[WvW-Zerg] Zealot's Power-Siphon Wellomancer

[WvW-Zerg] Zealot's Power-Siphon Wellomancer

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Posted by: Protagonist.4083

Protagonist.4083

Hey guys, first time posting.

I’ve been perusing various build sites as well as the forums for a power well build that could dish it out and maintain some survivability since the 4/15 patch.

I was pretty happy with Ascii’s build, but I wanted some more sustain. I heard somewhere that siphon scales with power and healing, and thought I’d give Zealot’s gear a try. The P/P/H on the gear, really helps make this an effective build.

I’ve been running it for a few days and even with a half-decent commander, I fill my bags pretty quickly and it’s really tough to bring me down.

The Build
http://gw2skills.net/editor/?fRAQNAodWjc00SbNN+2wfbigBRyWdm+2uhRWIAA-TVCBABHp8rhDBgS7Pgq+AAOBAqq+Trm/o4JAMhSQCB4cBA-w

Use

Spectral Wall is situational, but it’s incredibly effective at throwing a wrench into a zerg’s melee train. Typically I drop Spectral Wall pretty quickly and lay down my marks for the melee train. It’s also a nice source of damage and tags because of the Terror trait. If we’re getting cc’d a lot, I run Well of Power for the stab and stun break, especially if the commander is calling for it frequently during fights.

I place wells depending on how concentrated the melee or backline is during a zerg collision. Melee is always a good bet, especially if you decide to run Well of Darkness over Well of Corruption. Alternatively, if you have a lot of CC and boon strip, or if the commander calls for it, I drop Well of Power or Spectral Wall on the melee train and Plauge into the zerg mashing the 2 for blind.

Deathshroud into Doom and Tainted Shackles is always good at scattering a backline, finishing the rotation with Life Transfer to lay some damage and get some sustain in the fight.

Typically I only switch to Dagger/Focus when we’re clearing downs during the fight, if my marks and wells are on CD, to chase or 1v1, or if I really need the health from Life Siphon.

I have thought about running Blood Well, but it’s exceedingly unlikely that you will fair well standing in it and the codi-clear from Consume Conditions is essential to staying alive.

Practicality

I haven’t theory crafted as much with this build, but the results have been surprisingly effective. The sustain is phenomenal and the bags are outrageous.

Please let me know what you think of the build, I’d love some feedback.

Notes

Including the precision stacks in the builder is more accurate to how this plays as stacks show up almost instantly in a zerg and stay for a long, long time.

(edited by Protagonist.4083)

[WvW-Zerg] Zealot's Power-Siphon Wellomancer

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Posted by: Norjena.5172

Norjena.5172

Nothing special. I don´t like these kind of build. They do low dmg, and u don´t have a huge spike. And that´s what necros are used for.

You can´t help others just be being ultra tanky. Selfish builds re the reason why good 25guild raids can easily wipe out 40+ rnd zergs.

Try something like this. It can help others, and it will do more dmg.
http://gw2skills.net/editor/?fRAQNAoYWjc00SbNN+0wfbihha6aIGO3oCAqviiIdB-TlSBABBt/gRKxuSZQEPBQJ4p6DSV9HWN9pqSjFOBAAcIAIFATKjA-w

(edited by Norjena.5172)

[WvW-Zerg] Zealot's Power-Siphon Wellomancer

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Posted by: Pelopidas.2140

Pelopidas.2140

why not get zerk trinkets

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Posted by: zapv.8051

zapv.8051

Nothing special. I don´t like these kind of build. They do low dmg, and u don´t have a huge spike. And that´s what necros are used for.

You can´t help others just be being ultra tanky. Selfish builds re the reason why good 25guild raids can easily wipe out 40+ rnd zergs.

Try something like this. It can help others, and it will do more dmg.
http://gw2skills.net/editor/?fRAQNAoYWjc00SbNN+0wfbihha6aIGO3oCAqviiIdB-TlSBABBt/gRKxuSZQEPBQJ4p6DSV9HWN9pqSjFOBAAcIAIFATKjA-w

Curios, why don’t you swap consume conditions for well of blood, and deathly invigoration for well cooldowns. Well of blood scales absurdly well with healing power and with zealots you’ll have a lot of it. With well cooldowns your looking at a lot of healing for your teammates, which is what you wanted to focus on. I’m just wondering why your doing it the way you are in that build.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: NeXeD.3042

NeXeD.3042

Yeah hold on let me drop this well and sit in one spot while the zerg train runs me over….. Siphon builds suck. I want them to be good so bad but its such a balance issue if you made it good necros would become unkillable walking siege engines.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Protagonist.4083

Protagonist.4083

Does Life Transfer damage scale with Healing Power as well? I hadn’t considered that in the original build.

Honestly the only reason I hadn’t run melandru is because it was a bit expensive, though I see the obvious benefit of running them in Zerg.

Also I can see the advantage of running zerker trinkets as well, but initially I was coming off of a more survivable build and hadn’t elected to change them yet.

Running Blood Well could be some solid support if I was hugging the backline and avoiding any kind of fights, but sacrificing my healing utility so I can drop the well into the zerg is really too risky. Not to mention, if I drop consume conditions I sacrifice my condi clear.

