All the other classes have great 1vsX videos on youtube and everything, only the necro hasn´t. People tend to be satisfied with playing in groups or making 1vs1 builds ( which the necro is great at) and saying noo, you can´t do that as a necro, “you don´t have the tools for solo roaming”, but I don´t want to believe that without giving it my best. I just started experimenting a lot and want to know if any of you had similar thoughts on how to build a necromancer to make him able to solo roam and win alone outnumbered.
My current attempt so far: a power necro, because in most cases you need to be able to kill enemys quickly before reinforcements arrive or enemys can really react to you.
I found one of the biggest problems to be to be able to finish downed players, so from my expierence so far 30 points in soulreaping is a must for shroudstomp secured by stability. Then I was thinking about how to fix the issue of dealing as much damage as possible whithout dying. Mesmers have illusions to mitigat damage, thief has stealth etc but necro doesn´t really have anything comparable. The only thing we have to turn a fight around (as example after bursting someone down and shroudstomping him, then fighting his mate) is either life siphoning, massive damage or massive cc, escape isn´t really an option for us except using the slow casting flesh worm with 40 sec cd. In my opinion we have to sacrifice too much to get that cc (like a chill build or a fear-build), that still isn´t able to kill anyone alone, so I don´t really think that´s an option. If you choose massive damage alone you have the risk of meeting bunker builds that just oulast you without you having any options to avoid that, so I decided, inspired by the discussions in the forum here about life leeching, to try life-siphoning while maintaining a crit-chance as high as possible to do massive burst damge with the dagger and getting lots of procs from sigills (fire and rage at the moment), omnomberry ghost bufffood and our trait to siphon life on crit, while going 20 points into blood magic already for that, I decided to grab the heal on well damaging as well, as wells are a great source of damage or alternatively a great tool from keeping people from being revided or rallying and with this trait they can heal a pretty decent amount. The last 10 points I used to get greater marks to be able, on one side, to track down stealthed people and protect myself from being bursted down by a thief as well as hitting multiple enemys at once, all together my build at the moment looks like this:
http://gw2skills.net/editor/?fQUQNBIhZqkRTb+KN+ao3mAkK880Dv5WcqHr3+5A
I use pure berserker equip, even thought I´m planning on trying it out with different armor combinations (like knights, cavalier, valkyre etc), use maintainance oil, omnomberry ghost, prec stacking sigill on staff and fire and rage on warhorn (for having an additional interrupt and generating life leech heal and swiftness with locus swarm) and dagger. Because of money reasons I´m currently using ruby orbs, althought I want to try with different rune combinations, like rune of air, it seems to be able to crit up to 6 or 7k on people, or maybe rune of vampire.
My strategy is to overrun people with my 3 immobilizes (one of them sylvari roots) and combo well of suffering with dagger autoattack and shroudstomp, it works pretty decent against most enemys. After doing two evenings of roaming with this I get mixed results, while I´m able to win like almost every 1vs1 (a really good bunker elementalists killed me after engaging me while I was fighting a thief of his server, I managed to kill the thief, but after that I was down to like 25% health and wasn´t able to recover from that, after 2 minutes of struggling he killed me and one time a berserker longbow ranger gave me troubles, I had to jump of a bridge, run away a bit and then, when he jumped down, I ported right next to him with flesh worm and would have been able to kill him then if it weren´t for a zerg of his server that just passed by on top of the bridge and saw us, but on open field I would have just been chance less without any possibility to counter him (without using environment) as it´s really difficult to close in from that range while getting lots of damage, and staff isn´t nearly enough to pressure someone in a situation like that.
Besides that, I won a lot of 1vs2, even one 1vs3, and think with some more tweaking I should be able to get even better results with this build.
Now I want to ask about your thougths on this topic, your approaches to a solo roaming build and feedback of any sort.
PS: Excuse my bad English it isn´t my native language