want to build more damage with gear, but in build lose damage in return doubtful Traits and Horn.
sorry for my bad english
I also use the 0-4-0-4-6, Zergball build. Valkyrie armor and zerker trinkets, divinity runes.
Too low armor. You need minimum 3-3.1k
Isn’t that a little bit too much? I’ve seen some build guilds used to run and I never saw necros going for 3k+ armor. While they still run closer to the melees than eles do they are still a mixture of melee and range and even with 3k armor I would never run my necro like right next to the meele front. Also, while I sometimes run as a necro in our guildraids I most play a necro in pugzergs so I play even more as a kind of range DD and don’t need tha tmuch armor…
I think you should try another build: 0-4-0-4-6.
-love Melandru and many use Forgeman, after the patch “destroyer” option perfectly with Runes of Strength if you’re so sure of youself
-I hope warhorn for movement, because there are better options for the left hand: dagger for zerg and focus for direct dmg.
I apologize for my confusion, you kind of want to build more damage with gear, but in build lose damage in return doubtful Traits and Horn.
sorry for my bad english
I know about the 0,4,0,4,6 version with foot in the grave for extra stability but actually don’t really need it in a pugzerg. Tested it for some time and decided I didn’t need the extra stability and prefered having a traited staff and some additional traits.
Yes the warhorn is for mobility reasons to keep up with the zerg. It also helps to fill up deathshroud quite fast if I hit a lot of stuff with it so it’s some nice utility. Dagger has more dmg/aoe indeed but I prefer the mobility.
The reason why I want to focus on my gear first is that I can change traits all the time(even more situational after the update) while the gear requires some investments and time and can’t be changed in a few seconds.
Thanks for the suggestions so far:D
Unorganized pugs vs unorganized pugs nothing matter, but a real team run as a big ball. Buff, heal, focus dmg. If you dont or cant run with the ball enemy snipers and zergballs will hunt you. The rule is simple: always hunt down the squishy backline first! And if you try to save your life you cant deal damage. Positioning taking time and time is damage my friend!
I run with 3.1k+ armor and i farm the lootbags as the candy bars at halloween
Dead soldier cant deal damage!
Just the WvW
R3200+
I’m in TB on dragonbrand have no problem running with the ball in knights zerker mix, if I do go down I’m usually one of the last.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA