WvW - Terrormancer Bunker build (on budget)

WvW - Terrormancer Bunker build (on budget)

in Necromancer

Posted by: Riccardo.7254

Riccardo.7254

i come out recently with this build that i found pretty effective in solo wvw roaming

http://gw2skills.net/editor/?fRAQNBmWD7kGRKqxebwyGYvxE4CCkHCE5nJUvN8YA-TFSEABAt/gCKBPS5XwPBAcU/JFdDAY+T4LCAhASMHA-w

full dire with all possibile condition duration boosts to improve fear without spending a ton of silvers (gold) in expensive food or equip

did you ever tried something similar?
do you think this can be a viable alternative to the classic powerbuild?

Commander Soundless Death, Necro 80 – IoJ
Commander Gammaburst, Warr 80 – IoJ
Headhunter Jaeger, Thief 80 – IoJ

WvW - Terrormancer Bunker build (on budget)

in Necromancer

Posted by: Riccardo.7254

Riccardo.7254

well..
it seems that no one ever tried/wanna comment this terrormancer dire build

Commander Soundless Death, Necro 80 – IoJ
Commander Gammaburst, Warr 80 – IoJ
Headhunter Jaeger, Thief 80 – IoJ

WvW - Terrormancer Bunker build (on budget)

in Necromancer

Posted by: zapv.8051

zapv.8051

Honestly that build is incoherent, and not to good. SOV is terrible despite a few comments saying it is alright. Also, since this is a roaming build well of darkness is unnecessary, and since you won’t be running away from any roamers anyway the warhorn and signet of locust could also be replaced with something better (most roaming build are faster than even with perma swiftness). Near to Death is also wasted because your life force regen won’t be high enough to use that trait effectively. Also in wvw where there is condition duration food, I’ve never found it useful to take master of terror because your condition duration will already sit at 60-70%. Here’s a build using mostly the same gear that will perform better:
Build

Notice that with guard stacks and 25 kills you have over 2k condition damage which makes everything hit really really hard.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.