Norjena, I will try that build out tonight after I run some dungeons and grab those melandru runes/zerk trinkets.

Siphon builds may suck, and in truth a straight power well build could be more effective in a zerg. However, I justify a more “selfish” build with something like siphon as a more effective way for me to stay alive and help out longer. I’ve run full power builds and the my survivability to too low for me to provide assistance as much as I’d like. A dead necro is less helpful than any build someone could offer me. This probably has a lot to do with my play style and my skill, but regardless, a less squishy build ensures that I, personally, am able to stay alive longer and help out more.

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Posted by: Amethyst Lure.5624

Amethyst Lure.5624

I would have picked Transfusion over bloodthirst i think. I just love the heal utility of that, and it sort of gives Death Shroud a team support aspect as well.

But i have been really curious about that gear set, I’m glad to hear you’re making it work!

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Posted by: Krude.7495

Krude.7495

I love the zealot/vamp necro idea. I’d definitely build it differently though. but I won’t post any build without having any results to back it up (not at all saying that’s what you’re doing). I’m also terribly noob and don’t have my crafting up, or any friends to craft for me (no implications being made)

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Posted by: Protagonist.4083

Protagonist.4083

In the build that Norjena linked, Transfusion was included so I may give that a shot tonight. I like the idea that I can heal with DS and I may try using Blood Well just for kicks if I have the added survivability of DS.

Also @Krude, I did have to craft the set, but I had a TON of mats from when I thought I wanted a legendary, so it was relatively cheap for me. I’d recommend running dungeons to see if you can get some cash, otherwise the mats are pretty cheap as it’s not a popular set by any means.

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Posted by: Krude.7495

Krude.7495

… Also @Krude, I did have to craft the set, but I had a TON of mats from when I thought I wanted a legendary, so it was relatively cheap for me. I’d recommend running dungeons to see if you can get some cash, otherwise the mats are pretty cheap as it’s not a popular set by any means.

thanks! I’ll get to it. I got 20g so far. So it may be a while, but that’s relieving to hear/read that the mats are cheap (for now).

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Posted by: Rangerdeity.5847

Rangerdeity.5847

http://gw2skills.net/editor/?fRUQRBHRhG2IHN102SjRNc4moWok6IgeODgZI6OIEKBA-T1REABI8iCWS53J7Pwm+HAOqCIq+jWKBDAcAMchLchL8wDP81Xf91Xf9Ge4hHe4hLFwo6qA-w

Is the build I run using an axe over staff provides you the option to use both warhorn and dagger offhands or in some scenarios dagger/focus skills in addition axe 1 has vuln axe 2 has enough burst to drop a thief from half to dead and axe 3 has aoe cripple and retal on top of decent damage. additionally now wells give your melee some additional protection to keep your frontline standing so that you can remain standing while well of darkness gives you both chill and blindness on your enemies which on top of the well of corruption stripping boons and creating conditions to burn the enemy warriors condition removals your creating an enemy team that physically cannot fight back now drop a well of suffering to end their suffering use dagger offhand 5 to push some weakness in on them to reduce their outgoing damage and dagger offhand 4 to clean off your conditions while putting a few more on the enemy team this also now has a chill effect in addition to its blindness thx to the trait change. now that the enemy is crippled and unable to attack move in to use axe 3 to remove another boon cripple them and give you your retal. now your in clean up mode the enemy zerg is just flat out done pop shroud use 5 to start shackles then use 4 to start ripping their health away by the time that channel is over the binding from 5 should come into place drop shroud and use axe 2 to kill whoever you want finished off since they cant move. then pick the closest target and use dagger 3 to immobilize then dagger 2 to deal damage while you close in then dagger 1 to finish the job.

remember to spam F to collect all your loot bags

this build might look impossibly squishy but the enemy gets so absolutely crippled that only getting singled out by a thief that evaded all of your skills will be enough to drop you.

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Posted by: B Rad.5416

B Rad.5416

What do you guys think of grabbing XII in soul reaping for the +50% crit chance in DS. The theory being that you cast your wells then pop DS to have almost 100% critting wells. The build would look something like 0/2/2/4/6 or 0/4/0/4/6 if you want to use spectral wall and get fear to damage.

B Rad 80 Thief | Scrúbs 80 Guardian | Aquaholic 80 Elementalist |
Keyser Soze 80 Warrior | Muted 80 Mesmer | Crim De La Crim 80 Necro |
Server: Jade Quarry

[WvW-Zerg] Zealot's Power-Siphon Wellomancer

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Posted by: Rangerdeity.5847

Rangerdeity.5847

What do you guys think of grabbing XII in soul reaping for the +50% crit chance in DS. The theory being that you cast your wells then pop DS to have almost 100% critting wells. The build would look something like 0/2/2/4/6 or 0/4/0/4/6 if you want to use spectral wall and get fear to damage.

wouldnt bother getting 80% crit rate is easy and in zergs you have almost perma fury and if that isnt enough take lich form as your ulti it gives you about 40% crit bonus in bonus precision along with extra power to make them more nukey save your traits for more crippling of the enemy and less power where it isnt needed also this requires you drop both damaging wells then very quickly switch into DS even if you arent in a good position to life siphon which is honestly a waste of a DS cooldown if you cant life siphon