WvW Roaming and MM
Alright. First post since I got back just to warn ya my typing may be a bit off.
Minion Mancers aren’t usually utilized outside close quarters environments (conquest for example) due to the fact that the STANDARD MM playstyle is based on forcing the opponent to fight the minions. (Necro usually acts as a CC Bunker in order to hold the enemy down for the minions to feed on)
This means that in open areas were extremely succeptible to kiting. Which is what most roaming builds are very good at. Generally the only way to truly take down a person is to bait them into getting close enough we can start a CC chain on them. (Usually being careful not to blow anything since we generally have to spread out applications out to avoid the myriad cleanses available to classes nowadays)
You can try loading the damage back onto the necromancer himself however even in doing so youl find that fighting in a roaming environment feels MUCH different than how we usually engage (Frontloading debilitations doesn’t work against an opponent with experience against necros unless they make a mistake (which isn’t something to be relied on))
Combine that with necros normally lower mobility in general (which youl need to counteract as youl always be the target in an engagement)
Most roaming builds Ive seen posted lately have been power builds (often DS builds) of one type or another. Im sure there are others but those are the ones ive been seeing more of. From the best that I can tell by condensing the playstyle into a few key features and the manipulation therein you take out alot of the variables necros have to deal with. (Power damage doesn’t give a kitten if they have cleanses for example as the CCs these builds put out are generally used for immediate results to position the opponent favorably for a hit)
MM on the other hand has ALOT of things that can go wrong against a player opponent. (Pathing bug. Random Missing due to enemy movement. Death due to unavoidable damage. Death due to ACCIDENTAL damage. Being hit by stray soft or hard ccs) This is mitigated against AI Opponents and Conquest Players as you can practically force the opponent to engage you in the ideal situation for you (In a nice clustered point where they cant possible avoid EVERYTHING thats getting thrown at them from 5 different sources)
TL:DR. MM due to the very nature of its setup I can’t in good faith say is viable for WvW roaming. The areas where youl be able to actually use the aspects of the build that make an MM build what it is are almost nonexistant. And the inherent nature of our playstyle counters itself in open field engagements with many random variables that we have little ability to actively prevent.
Choosing a more necro centered build (There are many DS and Condi roaming builds around im sure someone will be willing to post) will be your best bet as far as roaming is concerned.
Due to the current bug where minions have a high tendency to bug out and not attack if you initiate the attack while the minions are still moving, I can’t really recommend a MM build for roaming.