I’m not sure why this shows as a Bad Link for me, but if you encounter the same problem copy paste it into the URL and it should work. http://gw2skills.net/editor/?fQEQNBmWDbkRLcvdTbjfPBIp45rjeIsyJTpAe2B;TEBgyyuEcJ5S1liLKhM/I+xWkTIZRrKGkittenYDxrCA
Many of my friends have requested I share my Necromancer build so I’ll describe and explain it here. I’ve got 600+ hours on my necromancer. Let’s get to it!
Stats, Runes, and Sigils
- Power / Vitality / Condition Damage. Power isn’t too important, but it does help. Power will improve your DS damage and mark damage, and it helps take down siege structures, not to mention kill enemies faster. Vitality, on the other hand, is the most important stat for necromancers, because it increases your hps both in and out of DS greatly improving your survivability.
- x2 Rune of Lyssa (10% cond duration), x2 Rune of Grenth (20% frost duration), x2 Rune of Ice (20% frost duration). Hit an enemy with Staff 3, Focus 5, and/or DS 2 to accumulate a high frost duration on your target. Then, if he’s got friendlies nearby, hit him with epidemic. You’ll have 6+ targets frozen for a duration that can exceed 10s. Thieves are one of necromancers’ greatest threats, but frost is one of thieves’ greatest threats. Over 50% of the thieves that jump me immediately regret their decision to engage me. If they’re frozen, it will be difficult for them to escape and maximize their dps.
- Sigil of Force (5% damage) for Staff; Sigil of Earth (60% bleed on critical) for Scepter; Sigil of Corruption (Every kill stacks condition damage) for Warhorn. Sigils are less important than runes, so you can choose whichever ones suit you best. I choose Sigil of Force for increased damage especially for DS skills and Sigil of Earth on scepter for improved single target dps. Sigil of Corruption for the warhorn is going to significantly improve both your single target and group dps. The 10% freeze duration sigil is another good choice to put on a ocus.
Weapons and Skills
- Staff and Scepter/Warhorn. The staff will prove to be the strongest necromancer weapon by far with the trait setup below. As for the other weapons, you may use an axe if you wish, but in my opinion neither the axe or dagger compare to the scepter simply because of their ranges. Maximizing your range, especially on melee professions, is extremely important for survival. The warhorn is mainly for maintaining swiftness with Spectral Walk. You can swap out to a focus if you feel the extra swiftness isn’t necessary for your situation.
- Consume Conditions – It’s got a low cooldown, and being able to both heal yourself and remove conditions with one skill puts the necromancer in the category of “Hard to Kill.” Removing frost, cripple, vulnerability, weakness, bleed, and burning all at the same time while healing yourself should be a no-brainer.
- Spectral Walk – With the traits below, Spectral Walk and Warhorn 5 will grant you infinite swiftness. The traits will also grant Spectral Walk life force on use and a longer time to use Spectral Recall. This is great for running supplies, escaping, and utilizing rambo style distractions.
- Epidemic – Epidemic is extremely powerful in WvW and spreading 10+ seconds of frost to 5 more enemies is incredible.
- Spectral Armor – With the traits, Spectral Armor is granting life force on use, faster cooldown, and longer duration of life force absorb. There will always be a time in WvW when multiple enemies will try to focus you down. Hopefully you’ll be in DS when that happens. When you’re about to drop out of DS, spam that Spectral Armor so that it’s used immediately when DS wears off. You’ll often regain 100% life force allowing you to reenter DS again and absorb a huge chunk of damage. It can buy you enough time to escape and give friendlies a chance to help you.
- Plague – It’s an instant cast stability with incredible buff to stats, most notably the defensive stats (Vitality, Toughness, Armor). When Spectral Armor is on cooldown, DS cooldown is too long to reactivate, or you see an opportunity to tank a group of enemies, pop this baby and use area blind. You’ll become incredibly difficult to kill.
(edited by Jaha.2840)